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[FFmpeg-devel] d3d11va: use the proper slice index

Message ID 1475654066-11604-1-git-send-email-robux4@videolabs.io
State Superseded
Headers show

Commit Message

Stève Lhomme Oct. 5, 2016, 7:54 a.m. UTC
The slice index expected by D3D11VA is the one from the texture not from the
array or texture/slices.

In VLC the slices we provide the decoder don't start from 0 and thus pictures
appear in bogus order. With possible crashes and corruptions when using an
invalid index.

--
* forgot to bump the micro version
* get rid of DXVA_CONTEXT_SURFACE
---
 libavcodec/dxva2.c          | 12 +++++++++++-
 libavcodec/dxva2_internal.h |  3 ---
 libavcodec/version.h        |  2 +-
 3 files changed, 12 insertions(+), 5 deletions(-)
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Patch

diff --git a/libavcodec/dxva2.c b/libavcodec/dxva2.c
index f68df86..e168233 100644
--- a/libavcodec/dxva2.c
+++ b/libavcodec/dxva2.c
@@ -42,8 +42,18 @@  unsigned ff_dxva2_get_surface_index(const AVCodecContext *avctx,
     unsigned i;
 
     for (i = 0; i < DXVA_CONTEXT_COUNT(avctx, ctx); i++)
-        if (DXVA_CONTEXT_SURFACE(avctx, ctx, i) == surface)
+#if CONFIG_D3D11VA
+        if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD && ctx->d3d11va.surface[i] == surface)
+        {
+            D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC viewDesc;
+            ID3D11VideoDecoderOutputView_GetDesc(ctx->d3d11va.surface[i], &viewDesc);
+            return viewDesc.Texture2D.ArraySlice;
+        }
+#endif
+#if CONFIG_DXVA2
+        if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD && ctx->dxva2.surface[i] == surface)
             return i;
+#endif
 
     assert(0);
     return 0;
diff --git a/libavcodec/dxva2_internal.h b/libavcodec/dxva2_internal.h
index ad89f82..24adb99 100644
--- a/libavcodec/dxva2_internal.h
+++ b/libavcodec/dxva2_internal.h
@@ -70,7 +70,6 @@  typedef union {
 #if CONFIG_D3D11VA && CONFIG_DXVA2
 #define DXVA_CONTEXT_WORKAROUND(avctx, ctx)     (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.workaround : ctx->dxva2.workaround)
 #define DXVA_CONTEXT_COUNT(avctx, ctx)          (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.surface_count : ctx->dxva2.surface_count)
-#define DXVA_CONTEXT_SURFACE(avctx, ctx, i)     (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.surface[i] : ctx->dxva2.surface[i])
 #define DXVA_CONTEXT_DECODER(avctx, ctx)        (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.decoder : ctx->dxva2.decoder)
 #define DXVA_CONTEXT_REPORT_ID(avctx, ctx)      (*(avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? &ctx->d3d11va.report_id : &ctx->dxva2.report_id))
 #define DXVA_CONTEXT_CFG(avctx, ctx)            (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg : ctx->dxva2.cfg)
@@ -80,7 +79,6 @@  typedef union {
 #elif CONFIG_DXVA2
 #define DXVA_CONTEXT_WORKAROUND(avctx, ctx)     (ctx->dxva2.workaround)
 #define DXVA_CONTEXT_COUNT(avctx, ctx)          (ctx->dxva2.surface_count)
-#define DXVA_CONTEXT_SURFACE(avctx, ctx, i)     (ctx->dxva2.surface[i])
 #define DXVA_CONTEXT_DECODER(avctx, ctx)        (ctx->dxva2.decoder)
 #define DXVA_CONTEXT_REPORT_ID(avctx, ctx)      (*(&ctx->dxva2.report_id))
 #define DXVA_CONTEXT_CFG(avctx, ctx)            (ctx->dxva2.cfg)
@@ -90,7 +88,6 @@  typedef union {
 #elif CONFIG_D3D11VA
 #define DXVA_CONTEXT_WORKAROUND(avctx, ctx)     (ctx->d3d11va.workaround)
 #define DXVA_CONTEXT_COUNT(avctx, ctx)          (ctx->d3d11va.surface_count)
-#define DXVA_CONTEXT_SURFACE(avctx, ctx, i)     (ctx->d3d11va.surface[i])
 #define DXVA_CONTEXT_DECODER(avctx, ctx)        (ctx->d3d11va.decoder)
 #define DXVA_CONTEXT_REPORT_ID(avctx, ctx)      (*(&ctx->d3d11va.report_id))
 #define DXVA_CONTEXT_CFG(avctx, ctx)            (ctx->d3d11va.cfg)
diff --git a/libavcodec/version.h b/libavcodec/version.h
index de7280f..7e30a16 100644
--- a/libavcodec/version.h
+++ b/libavcodec/version.h
@@ -28,7 +28,7 @@ 
 #include "libavutil/version.h"
 
 #define LIBAVCODEC_VERSION_MAJOR  57
-#define LIBAVCODEC_VERSION_MINOR  60
+#define LIBAVCODEC_VERSION_MINOR  61
 #define LIBAVCODEC_VERSION_MICRO 101
 
 #define LIBAVCODEC_VERSION_INT  AV_VERSION_INT(LIBAVCODEC_VERSION_MAJOR, \