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[79.124.17.100]) by mx.google.com with ESMTP id l74si21518739wmg.40.2017.01.18.13.53.07; Wed, 18 Jan 2017 13:53:07 -0800 (PST) Received-SPF: pass (google.com: domain of ffmpeg-devel-bounces@ffmpeg.org designates 79.124.17.100 as permitted sender) client-ip=79.124.17.100; Authentication-Results: mx.google.com; dkim=neutral (body hash did not verify) header.i=@martin-st.20150623.gappssmtp.com; spf=pass (google.com: domain of ffmpeg-devel-bounces@ffmpeg.org designates 79.124.17.100 as permitted sender) smtp.mailfrom=ffmpeg-devel-bounces@ffmpeg.org Received: from [127.0.1.1] (localhost [127.0.0.1]) by ffbox0-bg.mplayerhq.hu (Postfix) with ESMTP id 2B9AA68A4EB; Wed, 18 Jan 2017 23:52:54 +0200 (EET) X-Original-To: ffmpeg-devel@ffmpeg.org Delivered-To: ffmpeg-devel@ffmpeg.org Received: from mail-lf0-f65.google.com (mail-lf0-f65.google.com [209.85.215.65]) by ffbox0-bg.mplayerhq.hu (Postfix) with ESMTPS id 8466568A4A3 for ; Wed, 18 Jan 2017 23:52:47 +0200 (EET) Received: by mail-lf0-f65.google.com with SMTP id v186so3420537lfa.2 for ; Wed, 18 Jan 2017 13:52:58 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=martin-st.20150623.gappssmtp.com; s=20150623; h=from:to:subject:date:message-id:in-reply-to:references; bh=FLSHlRwEhiLit3NRzfoAGvdVP+gJlS/+1IFcQQ4tu/c=; b=fsRHNk3sqa1IR7+/2Va6agcmLq6aj2W3PMar3Pc0BUYCJLGkJIw/WNCes8nqK4FBqw +kLLaIMIxaHHVx39Vujw3pd0uQ9bUNtULHYwywUzl00yNrh4dV+F7/cimSe07QFkRsZQ aNUj9QuIf1yIKEoFQMhkNPvSGHwJTxI58CEyuCsE7Q7IxWJNBBM2ibkpyioS3DafdUk5 sv53KkpdAc/0dmL5iG1Oue2vDZSzfn5LvyXTaOrp53f7H54Y/GG12DnbCHUgVAcMPcRe BJBDT80hZZ7SZ4n2ZLOr8YwIq2Mlv2CcHS7dXaij2MFEkHl+aMeavCfKbN4GRRQuu3/V CvsA== X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:from:to:subject:date:message-id:in-reply-to :references; bh=FLSHlRwEhiLit3NRzfoAGvdVP+gJlS/+1IFcQQ4tu/c=; b=nWiCU7sPwFvjPirRVN5yNmLPn/3gKtyWO+r2wKSD8llQCOQuYYA5WQ9fUOb6R1d8tE +O+mcvg2mgL9+jVKfw3DA5nMyRKKv5alBLnxPhCB1MK4yFstnIsT9KiGjVi3NLOO2AET 1nHDq43t4pssjUXhxiTHXXT0EEUpCMxMi2my+apEetTJ39Ps9CYNJL2LDCZ8Y5kBGRJc pDoS3gQXcnqhSFte5littYyJDN7OO7Jsg5iqpgZRkWGi0ccYA8WCcW+bS6y+uj0oMOWD 9fdEEjY7gNtynO/uQTeoYjr+MM+9do1kSQaYaQQuxoJj/TkQSL6lInkOFnp13H/Lb2Kj jWDg== X-Gm-Message-State: AIkVDXJ7m2Joy8/bVy1BuSOBf2cuFmO36nUjbzl8yPcdMHn69y1eeqy0bayWShWADlW2FA== X-Received: by 10.46.78.10 with SMTP id c10mr2404221ljb.24.1484775920490; Wed, 18 Jan 2017 13:45:20 -0800 (PST) Received: from localhost.localdomain ([2001:470:28:852:3048:584b:aaef:61c1]) by smtp.gmail.com with ESMTPSA id s28sm852125ljd.20.2017.01.18.13.45.19 for (version=TLS1_2 cipher=ECDHE-RSA-AES128-SHA bits=128/128); Wed, 18 Jan 2017 13:45:20 -0800 (PST) From: =?UTF-8?q?Martin=20Storsj=C3=B6?= To: ffmpeg-devel@ffmpeg.org Date: Wed, 18 Jan 2017 23:45:11 +0200 Message-Id: <1484775915-25188-4-git-send-email-martin@martin.st> X-Mailer: git-send-email 2.7.4 In-Reply-To: <1484775915-25188-1-git-send-email-martin@martin.st> References: <1484775915-25188-1-git-send-email-martin@martin.st> Subject: [FFmpeg-devel] [PATCH 4/8] arm: Add NEON optimizations for 10 and 12 bit vp9 loop filter X-BeenThere: ffmpeg-devel@ffmpeg.org X-Mailman-Version: 2.1.20 Precedence: list List-Id: FFmpeg development discussions and patches List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Reply-To: FFmpeg development discussions and patches MIME-Version: 1.0 Errors-To: ffmpeg-devel-bounces@ffmpeg.org Sender: "ffmpeg-devel" This work is sponsored by, and copyright, Google. This is pretty much similar to the 8 bpp version, but in some senses simpler. All input pixels are 16 bits, and all intermediates also fit in 16 bits, so there's no lengthening/narrowing in the filter at all. For the full 16 pixel wide filter, we can only process 4 pixels at a time (using an implementation very much similar to the one for 8 bpp), but we can do 8 pixels at a time for the 4 and 8 pixel wide filters with a different implementation of the core filter. Examples of relative speedup compared to the C version, from checkasm: Cortex A7 A8 A9 A53 vp9_loop_filter_h_4_8_10bpp_neon: 1.83 2.16 1.40 2.09 vp9_loop_filter_h_8_8_10bpp_neon: 1.39 1.67 1.24 1.70 vp9_loop_filter_h_16_8_10bpp_neon: 1.56 1.47 1.10 1.81 vp9_loop_filter_h_16_16_10bpp_neon: 1.94 1.69 1.33 2.24 vp9_loop_filter_mix2_h_44_16_10bpp_neon: 2.01 2.27 1.67 2.39 vp9_loop_filter_mix2_h_48_16_10bpp_neon: 1.84 2.06 1.45 2.19 vp9_loop_filter_mix2_h_84_16_10bpp_neon: 1.89 2.20 1.47 2.29 vp9_loop_filter_mix2_h_88_16_10bpp_neon: 1.69 2.12 1.47 2.08 vp9_loop_filter_mix2_v_44_16_10bpp_neon: 3.16 3.98 2.50 4.05 vp9_loop_filter_mix2_v_48_16_10bpp_neon: 2.84 3.64 2.25 3.77 vp9_loop_filter_mix2_v_84_16_10bpp_neon: 2.65 3.45 2.16 3.54 vp9_loop_filter_mix2_v_88_16_10bpp_neon: 2.55 3.30 2.16 3.55 vp9_loop_filter_v_4_8_10bpp_neon: 2.85 3.97 2.24 3.68 vp9_loop_filter_v_8_8_10bpp_neon: 2.27 3.19 1.96 3.08 vp9_loop_filter_v_16_8_10bpp_neon: 3.42 2.74 2.26 4.40 vp9_loop_filter_v_16_16_10bpp_neon: 2.86 2.44 1.93 3.88 The speedup vs C code measured in checkasm is around 1.1-4x. These numbers are quite inconclusive though, since the checkasm test runs multiple filterings on top of each other, so later rounds might end up with different codepaths (different decisions on which filter to apply, based on input pixel differences). Based on START_TIMER/STOP_TIMER wrapping around a few individual functions, the speedup vs C code is around 2-4x. --- libavcodec/arm/Makefile | 1 + libavcodec/arm/vp9dsp_init_16bpp_arm_template.c | 62 ++ libavcodec/arm/vp9lpf_16bpp_neon.S | 1044 +++++++++++++++++++++++ 3 files changed, 1107 insertions(+) create mode 100644 libavcodec/arm/vp9lpf_16bpp_neon.S diff --git a/libavcodec/arm/Makefile b/libavcodec/arm/Makefile index 856c154..1eeac54 100644 --- a/libavcodec/arm/Makefile +++ b/libavcodec/arm/Makefile @@ -144,6 +144,7 @@ NEON-OBJS-$(CONFIG_VORBIS_DECODER) += arm/vorbisdsp_neon.o NEON-OBJS-$(CONFIG_VP6_DECODER) += arm/vp6dsp_neon.o NEON-OBJS-$(CONFIG_VP9_DECODER) += arm/vp9itxfm_16bpp_neon.o \ arm/vp9itxfm_neon.o \ + arm/vp9lpf_16bpp_neon.o \ arm/vp9lpf_neon.o \ arm/vp9mc_16bpp_neon.o \ arm/vp9mc_neon.o diff --git a/libavcodec/arm/vp9dsp_init_16bpp_arm_template.c b/libavcodec/arm/vp9dsp_init_16bpp_arm_template.c index 95f2bbc..3620535 100644 --- a/libavcodec/arm/vp9dsp_init_16bpp_arm_template.c +++ b/libavcodec/arm/vp9dsp_init_16bpp_arm_template.c @@ -187,8 +187,70 @@ static av_cold void vp9dsp_itxfm_init_arm(VP9DSPContext *dsp) } } +#define define_loop_filter(dir, wd, size, bpp) \ +void ff_vp9_loop_filter_##dir##_##wd##_##size##_##bpp##_neon(uint8_t *dst, ptrdiff_t stride, int E, int I, int H) + +#define define_loop_filters(wd, size, bpp) \ + define_loop_filter(h, wd, size, bpp); \ + define_loop_filter(v, wd, size, bpp) + +define_loop_filters(4, 8, BPP); +define_loop_filters(8, 8, BPP); +define_loop_filters(16, 8, BPP); + +define_loop_filters(16, 16, BPP); + +define_loop_filters(44, 16, BPP); +define_loop_filters(48, 16, BPP); +define_loop_filters(84, 16, BPP); +define_loop_filters(88, 16, BPP); + +static av_cold void vp9dsp_loopfilter_init_arm(VP9DSPContext *dsp) +{ + int cpu_flags = av_get_cpu_flags(); + + if (have_neon(cpu_flags)) { +#define init_lpf_func_8(idx1, idx2, dir, wd, bpp) \ + dsp->loop_filter_8[idx1][idx2] = ff_vp9_loop_filter_##dir##_##wd##_8_##bpp##_neon + +#define init_lpf_func_16(idx, dir, bpp) \ + dsp->loop_filter_16[idx] = ff_vp9_loop_filter_##dir##_16_16_##bpp##_neon + +#define init_lpf_func_mix2(idx1, idx2, idx3, dir, wd, bpp) \ + dsp->loop_filter_mix2[idx1][idx2][idx3] = ff_vp9_loop_filter_##dir##_##wd##_16_##bpp##_neon + +#define init_lpf_funcs_8_wd(idx, wd, bpp) \ + init_lpf_func_8(idx, 0, h, wd, bpp); \ + init_lpf_func_8(idx, 1, v, wd, bpp) + +#define init_lpf_funcs_16(bpp) \ + init_lpf_func_16(0, h, bpp); \ + init_lpf_func_16(1, v, bpp) + +#define init_lpf_funcs_mix2_wd(idx1, idx2, wd, bpp) \ + init_lpf_func_mix2(idx1, idx2, 0, h, wd, bpp); \ + init_lpf_func_mix2(idx1, idx2, 1, v, wd, bpp) + +#define init_lpf_funcs_8(bpp) \ + init_lpf_funcs_8_wd(0, 4, bpp); \ + init_lpf_funcs_8_wd(1, 8, bpp); \ + init_lpf_funcs_8_wd(2, 16, bpp) + +#define init_lpf_funcs_mix2(bpp) \ + init_lpf_funcs_mix2_wd(0, 0, 44, bpp); \ + init_lpf_funcs_mix2_wd(0, 1, 48, bpp); \ + init_lpf_funcs_mix2_wd(1, 0, 84, bpp); \ + init_lpf_funcs_mix2_wd(1, 1, 88, bpp) + + init_lpf_funcs_8(BPP); + init_lpf_funcs_16(BPP); + init_lpf_funcs_mix2(BPP); + } +} + av_cold void INIT_FUNC(VP9DSPContext *dsp) { vp9dsp_mc_init_arm(dsp); + vp9dsp_loopfilter_init_arm(dsp); vp9dsp_itxfm_init_arm(dsp); } diff --git a/libavcodec/arm/vp9lpf_16bpp_neon.S b/libavcodec/arm/vp9lpf_16bpp_neon.S new file mode 100644 index 0000000..7d2571d --- /dev/null +++ b/libavcodec/arm/vp9lpf_16bpp_neon.S @@ -0,0 +1,1044 @@ +/* + * Copyright (c) 2017 Google Inc. + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#include "libavutil/arm/asm.S" + +.macro transpose16_q_8x8 rq0, rq1, rq2, rq3, rq4, rq5, rq6, rq7, r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15 + vswp \r1, \r8 @ vtrn.64 \rq0, \rq4 + vswp \r3, \r10 @ vtrn.64 \rq1, \rq5 + vswp \r5, \r12 @ vtrn.64 \rq2, \rq6 + vswp \r7, \r14 @ vtrn.64 \rq3, \rq7 + vtrn.32 \rq0, \rq2 + vtrn.32 \rq1, \rq3 + vtrn.32 \rq4, \rq6 + vtrn.32 \rq5, \rq7 + vtrn.16 \rq0, \rq1 + vtrn.16 \rq2, \rq3 + vtrn.16 \rq4, \rq5 + vtrn.16 \rq6, \rq7 +.endm + +.macro transpose16_4x4 r0, r1, r2, r3 + vtrn.32 \r0, \r2 + vtrn.32 \r1, \r3 + vtrn.16 \r0, \r1 + vtrn.16 \r2, \r3 +.endm + +@ Do a 4x4 transpose, using q registers for the subtransposes that don't +@ need to address the indiviudal d registers. +@ r0,r1 == rq0, r2,r3 == rq1 +.macro transpose16_q_4x4 rq0, rq1, r0, r1, r2, r3 + vtrn.32 \rq0, \rq1 + vtrn.16 \r0, \r1 + vtrn.16 \r2, \r3 +.endm + +@ The input to and output from this macro is in the registers q8-q15, +@ and q0-q7 are used as scratch registers. +@ p3 = q8, p0 = q11, q0 = q12, q3 = q15 +.macro loop_filter_q wd + vdup.u16 q0, r2 @ E + vdup.u16 q1, r3 @ I + + vabd.u16 q2, q8, q9 @ abs(p3 - p2) + vabd.u16 q3, q9, q10 @ abs(p2 - p1) + vabd.u16 q4, q10, q11 @ abs(p1 - p0) + vabd.u16 q5, q12, q13 @ abs(q0 - q1) + vabd.u16 q6, q13, q14 @ abs(q1 - q2) + vabd.u16 q7, q14, q15 @ abs(q2 - q3) + vmax.u16 q2, q2, q3 + vmax.u16 q3, q4, q5 + vmax.u16 q4, q6, q7 + vabd.u16 q5, q11, q12 @ abs(p0 - q0) + vmax.u16 q2, q2, q3 + vadd.u16 q5, q5, q5 @ abs(p0 - q0) * 2 + vabd.u16 q6, q10, q13 @ abs(p1 - q1) + vmax.u16 q2, q2, q4 @ max(abs(p3 - p2), ..., abs(q2 - q3)) + vshr.u16 q6, q6, #1 + vcle.u16 q2, q2, q1 @ max(abs()) <= I + vadd.u16 q5, q5, q6 @ abs(p0 - q0) * 2 + abs(p1 - q1) >> 1 + vcle.u16 q5, q5, q0 + vand q2, q2, q5 @ fm + + vmovn.u16 d10, q2 + vmov r8, r9, d10 + orrs r8, r8, r9 + @ If no pixels need filtering, just exit as soon as possible + beq 9f + +.if \wd >= 8 + vdup.u16 q0, r5 + + vabd.u16 q1, q8, q11 @ abs(p3 - p0) + vabd.u16 q3, q9, q11 @ abs(p2 - p0) + vabd.u16 q4, q10, q11 @ abs(p1 - p0) + vabd.u16 q5, q13, q12 @ abs(q1 - q0) + vabd.u16 q6, q14, q12 @ abs(q2 - q0) + vabd.u16 q7, q15, q12 @ abs(q3 - q0) + vmax.u16 q1, q1, q3 + vmax.u16 q4, q4, q5 + vmax.u16 q6, q6, q7 + @ The rest of the calculation of flat8in is interleaved below +.endif + + @ Calculate the normal inner loop filter for 2 or 4 pixels + vabd.u16 q3, q10, q11 @ abs(p1 - p0) +.if \wd == 8 + vmax.u16 q1, q1, q4 +.endif + vabd.u16 q4, q13, q12 @ abs(q1 - q0) +.if \wd == 8 + vmax.u16 q1, q1, q6 +.endif + + vsub.u16 q5, q10, q13 @ p1 - q1 + vmax.u16 q3, q3, q4 @ max(abs(p1 - p0), abs(q1 - q0)) + vdup.u16 q4, r4 @ H + vsub.u16 q6, q12, q11 @ q0 - p0 +.if \wd == 8 + vcle.u16 q1, q1, q0 @ flat8in +.endif + vdup.u16 q0, r6 @ left shift for saturation + vcle.u16 q3, q3, q4 @ !hev +.if \wd == 8 + vand q1, q1, q2 @ flat8in && fm +.endif + vneg.s16 q4, q0 @ negative left shift after saturation + vqshl.s16 q5, q5, q0 +.if \wd == 8 + vbic q2, q2, q1 @ fm && !flat8in +.endif + vmov.s16 q7, #3 + vand q3, q3, q2 @ !hev && fm && !flat8in + vshl.s16 q5, q5, q4 @ av_clip_int2p(p1 - q1, BIT_DEPTH - 1) + + vmul.s16 q6, q6, q7 @ 3 * (q0 - p0) + vbic q5, q5, q3 @ if (!hev) av_clip_int2p = 0 + vadd.s16 q6, q6, q5 @ 3 * (q0 - p0) [+ av_clip_int2p(p1 - q1)] + vmov.s16 q5, #4 + vqshl.s16 q6, q6, q0 + vmov.s16 q0, #3 + vshl.s16 q6, q6, q4 @ av_clip_int2p(3 * (q0 - p0) [+ av_clip_int2p(p1 - q1)], BIT_DEPTH - 1) = f + vdup.u16 q4, r7 @ max pixel value + + vshr.u16 q4, q4, #1 @ (1 << (BIT_DEPTH - 1)) - 1) + + vadd.s16 q5, q6, q5 @ f + 4 + vadd.s16 q0, q6, q0 @ f + 3 + vmov.s16 q6, #0 + vmin.s16 q5, q5, q4 @ FFMIN(f + 4, (1 << (BIT_DEPTH - 1)) - 1) + vmin.s16 q0, q0, q4 @ FFMIN(f + 3, (1 << (BIT_DEPTH - 1)) - 1) + vdup.u16 q4, r7 @ max pixel value + vshr.s16 q5, q5, #3 @ f1 + vshr.s16 q0, q0, #3 @ f2 + + vadd.s16 q0, q11, q0 @ p0 + f2 + vsub.s16 q7, q12, q5 @ q0 - f1 + vmin.s16 q0, q0, q4 + vmin.s16 q7, q7, q4 + vrshr.s16 q5, q5, #1 @ f = (f1 + 1) >> 1 + vmax.s16 q0, q0, q6 @ out p0 + vmax.s16 q7, q7, q6 @ out q0 + vbit q11, q0, q2 @ if (fm && !flat8in) + vbit q12, q7, q2 +.if \wd >= 8 + vmovn.u16 d4, q1 +.endif + + vadd.s16 q0, q10, q5 @ p1 + f + vsub.s16 q7, q13, q5 @ q1 - f +.if \wd >= 8 + vmov r8, r9, d4 +.endif + vmin.s16 q0, q0, q4 + vmin.s16 q7, q7, q4 +.if \wd >= 8 + orrs r8, r8, r9 +.endif + vmax.s16 q0, q0, q6 @ out p1 + vmax.s16 q7, q7, q6 @ out q1 + vbit q10, q0, q3 @ if (!hev && fm && !flat8in) + vbit q13, q7, q3 + +.if \wd >= 8 + @ If no pixels need flat8in, jump to a writeout of the inner 4 pixels + beq 6f + + @ flat8in + vadd.u16 q2, q8, q9 + vadd.u16 q3, q10, q13 + vadd.u16 q4, q8, q10 + vadd.u16 q5, q11, q14 + vadd.u16 q0, q2, q2 + vadd.u16 q0, q0, q11 + vadd.u16 q0, q0, q12 + vadd.u16 q0, q0, q4 + vsub.s16 q3, q3, q2 + vsub.s16 q5, q5, q4 + vrshr.u16 q6, q0, #3 @ out p2 + + vadd.u16 q0, q0, q3 + vadd.u16 q2, q8, q11 + vadd.u16 q3, q12, q15 + vrshr.u16 q7, q0, #3 @ out p1 + + vadd.u16 q0, q0, q5 + vsub.s16 q3, q3, q2 + vadd.u16 q4, q9, q12 + vbit q9, q6, q1 + vadd.u16 q5, q13, q15 + vrshr.u16 q6, q0, #3 @ out p0 + + vadd.u16 q0, q0, q3 + vsub.s16 q5, q5, q4 + vadd.u16 q2, q10, q13 + vbit q10, q7, q1 + vadd.u16 q3, q14, q15 + vrshr.u16 q7, q0, #3 @ out q0 + + vadd.u16 q0, q0, q5 + vsub.s16 q3, q3, q2 + vbit q11, q6, q1 + vrshr.u16 q6, q0, #3 @ out q1 + + vadd.u16 q0, q0, q3 + vbit q12, q7, q1 + vrshr.u16 q7, q0, #3 @ out q2 + vbit q13, q6, q1 + vbit q14, q7, q1 +.endif +.endm + +@ The input to and output from this macro is in the registers d16-d31, +@ and d0-d7 are used as scratch registers. +@ p7 = d16 .. p3 = d20, p0 = d23, q0 = d24, q3 = d27, q7 = d31 +@ Depending on the width of the loop filter, we either use d16-d19 +@ and d28-d31 as temp registers, or d8-d15. +@ In practice, this is only ever instantiated once, so the macro parameters +@ could be hardcoded, but keeping them as is, to keep similarities to the +@ 8 bpp and aarch64 versions. +.macro loop_filter wd, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7, tmp8 + vdup.u16 d0, r2 @ E + vdup.u16 d2, r3 @ I + + vabd.u16 d4, d20, d21 @ abs(p3 - p2) + vabd.u16 d5, d21, d22 @ abs(p2 - p1) + vabd.u16 d6, d22, d23 @ abs(p1 - p0) + vabd.u16 d7, d24, d25 @ abs(q0 - q1) + vabd.u16 \tmp1, d25, d26 @ abs(q1 - q2) + vabd.u16 \tmp2, d26, d27 @ abs(q2 - q3) + vmax.u16 d4, d4, d5 + vmax.u16 d5, d6, d7 + vmax.u16 \tmp1, \tmp1, \tmp2 + vabd.u16 d6, d23, d24 @ abs(p0 - q0) + vmax.u16 d4, d4, d5 + vadd.u16 d6, d6, d6 @ abs(p0 - q0) * 2 + vabd.u16 d5, d22, d25 @ abs(p1 - q1) + vmax.u16 d4, d4, \tmp1 @ max(abs(p3 - p2), ..., abs(q2 - q3)) + vshr.u16 d5, d5, #1 + vcle.u16 d4, d4, d2 @ max(abs()) <= I + vadd.u16 d6, d6, d5 @ abs(p0 - q0) * 2 + abs(p1 - q1) >> 1 + vcle.u16 d6, d6, d0 + vand d4, d4, d6 @ fm + + vdup.u16 d3, r4 @ H + vmov r8, r9, d4 + orrs r8, r8, r9 + @ If no pixels need filtering, just exit as soon as possible + beq 9f + +.if \wd >= 8 + vdup.u16 d0, r5 + + vabd.u16 d6, d20, d23 @ abs(p3 - p0) + vabd.u16 d2, d21, d23 @ abs(p2 - p0) + vabd.u16 d1, d22, d23 @ abs(p1 - p0) + vabd.u16 \tmp1, d25, d24 @ abs(q1 - q0) + vabd.u16 \tmp2, d26, d24 @ abs(q2 - q0) + vabd.u16 \tmp3, d27, d24 @ abs(q3 - q0) + vmax.u16 d6, d6, d2 + vmax.u16 d1, d1, \tmp1 + vmax.u16 \tmp2, \tmp2, \tmp3 +.if \wd == 16 + vabd.u16 d7, d16, d23 @ abs(p7 - p0) + vmax.u16 d6, d6, d1 + vabd.u16 d2, d17, d23 @ abs(p6 - p0) + vmax.u16 d6, d6, \tmp2 + vabd.u16 d1, d18, d23 @ abs(p5 - p0) + vcle.u16 d6, d6, d0 @ flat8in + vabd.u16 d8, d19, d23 @ abs(p4 - p0) + vand d6, d6, d4 @ flat8in && fm + vabd.u16 d9, d28, d24 @ abs(q4 - q0) + vbic d4, d4, d6 @ fm && !flat8in + vabd.u16 d10, d29, d24 @ abs(q5 - q0) + vabd.u16 d11, d30, d24 @ abs(q6 - q0) + vabd.u16 d12, d31, d24 @ abs(q7 - q0) + + vmax.u16 d7, d7, d2 + vmax.u16 d1, d1, d8 + vmax.u16 d9, d9, d10 + vmax.u16 d11, d11, d12 + @ The rest of the calculation of flat8out is interleaved below +.else + @ The rest of the calculation of flat8in is interleaved below +.endif +.endif + + @ Calculate the normal inner loop filter for 2 or 4 pixels + vabd.u16 d5, d22, d23 @ abs(p1 - p0) +.if \wd == 16 + vmax.u16 d7, d7, d1 + vmax.u16 d9, d9, d11 +.elseif \wd == 8 + vmax.u16 d6, d6, d1 +.endif + vabd.u16 d1, d25, d24 @ abs(q1 - q0) +.if \wd == 16 + vmax.u16 d7, d7, d9 +.elseif \wd == 8 + vmax.u16 d6, d6, \tmp2 +.endif + vdup.u16 \tmp2, r6 @ left shift for saturation + vsub.u16 \tmp1, d22, d25 @ p1 - q1 + vneg.s16 \tmp6, \tmp2 @ negative left shift after saturation + vmax.u16 d5, d5, d1 @ max(abs(p1 - p0), abs(q1 - q0)) + vsub.u16 \tmp3, d24, d23 @ q0 - p0 + vmov.s16 \tmp5, #3 +.if \wd == 8 + vcle.u16 d6, d6, d0 @ flat8in +.endif + vcle.u16 d5, d5, d3 @ !hev +.if \wd == 8 + vand d6, d6, d4 @ flat8in && fm +.endif + vqshl.s16 \tmp1, \tmp1, \tmp2 +.if \wd == 16 + vcle.u16 d7, d7, d0 @ flat8out +.elseif \wd == 8 + vbic d4, d4, d6 @ fm && !flat8in +.endif + vand d5, d5, d4 @ !hev && fm && !flat8in +.if \wd == 16 + vand d7, d7, d6 @ flat8out && flat8in && fm +.endif + vshl.s16 \tmp1, \tmp1, \tmp6 @ av_clip_int2p(p1 - q1, BIT_DEPTH - 1) + + vmul.s16 \tmp3, \tmp3, \tmp5 @ 3 * (q0 - p0) + vbic \tmp1, \tmp1, d5 @ if (!hev) av_clip_int2p = 0 + vmov.s16 d2, #4 + vadd.s16 \tmp3, \tmp3, \tmp1 @ 3 * (q0 - p0) [+ av_clip_int2p(p1 - q1)] + vmov.s16 d3, #3 + vqshl.s16 \tmp1, \tmp3, \tmp2 + vmov.s16 \tmp5, #0 + vshl.s16 \tmp1, \tmp1, \tmp6 @ av_clip_int2p(3 * (q0 - p0) [+ av_clip_int2p(p1 - q1)], BIT_DEPTH - 1) = f + vdup.u16 \tmp6, r7 @ max pixel value +.if \wd == 16 + vbic d6, d6, d7 @ fm && flat8in && !flat8out +.endif + + vshr.u16 \tmp2, \tmp6, #1 @ (1 << (BIT_DEPTH - 1)) - 1 + + vadd.s16 \tmp3, \tmp1, d2 @ f + 4 + vadd.s16 \tmp4, \tmp1, d3 @ f + 3 + vmin.s16 \tmp3, \tmp3, \tmp2 @ FFMIN(f + 4, (1 << (BIT_DEPTH - 1)) - 1) + vmin.s16 \tmp4, \tmp4, \tmp2 @ FFMIN(f + 3, (1 << (BIT_DEPTH - 1)) - 1) + vshr.s16 \tmp3, \tmp3, #3 @ f1 + vshr.s16 \tmp4, \tmp4, #3 @ f2 + + vadd.s16 d0, d23, \tmp4 @ p0 + f2 + vsub.s16 d2, d24, \tmp3 @ q0 - f1 + vmin.s16 d0, d0, \tmp6 + vmin.s16 d2, d2, \tmp6 + vrshr.s16 \tmp3, \tmp3, #1 @ f = (f1 + 1) >> 1 + vmax.s16 d0, d0, \tmp5 @ out p0 + vmax.s16 d2, d2, \tmp5 @ out q0 + vbit d23, d0, d4 @ if (fm && !flat8in) + vbit d24, d2, d4 + + vadd.s16 d0, d22, \tmp3 @ p1 + f + vsub.s16 d2, d25, \tmp3 @ q1 - f +.if \wd >= 8 + vmov r8, r9, d6 +.endif + vmin.s16 d0, d0, \tmp6 + vmin.s16 d2, d2, \tmp6 +.if \wd >= 8 + orrs r8, r8, r9 +.endif + vmax.s16 d0, d0, \tmp5 @ out p1 + vmax.s16 d2, d2, \tmp5 @ out q1 + vbit d22, d0, d5 @ if (!hev && fm && !flat8in) + vbit d25, d2, d5 + +.if \wd >= 8 + @ If no pixels need flat8in, jump to flat8out + @ (or to a writeout of the inner 4 pixels, for wd=8) + beq 6f + + @ flat8in + vadd.u16 \tmp1, d20, d21 + vadd.u16 \tmp3, d22, d25 + vadd.u16 \tmp5, d20, d22 + vadd.u16 \tmp7, d23, d26 + vadd.u16 d0, \tmp1, \tmp1 + vadd.u16 d0, d0, d23 + vadd.u16 d0, d0, d24 + vadd.u16 d0, d0, \tmp5 + vsub.s16 \tmp3, \tmp3, \tmp1 + vsub.s16 \tmp7, \tmp7, \tmp5 + vrshr.u16 d2, d0, #3 @ out p2 + + vadd.u16 d0, d0, \tmp3 + vadd.u16 \tmp1, d20, d23 + vadd.u16 \tmp3, d24, d27 + vrshr.u16 d3, d0, #3 @ out p1 + + vadd.u16 d0, d0, \tmp7 + vsub.s16 \tmp3, \tmp3, \tmp1 + vadd.u16 \tmp5, d21, d24 + vadd.u16 \tmp7, d25, d27 + vrshr.u16 d4, d0, #3 @ out p0 + + vadd.u16 d0, d0, \tmp3 + vsub.s16 \tmp7, \tmp7, \tmp5 + vadd.u16 \tmp1, d22, d25 + vadd.u16 \tmp3, d26, d27 + vrshr.u16 d5, d0, #3 @ out d0 + + vadd.u16 d0, d0, \tmp7 + vsub.s16 \tmp3, \tmp3, \tmp1 + vrshr.u16 \tmp5, d0, #3 @ out q1 + + vadd.u16 d0, d0, \tmp3 + @ The output here is written back into the input registers. This doesn't + @ matter for the flat8out part below, since we only update those pixels + @ which won't be touched below. + vbit d21, d2, d6 + vbit d22, d3, d6 + vbit d23, d4, d6 + vrshr.u16 \tmp6, d0, #3 @ out q2 + vbit d24, d5, d6 + vbit d25, \tmp5, d6 + vbit d26, \tmp6, d6 +.endif +.if \wd == 16 +6: + vorr d2, d6, d7 + vmov r8, r9, d2 + orrs r8, r8, r9 + @ If no pixels needed flat8in nor flat8out, jump to a + @ writeout of the inner 4 pixels + beq 7f + vmov r8, r9, d7 + orrs r8, r8, r9 + @ If no pixels need flat8out, jump to a writeout of the inner 6 pixels + beq 8f + + @ flat8out + @ This writes all outputs into d2-d17 (skipping d6 and d16). + @ If this part is skipped, the output is read from d21-d26 (which is the input + @ to this section). + vshl.u16 d0, d16, #3 @ 8 * d16 + vsub.u16 d0, d0, d16 @ 7 * d16 + vadd.u16 d0, d0, d17 + vadd.u16 d8, d17, d18 + vadd.u16 d10, d19, d20 + vadd.s16 d0, d0, d8 + vadd.u16 d8, d16, d17 + vadd.u16 d12, d21, d22 + vadd.s16 d0, d0, d10 + vadd.u16 d10, d18, d25 + vadd.u16 d14, d23, d24 + vsub.s16 d10, d10, d8 + vadd.s16 d0, d0, d12 + vadd.s16 d0, d0, d14 + vadd.u16 d12, d16, d18 + vadd.u16 d14, d19, d26 + vrshr.u16 d2, d0, #4 + + vadd.s16 d0, d0, d10 + vadd.u16 d8, d16, d19 + vadd.u16 d10, d20, d27 + vsub.s16 d14, d14, d12 + vbif d2, d17, d7 + vrshr.u16 d3, d0, #4 + + vadd.s16 d0, d0, d14 + vadd.u16 d12, d16, d20 + vadd.u16 d14, d21, d28 + vsub.s16 d10, d10, d8 + vbif d3, d18, d7 + vrshr.u16 d4, d0, #4 + + vadd.s16 d0, d0, d10 + vadd.u16 d8, d16, d21 + vadd.u16 d10, d22, d29 + vsub.s16 d14, d14, d12 + vbif d4, d19, d7 + vrshr.u16 d5, d0, #4 + + vadd.s16 d0, d0, d14 + vadd.u16 d12, d16, d22 + vadd.u16 d14, d23, d30 + vsub.s16 d10, d10, d8 + vbif d5, d20, d7 + vrshr.u16 d6, d0, #4 + + vadd.s16 d0, d0, d10 + vadd.u16 d10, d16, d23 + vsub.s16 d14, d14, d12 + vadd.u16 d12, d24, d31 + vbif d6, d21, d7 + vrshr.u16 d8, d0, #4 + + vadd.s16 d0, d0, d14 + vsub.s16 d10, d12, d10 + vadd.u16 d12, d17, d24 + vadd.u16 d14, d25, d31 + vbif d8, d22, d7 + vrshr.u16 d9, d0, #4 + + vadd.s16 d0, d0, d10 + vsub.s16 d14, d14, d12 + vadd.u16 d12, d26, d31 + vbif d9, d23, d7 + vrshr.u16 d10, d0, #4 + + vadd.s16 d0, d0, d14 + vadd.u16 d14, d18, d25 + vadd.u16 d18, d19, d26 + vsub.s16 d12, d12, d14 + vadd.u16 d14, d27, d31 + vbif d10, d24, d7 + vrshr.u16 d11, d0, #4 + + vadd.s16 d0, d0, d12 + vadd.u16 d12, d20, d27 + vsub.s16 d14, d14, d18 + vadd.u16 d18, d28, d31 + vbif d11, d25, d7 + vsub.s16 d18, d18, d12 + vrshr.u16 d12, d0, #4 + + vadd.s16 d0, d0, d14 + vadd.u16 d14, d21, d28 + vadd.u16 d20, d29, d31 + vbif d12, d26, d7 + vrshr.u16 d13, d0, #4 + + vadd.s16 d0, d0, d18 + vsub.s16 d20, d20, d14 + vadd.u16 d18, d22, d29 + vadd.u16 d22, d30, d31 + vbif d13, d27, d7 + vrshr.u16 d14, d0, #4 + + vadd.s16 d0, d0, d20 + vsub.s16 d22, d22, d18 + vbif d14, d28, d7 + vrshr.u16 d15, d0, #4 + + vadd.s16 d0, d0, d22 + vbif d15, d29, d7 + vrshr.u16 d17, d0, #4 + vbif d17, d30, d7 +.endif +.endm + +.macro loop_filter_q_4 + loop_filter_q 4 +.endm + +.macro loop_filter_q_8 + loop_filter_q 8 +.endm + +.macro loop_filter_16 + loop_filter 16, d8, d9, d10, d11, d12, d13, d14, d15 +.endm + + +@ The public functions in this file have got the following signature: +@ void loop_filter(uint8_t *dst, ptrdiff_t stride, int mb_lim, int lim, int hev_thr); + +.macro bpp_frontend func, bpp +function ff_\func\()_\bpp\()_neon, export=1 + push {r4-r9,lr} + ldr r4, [sp, #28] + vpush {q4-q7} + lsl r2, r2, #\bpp - 8 + lsl r3, r3, #\bpp - 8 + lsl r4, r4, #\bpp - 8 + mov r5, #1 << (\bpp - 8) + mov r6, #16 - \bpp + movw r7, #((1 << \bpp) - 1) + bl \func\()_16_neon + vpop {q4-q7} + pop {r4-r9,pc} +endfunc +.endm + +.macro bpp_frontends func + bpp_frontend \func, 10 + bpp_frontend \func, 12 +.endm + +.macro bpp_frontend_rep func, suffix, int_suffix, rep, dir, bpp +function ff_\func\()_\suffix\()_\bpp\()_neon, export=1 + push {r4-r9,lr} + ldr r4, [sp, #28] + vpush {q4-q7} + lsl r2, r2, #\bpp - 8 + lsl r3, r3, #\bpp - 8 + lsl r4, r4, #\bpp - 8 + mov r5, #1 << (\bpp - 8) + mov r6, #16 - \bpp + movw r7, #((1 << \bpp) - 1) + bl \func\()_\int_suffix\()_16_neon +.ifc \dir,h + add r0, r0, r1, lsl #2 +.else + add r0, r0, #8 +.endif + bl \func\()_\int_suffix\()_16_neon +.if \rep >= 4 +.ifc \dir,h + add r0, r0, r1, lsl #2 + bl \func\()_\int_suffix\()_16_neon + add r0, r0, r1, lsl #2 + bl \func\()_\int_suffix\()_16_neon +.else + add r0, r0, #8 + bl \func\()_\int_suffix\()_16_neon + add r0, r0, #8 + bl \func\()_\int_suffix\()_16_neon +.endif +.endif + vpop {q4-q7} + pop {r4-r9,pc} +endfunc +.endm + +.macro bpp_frontends_rep func, suffix, int_suffix, rep, dir + bpp_frontend_rep \func, \suffix, \int_suffix, \rep, \dir, 10 + bpp_frontend_rep \func, \suffix, \int_suffix, \rep, \dir, 12 +.endm + +.macro bpp_frontend_mix2 wd1, wd2, dir, bpp +function ff_vp9_loop_filter_\dir\()_\wd1\()\wd2\()_16_\bpp\()_neon, export=1 + push {r4-r9,lr} + ldr r4, [sp, #28] + vpush {q4-q7} + push {r2, r3, r4} + and r2, r2, #0xff + and r3, r3, #0xff + and r4, r4, #0xff + lsl r2, r2, #\bpp - 8 + lsl r3, r3, #\bpp - 8 + lsl r4, r4, #\bpp - 8 + mov r5, #1 << (\bpp - 8) + mov r6, #16 - \bpp + movw r7, #((1 << \bpp) - 1) + bl vp9_loop_filter_\dir\()_\wd1\()_8_16_neon +.ifc \dir,h + add r0, r0, r1, lsl #3 +.else + add r0, r0, #16 +.endif + pop {r2, r3, r4} + lsr r2, r2, #8 + lsr r3, r3, #8 + lsr r4, r4, #8 + lsl r2, r2, #\bpp - 8 + lsl r3, r3, #\bpp - 8 + lsl r4, r4, #\bpp - 8 + bl vp9_loop_filter_\dir\()_\wd2\()_8_16_neon + vpop {q4-q7} + pop {r4-r9,pc} +endfunc +.endm + +.macro bpp_frontends_mix2 wd1, wd2 + bpp_frontend_mix2 \wd1, \wd2, v, 10 + bpp_frontend_mix2 \wd1, \wd2, v, 12 + bpp_frontend_mix2 \wd1, \wd2, h, 10 + bpp_frontend_mix2 \wd1, \wd2, h, 12 +.endm + +function vp9_loop_filter_v_4_8_16_neon + sub r12, r0, r1, lsl #2 + vld1.16 {q8}, [r12,:128], r1 @ p3 + vld1.16 {q12}, [r0, :128], r1 @ q0 + vld1.16 {q9}, [r12,:128], r1 @ p2 + vld1.16 {q13}, [r0, :128], r1 @ q1 + vld1.16 {q10}, [r12,:128], r1 @ p1 + vld1.16 {q14}, [r0, :128], r1 @ q2 + vld1.16 {q11}, [r12,:128], r1 @ p0 + vld1.16 {q15}, [r0, :128], r1 @ q3 + sub r0, r0, r1, lsl #2 + sub r12, r12, r1, lsl #1 + + loop_filter_q_4 + + vst1.16 {q10}, [r12,:128], r1 + vst1.16 {q12}, [r0, :128], r1 + vst1.16 {q11}, [r12,:128], r1 + vst1.16 {q13}, [r0, :128], r1 + sub r0, r0, r1, lsl #1 +9: + bx lr +endfunc + +bpp_frontends vp9_loop_filter_v_4_8 + + +function vp9_loop_filter_h_4_8_16_neon + sub r12, r0, #8 + add r0, r12, r1, lsl #2 + vld1.16 {q8}, [r12,:64], r1 + vld1.16 {q12}, [r0, :64], r1 + vld1.16 {q9}, [r12,:64], r1 + vld1.16 {q13}, [r0, :64], r1 + vld1.16 {q10}, [r12,:64], r1 + vld1.16 {q14}, [r0, :64], r1 + vld1.16 {q11}, [r12,:64], r1 + vld1.16 {q15}, [r0, :64], r1 + + sub r12, r12, r1, lsl #2 + sub r0, r0, r1, lsl #2 + @ Move r0/r12 forward by 2 pixels; we don't need to rewrite the + @ outermost 2 pixels since they aren't changed. + add r12, r12, #4 + add r0, r0, #4 + + transpose16_q_8x8 q8, q9, q10, q11, q12, q13, q14, q15, d16, d17, d18, d19, d20, d21, d22, d23, d24, d25, d26, d27, d28, d29, d30, d31 + + loop_filter_q_4 + + @ We only will write the mid 4 pixels back; after the loop filter, + @ these are in q10, q11, q12, q13, ordered as rows (8x4 pixels). + @ We need to transpose them to columns, done with a + @ 4x4 transpose (which in practice is two 4x4 transposes of the two + @ 4x4 halves of the 8x4 pixels; into 4x8 pixels). + transpose16_4x4 q10, q11, q12, q13 + + vst1.16 {d20}, [r12], r1 + vst1.16 {d21}, [r0], r1 + vst1.16 {d22}, [r12], r1 + vst1.16 {d23}, [r0], r1 + vst1.16 {d24}, [r12], r1 + vst1.16 {d25}, [r0], r1 + vst1.16 {d26}, [r12], r1 + vst1.16 {d27}, [r0], r1 + sub r12, r12, r1, lsl #2 +9: + add r0, r12, #4 + bx lr +endfunc + +bpp_frontends vp9_loop_filter_h_4_8 + + +function vp9_loop_filter_v_8_8_16_neon + sub r12, r0, r1, lsl #2 + vld1.16 {q8}, [r12,:128], r1 @ p3 + vld1.16 {q12}, [r0, :128], r1 @ q0 + vld1.16 {q9}, [r12,:128], r1 @ p2 + vld1.16 {q13}, [r0, :128], r1 @ q1 + vld1.16 {q10}, [r12,:128], r1 @ p1 + vld1.16 {q14}, [r0, :128], r1 @ q2 + vld1.16 {q11}, [r12,:128], r1 @ p0 + vld1.16 {q15}, [r0, :128], r1 @ q3 + sub r12, r12, r1, lsl #2 + sub r0, r0, r1, lsl #2 + add r12, r12, r1 + + loop_filter_q_8 + + vst1.16 {q9}, [r12,:128], r1 + vst1.16 {q12}, [r0, :128], r1 + vst1.16 {q10}, [r12,:128], r1 + vst1.16 {q13}, [r0, :128], r1 + vst1.16 {q11}, [r12,:128], r1 + vst1.16 {q14}, [r0, :128], r1 + sub r0, r0, r1, lsl #1 + sub r0, r0, r1 +9: + bx lr +6: + sub r12, r0, r1, lsl #1 + vst1.16 {q10}, [r12,:128], r1 + vst1.16 {q12}, [r0, :128], r1 + vst1.16 {q11}, [r12,:128], r1 + vst1.16 {q13}, [r0, :128], r1 + sub r0, r0, r1, lsl #1 + bx lr +endfunc + +bpp_frontends vp9_loop_filter_v_8_8 + + +function vp9_loop_filter_h_8_8_16_neon + sub r12, r0, #8 + add r0, r12, r1, lsl #2 + vld1.16 {q8}, [r12,:64], r1 + vld1.16 {q12}, [r0, :64], r1 + vld1.16 {q9}, [r12,:64], r1 + vld1.16 {q13}, [r0, :64], r1 + vld1.16 {q10}, [r12,:64], r1 + vld1.16 {q14}, [r0, :64], r1 + vld1.16 {q11}, [r12,:64], r1 + vld1.16 {q15}, [r0, :64], r1 + + sub r12, r12, r1, lsl #2 + sub r0, r0, r1, lsl #2 + + transpose16_q_8x8 q8, q9, q10, q11, q12, q13, q14, q15, d16, d17, d18, d19, d20, d21, d22, d23, d24, d25, d26, d27, d28, d29, d30, d31 + + loop_filter_q_8 + + @ Even though only 6 pixels per row have been changed, we write the + @ full 8 pixel registers. + transpose16_q_8x8 q8, q9, q10, q11, q12, q13, q14, q15, d16, d17, d18, d19, d20, d21, d22, d23, d24, d25, d26, d27, d28, d29, d30, d31 + + vst1.16 {q8}, [r12,:64], r1 + vst1.16 {q12}, [r0, :64], r1 + vst1.16 {q9}, [r12,:64], r1 + vst1.16 {q13}, [r0, :64], r1 + vst1.16 {q10}, [r12,:64], r1 + vst1.16 {q14}, [r0, :64], r1 + vst1.16 {q11}, [r12,:64], r1 + vst1.16 {q15}, [r0, :64], r1 + sub r12, r12, r1, lsl #2 +9: + add r0, r12, #8 + bx lr +6: + @ If we didn't need to do the flat8in part, we use the same writeback + @ as in loop_filter_h_4_8. + add r12, r12, #4 + add r0, r0, #4 + transpose16_4x4 q10, q11, q12, q13 + + vst1.16 {d20}, [r12], r1 + vst1.16 {d21}, [r0], r1 + vst1.16 {d22}, [r12], r1 + vst1.16 {d23}, [r0], r1 + vst1.16 {d24}, [r12], r1 + vst1.16 {d25}, [r0], r1 + vst1.16 {d26}, [r12], r1 + vst1.16 {d27}, [r0], r1 + sub r12, r12, r1, lsl #2 + add r0, r12, #4 + bx lr +endfunc + +bpp_frontends vp9_loop_filter_h_8_8 + +bpp_frontends_mix2 4, 4 +bpp_frontends_mix2 4, 8 +bpp_frontends_mix2 8, 4 +bpp_frontends_mix2 8, 8 + +function vp9_loop_filter_v_16_4_16_neon + sub r12, r0, r1, lsl #3 + @ Read p7-p0 using r12 and q0-q7 using r0 + vld1.16 {d16}, [r12,:64], r1 @ p7 + vld1.16 {d24}, [r0, :64], r1 @ q0 + vld1.16 {d17}, [r12,:64], r1 @ p6 + vld1.16 {d25}, [r0, :64], r1 @ q1 + vld1.16 {d18}, [r12,:64], r1 @ p5 + vld1.16 {d26}, [r0, :64], r1 @ q2 + vld1.16 {d19}, [r12,:64], r1 @ p4 + vld1.16 {d27}, [r0, :64], r1 @ q3 + vld1.16 {d20}, [r12,:64], r1 @ p3 + vld1.16 {d28}, [r0, :64], r1 @ q4 + vld1.16 {d21}, [r12,:64], r1 @ p2 + vld1.16 {d29}, [r0, :64], r1 @ q5 + vld1.16 {d22}, [r12,:64], r1 @ p1 + vld1.16 {d30}, [r0, :64], r1 @ q6 + vld1.16 {d23}, [r12,:64], r1 @ p0 + vld1.16 {d31}, [r0, :64], r1 @ q7 + sub r12, r12, r1, lsl #3 + sub r0, r0, r1, lsl #3 + add r12, r12, r1 + + loop_filter_16 + + @ If we did the flat8out part, we get the output in + @ d2-d17 (skipping d7 and d16). r12 points to r0 - 7 * stride, + @ store d2-d9 there, and d10-d17 into r0. + vst1.16 {d2}, [r12,:64], r1 + vst1.16 {d10}, [r0, :64], r1 + vst1.16 {d3}, [r12,:64], r1 + vst1.16 {d11}, [r0, :64], r1 + vst1.16 {d4}, [r12,:64], r1 + vst1.16 {d12}, [r0, :64], r1 + vst1.16 {d5}, [r12,:64], r1 + vst1.16 {d13}, [r0, :64], r1 + vst1.16 {d6}, [r12,:64], r1 + vst1.16 {d14}, [r0, :64], r1 + vst1.16 {d8}, [r12,:64], r1 + vst1.16 {d15}, [r0, :64], r1 + vst1.16 {d9}, [r12,:64], r1 + vst1.16 {d17}, [r0, :64], r1 + sub r0, r0, r1, lsl #3 + add r0, r0, r1 + +9: + bx lr + +8: + add r12, r12, r1, lsl #2 + @ If we didn't do the flat8out part, the output is left in the + @ input registers. + vst1.16 {d21}, [r12,:64], r1 + vst1.16 {d24}, [r0, :64], r1 + vst1.16 {d22}, [r12,:64], r1 + vst1.16 {d25}, [r0, :64], r1 + vst1.16 {d23}, [r12,:64], r1 + vst1.16 {d26}, [r0, :64], r1 + sub r0, r0, r1, lsl #1 + sub r0, r0, r1 + bx lr +7: + sub r12, r0, r1, lsl #1 + vst1.16 {d22}, [r12,:64], r1 + vst1.16 {d24}, [r0, :64], r1 + vst1.16 {d23}, [r12,:64], r1 + vst1.16 {d25}, [r0, :64], r1 + sub r0, r0, r1, lsl #1 + bx lr +endfunc + +bpp_frontends_rep vp9_loop_filter_v_16, 8, 4, 2, v +bpp_frontends_rep vp9_loop_filter_v_16, 16, 4, 4, v + +function vp9_loop_filter_h_16_4_16_neon + sub r12, r0, #16 + sub r0, r0, #8 + vld1.16 {d16}, [r12,:64], r1 + vld1.16 {d20}, [r0, :64], r1 + vld1.16 {d17}, [r12,:64], r1 + vld1.16 {d21}, [r0, :64], r1 + vld1.16 {d18}, [r12,:64], r1 + vld1.16 {d22}, [r0, :64], r1 + vld1.16 {d19}, [r12,:64], r1 + vld1.16 {d23}, [r0, :64], r1 + sub r12, r12, r1, lsl #2 + sub r0, r0, r1, lsl #2 + add r12, r12, #16 + add r0, r0, #16 + vld1.16 {d24}, [r12,:64], r1 + vld1.16 {d28}, [r0, :64], r1 + vld1.16 {d25}, [r12,:64], r1 + vld1.16 {d29}, [r0, :64], r1 + vld1.16 {d26}, [r12,:64], r1 + vld1.16 {d30}, [r0, :64], r1 + vld1.16 {d27}, [r12,:64], r1 + vld1.16 {d31}, [r0, :64], r1 + sub r0, r0, r1, lsl #2 + sub r12, r12, r1, lsl #2 + sub r12, r12, #16 + sub r0, r0, #16 + + @ The 16x4 pixels read above is in four 4x4 blocks + transpose16_q_4x4 q8, q9, d16, d17, d18, d19 + transpose16_q_4x4 q10, q11, d20, d21, d22, d23 + transpose16_q_4x4 q12, q13, d24, d25, d26, d27 + transpose16_q_4x4 q14, q15, d28, d29, d30, d31 + + loop_filter_16 + + @ Transpose back; this is the same transpose as above, but + @ we can't take advantage of q registers for the transpose, since + @ all d registers in the transpose aren't consecutive. + transpose16_4x4 d16, d2, d3, d4 + transpose16_4x4 d5, d6, d8, d9 + transpose16_4x4 d10, d11, d12, d13 + transpose16_4x4 d14, d15, d17, d31 + + vst1.16 {d16}, [r12,:64], r1 + vst1.16 {d5}, [r0, :64], r1 + + vst1.16 {d2}, [r12,:64], r1 + vst1.16 {d6}, [r0, :64], r1 + + vst1.16 {d3}, [r12,:64], r1 + vst1.16 {d8}, [r0, :64], r1 + + vst1.16 {d4}, [r12,:64], r1 + vst1.16 {d9}, [r0, :64], r1 + + sub r12, r12, r1, lsl #2 + sub r0, r0, r1, lsl #2 + add r12, r12, #16 + add r0, r0, #16 + + vst1.16 {d10}, [r12,:64], r1 + vst1.16 {d14}, [r0, :64], r1 + + vst1.16 {d11}, [r12,:64], r1 + vst1.16 {d15}, [r0, :64], r1 + + vst1.16 {d12}, [r12,:64], r1 + vst1.16 {d17}, [r0, :64], r1 + + vst1.16 {d13}, [r12,:64], r1 + vst1.16 {d31}, [r0, :64], r1 + sub r0, r0, r1, lsl #2 + sub r0, r0, #8 + bx lr +9: + add r0, r0, #8 + bx lr +8: + add r12, r12, #8 + add r0, r0, #8 + transpose16_q_4x4 q10, q11, d20, d21, d22, d23 + transpose16_q_4x4 q12, q13, d24, d25, d26, d27 + + vst1.16 {d20}, [r12,:64], r1 + vst1.16 {d24}, [r0, :64], r1 + vst1.16 {d21}, [r12,:64], r1 + vst1.16 {d25}, [r0, :64], r1 + vst1.16 {d22}, [r12,:64], r1 + vst1.16 {d26}, [r0, :64], r1 + vst1.16 {d23}, [r12,:64], r1 + vst1.16 {d27}, [r0, :64], r1 + sub r0, r0, r1, lsl #2 + bx lr +7: + add r12, r12, #12 + add r0, r12, r1, lsl #1 + transpose16_q_4x4 q11, q12, d22, d23, d24, d25 + + vst1.16 {d22}, [r12], r1 + vst1.16 {d24}, [r0], r1 + vst1.16 {d23}, [r12], r1 + vst1.16 {d25}, [r0], r1 + sub r0, r0, r1, lsl #2 + add r0, r0, #4 + bx lr +endfunc + +bpp_frontends_rep vp9_loop_filter_h_16, 8, 4, 2, h +bpp_frontends_rep vp9_loop_filter_h_16, 16, 4, 4, h