Message ID | 1572576045-5252-1-git-send-email-linjie.fu@intel.com |
---|---|
State | New |
Headers | show |
> A large initial_pool_size leads to redundant GPU memory allocations > compared with MSDK. > > For some special cases which needs larger GPU memory like look_ahead, > add -extra_hw_frames to allocate more. > > CMD: > ffmpeg -hwaccel qsv -extra_hw_frames 50 -c:v hevc_qsv -i hevc.h265 -c:v h264_qsv > -look_ahead 1 -look_ahead_depth 50 -y output.h264 > > Fix #7943. > > Reported-by: Eero T > Signed-off-by: Linjie Fu <linjie.fu@intel.com> > --- > fftools/ffmpeg_qsv.c | 2 +- > libavcodec/qsvdec.c | 5 ++++- > libavcodec/qsvenc_h264.c | 4 ++-- > 3 files changed, 7 insertions(+), 4 deletions(-) > > diff --git a/fftools/ffmpeg_qsv.c b/fftools/ffmpeg_qsv.c > index 9c4285b..5039a5a 100644 > --- a/fftools/ffmpeg_qsv.c > +++ b/fftools/ffmpeg_qsv.c > @@ -93,7 +93,7 @@ int qsv_init(AVCodecContext *s) > frames_ctx->height = FFALIGN(s->coded_height, 32); > frames_ctx->format = AV_PIX_FMT_QSV; > frames_ctx->sw_format = s->sw_pix_fmt; > - frames_ctx->initial_pool_size = 64 + s->extra_hw_frames; > + frames_ctx->initial_pool_size = 24 + s->extra_hw_frames; Should be better add pool size when look_ahead is enabled. E:g initial_pool_size = 24 + look_head_depth + s->extra_hw_frames; you can set a default look_ahead_depth when look_ahead is enabled bu no depth specified. > frames_hwctx->frame_type = MFX_MEMTYPE_VIDEO_MEMORY_DECODER_TARGET; > > ret = av_hwframe_ctx_init(ist->hw_frames_ctx); > diff --git a/libavcodec/qsvdec.c b/libavcodec/qsvdec.c > index 0d34021..407e6de 100644 > --- a/libavcodec/qsvdec.c > +++ b/libavcodec/qsvdec.c > @@ -300,8 +300,11 @@ static int alloc_frame(AVCodecContext *avctx, QSVContext *q, QSVFrame *frame) > else > ret = ff_get_buffer(avctx, frame->frame, AV_GET_BUFFER_FLAG_REF); > > - if (ret < 0) > + if (ret < 0) { > + av_log(avctx, AV_LOG_ERROR, "More memory in need, " > + "try -extra_hw_frames to allocate more.\n"); > return ret; > + } > > if (frame->frame->format == AV_PIX_FMT_QSV) { > frame->surface = *(mfxFrameSurface1*)frame->frame->data[3]; > diff --git a/libavcodec/qsvenc_h264.c b/libavcodec/qsvenc_h264.c > index 27f36b9..4e8035b 100644 > --- a/libavcodec/qsvenc_h264.c > +++ b/libavcodec/qsvenc_h264.c > @@ -112,8 +112,8 @@ static const AVOption options[] = { > { "max_dec_frame_buffering", "Maximum number of frames buffered in the DPB", OFFSET(qsv.max_dec_frame_buffering), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, UINT16_MAX, VE }, > > #if QSV_HAVE_LA > - { "look_ahead", "Use VBR algorithm with look ahead", OFFSET(qsv.look_ahead), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 1, VE }, > - { "look_ahead_depth", "Depth of look ahead in number frames", OFFSET(qsv.look_ahead_depth), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 100, VE }, > + { "look_ahead", "Use VBR algorithm with look ahead, extra_hw_frames is needed", OFFSET(qsv.look_ahead), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 1, VE }, > + { "look_ahead_depth", "Depth of look ahead in number frames, extra_hw_frames is needed", OFFSET(qsv.look_ahead_depth), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 100, VE }, No need to update the message if follow comments above.
On Fri, Nov 1, 2019 at 11:20 AM Zhong Li <lizhong1008@gmail.com> wrote: > > A large initial_pool_size leads to redundant GPU memory allocations > > compared with MSDK. > > > > For some special cases which needs larger GPU memory like look_ahead, > > add -extra_hw_frames to allocate more. > > > > CMD: > > ffmpeg -hwaccel qsv -extra_hw_frames 50 -c:v hevc_qsv -i hevc.h265 -c:v > h264_qsv > > -look_ahead 1 -look_ahead_depth 50 -y output.h264 > > > > Fix #7943. > > > > Reported-by: Eero T > > Signed-off-by: Linjie Fu <linjie.fu@intel.com> > > --- > > fftools/ffmpeg_qsv.c | 2 +- > > libavcodec/qsvdec.c | 5 ++++- > > libavcodec/qsvenc_h264.c | 4 ++-- > > 3 files changed, 7 insertions(+), 4 deletions(-) > > > > diff --git a/fftools/ffmpeg_qsv.c b/fftools/ffmpeg_qsv.c > > index 9c4285b..5039a5a 100644 > > --- a/fftools/ffmpeg_qsv.c > > +++ b/fftools/ffmpeg_qsv.c > > @@ -93,7 +93,7 @@ int qsv_init(AVCodecContext *s) > > frames_ctx->height = FFALIGN(s->coded_height, 32); > > frames_ctx->format = AV_PIX_FMT_QSV; > > frames_ctx->sw_format = s->sw_pix_fmt; > > - frames_ctx->initial_pool_size = 64 + s->extra_hw_frames; > > + frames_ctx->initial_pool_size = 24 + s->extra_hw_frames; > > Should be better add pool size when look_ahead is enabled. > > yes, please follow this. > E:g > initial_pool_size = 24 + look_head_depth + s->extra_hw_frames; > > you can set a default look_ahead_depth when look_ahead is enabled bu > no depth specified. > > > frames_hwctx->frame_type = > MFX_MEMTYPE_VIDEO_MEMORY_DECODER_TARGET; > > > > ret = av_hwframe_ctx_init(ist->hw_frames_ctx); > > diff --git a/libavcodec/qsvdec.c b/libavcodec/qsvdec.c > > index 0d34021..407e6de 100644 > > --- a/libavcodec/qsvdec.c > > +++ b/libavcodec/qsvdec.c > > @@ -300,8 +300,11 @@ static int alloc_frame(AVCodecContext *avctx, > QSVContext *q, QSVFrame *frame) > > else > > ret = ff_get_buffer(avctx, frame->frame, > AV_GET_BUFFER_FLAG_REF); > > > > - if (ret < 0) > > + if (ret < 0) { > > + av_log(avctx, AV_LOG_ERROR, "More memory in need, " > > + "try -extra_hw_frames to allocate more.\n"); > > return ret; > > + } > > > > if (frame->frame->format == AV_PIX_FMT_QSV) { > > frame->surface = *(mfxFrameSurface1*)frame->frame->data[3]; > > diff --git a/libavcodec/qsvenc_h264.c b/libavcodec/qsvenc_h264.c > > index 27f36b9..4e8035b 100644 > > --- a/libavcodec/qsvenc_h264.c > > +++ b/libavcodec/qsvenc_h264.c > > @@ -112,8 +112,8 @@ static const AVOption options[] = { > > { "max_dec_frame_buffering", "Maximum number of frames buffered in > the DPB", OFFSET(qsv.max_dec_frame_buffering), AV_OPT_TYPE_INT, { .i64 = 0 > }, 0, UINT16_MAX, VE }, > > > > #if QSV_HAVE_LA > > - { "look_ahead", "Use VBR algorithm with look ahead", > OFFSET(qsv.look_ahead), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 1, VE }, > > - { "look_ahead_depth", "Depth of look ahead in number frames", > OFFSET(qsv.look_ahead_depth), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 100, VE }, > > + { "look_ahead", "Use VBR algorithm with look ahead, > extra_hw_frames is needed", OFFSET(qsv.look_ahead), > AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 1, VE }, > > + { "look_ahead_depth", "Depth of look ahead in number frames, > extra_hw_frames is needed", OFFSET(qsv.look_ahead_depth), AV_OPT_TYPE_INT, > { .i64 = 0 }, 0, 100, VE }, > > No need to update the message if follow comments above. > _______________________________________________ > ffmpeg-devel mailing list > ffmpeg-devel@ffmpeg.org > https://ffmpeg.org/mailman/listinfo/ffmpeg-devel > > To unsubscribe, visit link above, or email > ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".
diff --git a/fftools/ffmpeg_qsv.c b/fftools/ffmpeg_qsv.c index 9c4285b..5039a5a 100644 --- a/fftools/ffmpeg_qsv.c +++ b/fftools/ffmpeg_qsv.c @@ -93,7 +93,7 @@ int qsv_init(AVCodecContext *s) frames_ctx->height = FFALIGN(s->coded_height, 32); frames_ctx->format = AV_PIX_FMT_QSV; frames_ctx->sw_format = s->sw_pix_fmt; - frames_ctx->initial_pool_size = 64 + s->extra_hw_frames; + frames_ctx->initial_pool_size = 24 + s->extra_hw_frames; frames_hwctx->frame_type = MFX_MEMTYPE_VIDEO_MEMORY_DECODER_TARGET; ret = av_hwframe_ctx_init(ist->hw_frames_ctx); diff --git a/libavcodec/qsvdec.c b/libavcodec/qsvdec.c index 0d34021..407e6de 100644 --- a/libavcodec/qsvdec.c +++ b/libavcodec/qsvdec.c @@ -300,8 +300,11 @@ static int alloc_frame(AVCodecContext *avctx, QSVContext *q, QSVFrame *frame) else ret = ff_get_buffer(avctx, frame->frame, AV_GET_BUFFER_FLAG_REF); - if (ret < 0) + if (ret < 0) { + av_log(avctx, AV_LOG_ERROR, "More memory in need, " + "try -extra_hw_frames to allocate more.\n"); return ret; + } if (frame->frame->format == AV_PIX_FMT_QSV) { frame->surface = *(mfxFrameSurface1*)frame->frame->data[3]; diff --git a/libavcodec/qsvenc_h264.c b/libavcodec/qsvenc_h264.c index 27f36b9..4e8035b 100644 --- a/libavcodec/qsvenc_h264.c +++ b/libavcodec/qsvenc_h264.c @@ -112,8 +112,8 @@ static const AVOption options[] = { { "max_dec_frame_buffering", "Maximum number of frames buffered in the DPB", OFFSET(qsv.max_dec_frame_buffering), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, UINT16_MAX, VE }, #if QSV_HAVE_LA - { "look_ahead", "Use VBR algorithm with look ahead", OFFSET(qsv.look_ahead), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 1, VE }, - { "look_ahead_depth", "Depth of look ahead in number frames", OFFSET(qsv.look_ahead_depth), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 100, VE }, + { "look_ahead", "Use VBR algorithm with look ahead, extra_hw_frames is needed", OFFSET(qsv.look_ahead), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 1, VE }, + { "look_ahead_depth", "Depth of look ahead in number frames, extra_hw_frames is needed", OFFSET(qsv.look_ahead_depth), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 100, VE }, #endif #if QSV_HAVE_LA_DS { "look_ahead_downsampling", "Downscaling factor for the frames saved for the lookahead analysis", OFFSET(qsv.look_ahead_downsampling),
A large initial_pool_size leads to redundant GPU memory allocations compared with MSDK. For some special cases which needs larger GPU memory like look_ahead, add -extra_hw_frames to allocate more. CMD: ffmpeg -hwaccel qsv -extra_hw_frames 50 -c:v hevc_qsv -i hevc.h265 -c:v h264_qsv -look_ahead 1 -look_ahead_depth 50 -y output.h264 Fix #7943. Reported-by: Eero T Signed-off-by: Linjie Fu <linjie.fu@intel.com> --- fftools/ffmpeg_qsv.c | 2 +- libavcodec/qsvdec.c | 5 ++++- libavcodec/qsvenc_h264.c | 4 ++-- 3 files changed, 7 insertions(+), 4 deletions(-)