Show patches with: Series = [FFmpeg-devel,1/5] vulkan: merge FFVkSPIRVShader and FFVkPipeline into FFVkShader       |    State = Action Required       |    Archived = No       |   5 patches
Patch Series A/L/R/T S/W/F Date Submitter Delegate State
[FFmpeg-devel,1/5] vulkan: merge FFVkSPIRVShader and FFVkPipeline into FFVkShader [FFmpeg-devel,1/5] vulkan: merge FFVkSPIRVShader and FFVkPipeline into FFVkShader - - - - 2-- 2024-09-29 Lynne New
[FFmpeg-devel,2/5] vulkan: move shader data execution state to execution pools [FFmpeg-devel,1/5] vulkan: merge FFVkSPIRVShader and FFVkPipeline into FFVkShader - - - - 2-- 2024-09-29 Lynne New
[FFmpeg-devel,3/5] vulkan: use shader objects if supported [FFmpeg-devel,1/5] vulkan: merge FFVkSPIRVShader and FFVkPipeline into FFVkShader - - - - 2-- 2024-09-29 Lynne New
[FFmpeg-devel,4/5] vulkan: always enable GL_EXT_scalar_block_layout [FFmpeg-devel,1/5] vulkan: merge FFVkSPIRVShader and FFVkPipeline into FFVkShader - - - - 2-- 2024-09-29 Lynne New
[FFmpeg-devel,5/5] vulkan: check if current buffer has finished execution before picking another [FFmpeg-devel,1/5] vulkan: merge FFVkSPIRVShader and FFVkPipeline into FFVkShader - - - - 2-- 2024-09-29 Lynne New