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[FFmpeg-devel,4/4] lavfi/buffersink: remove redundant channel layouts.

Message ID 20200820145006.341018-4-george@nsup.org
State Superseded
Headers show
Series [FFmpeg-devel,1/4] lavfi: regroup formats lists in a single structure. | expand

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Commit Message

Nicolas George Aug. 20, 2020, 2:50 p.m. UTC
The channel_layouts and channel_counts options set what buffersink
is supposed to accept. If channel_counts contains 2, then stereo is
already accepted, there is no point in having it in channel_layouts
too. This was not properly documented until now, so only print a
warning.

Signed-off-by: Nicolas George <george@nsup.org>
---
 libavfilter/buffersink.c | 23 +++++++++++++++++++++++
 1 file changed, 23 insertions(+)


Added an explanation requested by Paul.

Comments

Michael Niedermayer Aug. 21, 2020, 6:08 a.m. UTC | #1
On Thu, Aug 20, 2020 at 04:50:05PM +0200, Nicolas George wrote:
> The channel_layouts and channel_counts options set what buffersink
> is supposed to accept. If channel_counts contains 2, then stereo is
> already accepted, there is no point in having it in channel_layouts
> too. This was not properly documented until now, so only print a
> warning.
> 
> Signed-off-by: Nicolas George <george@nsup.org>
> ---
>  libavfilter/buffersink.c | 23 +++++++++++++++++++++++
>  1 file changed, 23 insertions(+)
> 
> 
> Added an explanation requested by Paul.
> 
> 
> diff --git a/libavfilter/buffersink.c b/libavfilter/buffersink.c
> index 76a46f6678..c58daf6124 100644
> --- a/libavfilter/buffersink.c
> +++ b/libavfilter/buffersink.c
> @@ -62,6 +62,28 @@ typedef struct BufferSinkContext {
>  
>  #define NB_ITEMS(list) (list ## _size / sizeof(*list))
>  
> +static void cleanup_redundant_layouts(AVFilterContext *ctx)
> +{
> +    BufferSinkContext *buf = ctx->priv;
> +    int nb_layouts = NB_ITEMS(buf->channel_layouts);
> +    int nb_counts = NB_ITEMS(buf->channel_counts);
> +    int l, lc, c, n;
> +
> +    for (l = lc = 0; l < nb_layouts; l++) {
> +        n = av_get_channel_layout_nb_channels(buf->channel_layouts[l]);
> +        for (c = 0; c < nb_counts; c++)
> +            if (n == buf->channel_counts[c])
> +                break;

this would be O(nb_layouts * nb_counts) but can be done in
O(nb_layouts + nb_counts) as in

for (c = 0; c < nb_counts; c++)
    has_channel_count[ buf->channel_counts[c] ] = 1;

for (l = lc = 0; l < nb_layouts; l++) {
    n = av_get_channel_layout_nb_channels(buf->channel_layouts[l]);
    if (has_channel_count[ n ])
        break;

not sure this is faster or how much it is in practice or how much that matters
but its asymptotically better and its simple

thx

[...]
diff mbox series

Patch

diff --git a/libavfilter/buffersink.c b/libavfilter/buffersink.c
index 76a46f6678..c58daf6124 100644
--- a/libavfilter/buffersink.c
+++ b/libavfilter/buffersink.c
@@ -62,6 +62,28 @@  typedef struct BufferSinkContext {
 
 #define NB_ITEMS(list) (list ## _size / sizeof(*list))
 
+static void cleanup_redundant_layouts(AVFilterContext *ctx)
+{
+    BufferSinkContext *buf = ctx->priv;
+    int nb_layouts = NB_ITEMS(buf->channel_layouts);
+    int nb_counts = NB_ITEMS(buf->channel_counts);
+    int l, lc, c, n;
+
+    for (l = lc = 0; l < nb_layouts; l++) {
+        n = av_get_channel_layout_nb_channels(buf->channel_layouts[l]);
+        for (c = 0; c < nb_counts; c++)
+            if (n == buf->channel_counts[c])
+                break;
+        if (c < nb_counts)
+            av_log(ctx, AV_LOG_WARNING,
+                   "Removing channel layout 0x%"PRIx64", redundant with %d channels\n",
+                   buf->channel_layouts[l], buf->channel_counts[c]);
+        else
+            buf->channel_layouts[lc++] = buf->channel_layouts[l];
+    }
+    buf->channel_layouts_size = lc * sizeof(*buf->channel_layouts);
+}
+
 int attribute_align_arg av_buffersink_get_frame(AVFilterContext *ctx, AVFrame *frame)
 {
     return av_buffersink_get_frame_flags(ctx, frame, 0);
@@ -253,6 +275,7 @@  static int asink_query_formats(AVFilterContext *ctx)
 
     if (buf->channel_layouts_size || buf->channel_counts_size ||
         buf->all_channel_counts) {
+        cleanup_redundant_layouts(ctx);
         for (i = 0; i < NB_ITEMS(buf->channel_layouts); i++)
             if ((ret = ff_add_channel_layout(&layouts, buf->channel_layouts[i])) < 0)
                 return ret;