diff mbox series

[FFmpeg-devel,2/3] doc/general: move contents into a separate file.

Message ID 20200822105305.34429-2-george@nsup.org
State Accepted
Commit 6accb7718aa4c9f5ca8f3280a1ed4e09587a627f
Headers show
Series [FFmpeg-devel,1/3] doc/texi2pod: support @float. | expand

Checks

Context Check Description
andriy/default pending
andriy/make success Make finished
andriy/make_fate success Make fate finished

Commit Message

Nicolas George Aug. 22, 2020, 10:53 a.m. UTC
It will allow to include it.

Signed-off-by: Nicolas George <george@nsup.org>
---
 doc/general.texi                            | 1415 +------------------
 doc/{general.texi => general_contents.texi} |   14 -
 2 files changed, 1 insertion(+), 1428 deletions(-)
 copy doc/{general.texi => general_contents.texi} (99%)
diff mbox series

Patch

diff --git a/doc/general.texi b/doc/general.texi
index d618565347..253c0ba5a1 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -10,1419 +10,6 @@ 
 
 @contents
 
-@chapter External libraries
-
-FFmpeg can be hooked up with a number of external libraries to add support
-for more formats. None of them are used by default, their use has to be
-explicitly requested by passing the appropriate flags to
-@command{./configure}.
-
-@section Alliance for Open Media (AOM)
-
-FFmpeg can make use of the AOM library for AV1 decoding and encoding.
-
-Go to @url{http://aomedia.org/} and follow the instructions for
-installing the library. Then pass @code{--enable-libaom} to configure to
-enable it.
-
-@section AMD AMF/VCE
-
-FFmpeg can use the AMD Advanced Media Framework library
-for accelerated H.264 and HEVC(only windows) encoding on hardware with Video Coding Engine (VCE).
-
-To enable support you must obtain the AMF framework header files(version 1.4.9+) from
-@url{https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git}.
-
-Create an @code{AMF/} directory in the system include path.
-Copy the contents of @code{AMF/amf/public/include/} into that directory.
-Then configure FFmpeg with @code{--enable-amf}.
-
-Initialization of amf encoder occurs in this order:
-1) trying to initialize through dx11(only windows)
-2) trying to initialize through dx9(only windows)
-3) trying to initialize through vulkan
-
-To use h.264(AMD VCE) encoder on linux amdgru-pro version 19.20+ and amf-amdgpu-pro
-package(amdgru-pro contains, but does not install automatically) are required.
-
-This driver can be installed using amdgpu-pro-install script in official amd driver archive.
-
-@section AviSynth
-
-FFmpeg can read AviSynth scripts as input. To enable support, pass
-@code{--enable-avisynth} to configure after installing the headers
-provided by @url{https://github.com/AviSynth/AviSynthPlus, AviSynth+}.
-AviSynth+ can be configured to install only the headers by either
-passing @code{-DHEADERS_ONLY:bool=on} to the normal CMake-based build
-system, or by using the supplied @code{GNUmakefile}.
-
-For Windows, supported AviSynth variants are
-@url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and
-@url{http://avisynth.nl/index.php/AviSynth+, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds.
-
-For Linux, macOS, and BSD, the only supported AviSynth variant is
-@url{https://github.com/AviSynth/AviSynthPlus, AviSynth+}, starting with version 3.5.
-
-@float NOTE
-In 2016, AviSynth+ added support for building with GCC. However, due to
-the eccentricities of Windows' calling conventions, 32-bit GCC builds
-of AviSynth+ are not compatible with typical 32-bit builds of FFmpeg.
-
-By default, FFmpeg assumes compatibility with 32-bit MSVC builds of
-AviSynth+ since that is the most widely-used and entrenched build
-configuration.  Users can override this and enable support for 32-bit
-GCC builds of AviSynth+ by passing @code{-DAVSC_WIN32_GCC32} to
-@code{--extra-cflags} when configuring FFmpeg.
-
-64-bit builds of FFmpeg are not affected, and can use either MSVC or
-GCC builds of AviSynth+ without any special flags.
-@end float
-
-@float NOTE
-AviSynth(+) is loaded dynamically.  Distributors can build FFmpeg
-with @code{--enable-avisynth}, and the binaries will work regardless
-of the end user having AviSynth installed.  If/when an end user
-would like to use AviSynth scripts, then they can install AviSynth(+)
-and FFmpeg will be able to find and use it to open scripts.
-@end float
-
-@section Chromaprint
-
-FFmpeg can make use of the Chromaprint library for generating audio fingerprints.
-Pass @code{--enable-chromaprint} to configure to
-enable it. See @url{https://acoustid.org/chromaprint}.
-
-@section codec2
-
-FFmpeg can make use of the codec2 library for codec2 decoding and encoding.
-There is currently no native decoder, so libcodec2 must be used for decoding.
-
-Go to @url{http://freedv.org/}, download "Codec 2 source archive".
-Build and install using CMake. Debian users can install the libcodec2-dev package instead.
-Once libcodec2 is installed you can pass @code{--enable-libcodec2} to configure to enable it.
-
-The easiest way to use codec2 is with .c2 files, since they contain the mode information required for decoding.
-To encode such a file, use a .c2 file extension and give the libcodec2 encoder the -mode option:
-@code{ffmpeg -i input.wav -mode 700C output.c2}.
-Playback is as simple as @code{ffplay output.c2}.
-For a list of supported modes, run @code{ffmpeg -h encoder=libcodec2}.
-Raw codec2 files are also supported.
-To make sense of them the mode in use needs to be specified as a format option:
-@code{ffmpeg -f codec2raw -mode 1300 -i input.raw output.wav}.
-
-@section dav1d
-
-FFmpeg can make use of the dav1d library for AV1 video decoding.
-
-Go to @url{https://code.videolan.org/videolan/dav1d} and follow the instructions for
-installing the library. Then pass @code{--enable-libdav1d} to configure to enable it.
-
-@section davs2
-
-FFmpeg can make use of the davs2 library for AVS2-P2/IEEE1857.4 video decoding.
-
-Go to @url{https://github.com/pkuvcl/davs2} and follow the instructions for
-installing the library. Then pass @code{--enable-libdavs2} to configure to
-enable it.
-
-@float NOTE
-libdavs2 is under the GNU Public License Version 2 or later
-(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
-details), you must upgrade FFmpeg's license to GPL in order to use it.
-@end float
-
-@section Game Music Emu
-
-FFmpeg can make use of the Game Music Emu library to read audio from supported video game
-music file formats. Pass @code{--enable-libgme} to configure to
-enable it. See @url{https://bitbucket.org/mpyne/game-music-emu/overview}.
-
-@section Intel QuickSync Video
-
-FFmpeg can use Intel QuickSync Video (QSV) for accelerated decoding and encoding
-of multiple codecs. To use QSV, FFmpeg must be linked against the @code{libmfx}
-dispatcher, which loads the actual decoding libraries.
-
-The dispatcher is open source and can be downloaded from
-@url{https://github.com/lu-zero/mfx_dispatch.git}. FFmpeg needs to be configured
-with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to
-locate the dispatcher's @code{.pc} files.
-
-@section Kvazaar
-
-FFmpeg can make use of the Kvazaar library for HEVC encoding.
-
-Go to @url{https://github.com/ultravideo/kvazaar} and follow the
-instructions for installing the library. Then pass
-@code{--enable-libkvazaar} to configure to enable it.
-
-@section LAME
-
-FFmpeg can make use of the LAME library for MP3 encoding.
-
-Go to @url{http://lame.sourceforge.net/} and follow the
-instructions for installing the library.
-Then pass @code{--enable-libmp3lame} to configure to enable it.
-
-@section libilbc
-
-iLBC is a narrowband speech codec that has been made freely available
-by Google as part of the WebRTC project. libilbc is a packaging friendly
-copy of the iLBC codec. FFmpeg can make use of the libilbc library for
-iLBC decoding and encoding.
-
-Go to @url{https://github.com/TimothyGu/libilbc} and follow the instructions for
-installing the library. Then pass @code{--enable-libilbc} to configure to
-enable it.
-
-@section libvpx
-
-FFmpeg can make use of the libvpx library for VP8/VP9 decoding and encoding.
-
-Go to @url{http://www.webmproject.org/} and follow the instructions for
-installing the library. Then pass @code{--enable-libvpx} to configure to
-enable it.
-
-@section ModPlug
-
-FFmpeg can make use of this library, originating in Modplug-XMMS, to read from MOD-like music files.
-See @url{https://github.com/Konstanty/libmodplug}. Pass @code{--enable-libmodplug} to configure to
-enable it.
-
-@section OpenCORE, VisualOn, and Fraunhofer libraries
-
-Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
-libraries provide encoders for a number of audio codecs.
-
-@float NOTE
-OpenCORE and VisualOn libraries are under the Apache License 2.0
-(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
-incompatible to the LGPL version 2.1 and GPL version 2. You have to
-upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
-GPL components, GPL version 3) by passing @code{--enable-version3} to configure in
-order to use it.
-
-The license of the Fraunhofer AAC library is incompatible with the GPL.
-Therefore, for GPL builds, you have to pass @code{--enable-nonfree} to
-configure in order to use it. To the best of our knowledge, it is
-compatible with the LGPL.
-@end float
-
-@subsection OpenCORE AMR
-
-FFmpeg can make use of the OpenCORE libraries for AMR-NB
-decoding/encoding and AMR-WB decoding.
-
-Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
-instructions for installing the libraries.
-Then pass @code{--enable-libopencore-amrnb} and/or
-@code{--enable-libopencore-amrwb} to configure to enable them.
-
-@subsection VisualOn AMR-WB encoder library
-
-FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
-
-Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
-instructions for installing the library.
-Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
-
-@subsection Fraunhofer AAC library
-
-FFmpeg can make use of the Fraunhofer AAC library for AAC decoding & encoding.
-
-Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
-instructions for installing the library.
-Then pass @code{--enable-libfdk-aac} to configure to enable it.
-
-@section OpenH264
-
-FFmpeg can make use of the OpenH264 library for H.264 decoding and encoding.
-
-Go to @url{http://www.openh264.org/} and follow the instructions for
-installing the library. Then pass @code{--enable-libopenh264} to configure to
-enable it.
-
-For decoding, this library is much more limited than the built-in decoder
-in libavcodec; currently, this library lacks support for decoding B-frames
-and some other main/high profile features. (It currently only supports
-constrained baseline profile and CABAC.) Using it is mostly useful for
-testing and for taking advantage of Cisco's patent portfolio license
-(@url{http://www.openh264.org/BINARY_LICENSE.txt}).
-
-@section OpenJPEG
-
-FFmpeg can use the OpenJPEG libraries for decoding/encoding J2K videos.  Go to
-@url{http://www.openjpeg.org/} to get the libraries and follow the installation
-instructions.  To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to
-@file{./configure}.
-
-@section rav1e
-
-FFmpeg can make use of rav1e (Rust AV1 Encoder) via its C bindings to encode videos.
-Go to @url{https://github.com/xiph/rav1e/} and follow the instructions to build
-the C library. To enable using rav1e in FFmpeg, pass @code{--enable-librav1e}
-to @file{./configure}.
-
-@section SVT-AV1
-
-FFmpeg can make use of the Scalable Video Technology for AV1 library for AV1 encoding.
-
-Go to @url{https://github.com/OpenVisualCloud/SVT-AV1/} and follow the instructions
-for installing the library. Then pass @code{--enable-libsvtav1} to configure to
-enable it.
-
-@section TwoLAME
-
-FFmpeg can make use of the TwoLAME library for MP2 encoding.
-
-Go to @url{http://www.twolame.org/} and follow the
-instructions for installing the library.
-Then pass @code{--enable-libtwolame} to configure to enable it.
-
-@section VapourSynth
-
-FFmpeg can read VapourSynth scripts as input. To enable support, pass
-@code{--enable-vapoursynth} to configure. Vapoursynth is detected via
-@code{pkg-config}. Versions 42 or greater supported.
-See @url{http://www.vapoursynth.com/}.
-
-Due to security concerns, Vapoursynth scripts will not
-be autodetected so the input format has to be forced. For ff* CLI tools,
-add @code{-f vapoursynth} before the input @code{-i yourscript.vpy}.
-
-@section WavPack
-
-FFmpeg can make use of the libwavpack library for WavPack encoding.
-
-Go to @url{http://www.wavpack.com/} and follow the instructions for
-installing the library. Then pass @code{--enable-libwavpack} to configure to
-enable it.
-
-@section x264
-
-FFmpeg can make use of the x264 library for H.264 encoding.
-
-Go to @url{http://www.videolan.org/developers/x264.html} and follow the
-instructions for installing the library. Then pass @code{--enable-libx264} to
-configure to enable it.
-
-@float NOTE
-x264 is under the GNU Public License Version 2 or later
-(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
-details), you must upgrade FFmpeg's license to GPL in order to use it.
-@end float
-
-@section x265
-
-FFmpeg can make use of the x265 library for HEVC encoding.
-
-Go to @url{http://x265.org/developers.html} and follow the instructions
-for installing the library. Then pass @code{--enable-libx265} to configure
-to enable it.
-
-@float NOTE
-x265 is under the GNU Public License Version 2 or later
-(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
-details), you must upgrade FFmpeg's license to GPL in order to use it.
-@end float
-
-@section xavs
-
-FFmpeg can make use of the xavs library for AVS encoding.
-
-Go to @url{http://xavs.sf.net/} and follow the instructions for
-installing the library. Then pass @code{--enable-libxavs} to configure to
-enable it.
-
-@section xavs2
-
-FFmpeg can make use of the xavs2 library for AVS2-P2/IEEE1857.4 video encoding.
-
-Go to @url{https://github.com/pkuvcl/xavs2} and follow the instructions for
-installing the library. Then pass @code{--enable-libxavs2} to configure to
-enable it.
-
-@float NOTE
-libxavs2 is under the GNU Public License Version 2 or later
-(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
-details), you must upgrade FFmpeg's license to GPL in order to use it.
-@end float
-
-@section ZVBI
-
-ZVBI is a VBI decoding library which can be used by FFmpeg to decode DVB
-teletext pages and DVB teletext subtitles.
-
-Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for
-installing the library. Then pass @code{--enable-libzvbi} to configure to
-enable it.
-
-@chapter Supported File Formats, Codecs or Features
-
-You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
-
-@section File Formats
-
-FFmpeg supports the following file formats through the @code{libavformat}
-library:
-
-@multitable @columnfractions .4 .1 .1 .4
-@item Name @tab Encoding @tab Decoding @tab Comments
-@item 3dostr                    @tab   @tab X
-@item 4xm                       @tab   @tab X
-    @tab 4X Technologies format, used in some games.
-@item 8088flex TMV              @tab   @tab X
-@item AAX                       @tab   @tab X
-    @tab Audible Enhanced Audio format, used in audiobooks.
-@item AA                        @tab   @tab X
-    @tab Audible Format 2, 3, and 4, used in audiobooks.
-@item ACT Voice                 @tab   @tab X
-    @tab contains G.729 audio
-@item Adobe Filmstrip           @tab X @tab X
-@item Audio IFF (AIFF)          @tab X @tab X
-@item American Laser Games MM   @tab   @tab X
-    @tab Multimedia format used in games like Mad Dog McCree.
-@item 3GPP AMR                  @tab X @tab X
-@item Amazing Studio Packed Animation File  @tab   @tab X
-    @tab Multimedia format used in game Heart Of Darkness.
-@item Apple HTTP Live Streaming @tab   @tab X
-@item Artworx Data Format       @tab   @tab X
-@item Interplay ACM             @tab   @tab X
-    @tab Audio only format used in some Interplay games.
-@item ADP                       @tab   @tab X
-    @tab Audio format used on the Nintendo Gamecube.
-@item AFC                       @tab   @tab X
-    @tab Audio format used on the Nintendo Gamecube.
-@item ADS/SS2                   @tab   @tab X
-    @tab Audio format used on the PS2.
-@item APNG                      @tab X @tab X
-@item ASF                       @tab X @tab X
-@item AST                       @tab X @tab X
-    @tab Audio format used on the Nintendo Wii.
-@item AVI                       @tab X @tab X
-@item AviSynth                  @tab   @tab X
-@item AVR                       @tab   @tab X
-    @tab Audio format used on Mac.
-@item AVS                       @tab   @tab X
-    @tab Multimedia format used by the Creature Shock game.
-@item Beam Software SIFF        @tab   @tab X
-    @tab Audio and video format used in some games by Beam Software.
-@item Bethesda Softworks VID    @tab   @tab X
-    @tab Used in some games from Bethesda Softworks.
-@item Binary text               @tab   @tab X
-@item Bink                      @tab   @tab X
-    @tab Multimedia format used by many games.
-@item Bitmap Brothers JV        @tab   @tab X
-    @tab Used in Z and Z95 games.
-@item Brute Force & Ignorance   @tab   @tab X
-    @tab Used in the game Flash Traffic: City of Angels.
-@item BFSTM                     @tab   @tab X
-    @tab Audio format used on the Nintendo WiiU (based on BRSTM).
-@item BRSTM                     @tab   @tab X
-    @tab Audio format used on the Nintendo Wii.
-@item BWF                       @tab X @tab X
-@item codec2 (raw)              @tab X @tab X
-    @tab Must be given -mode format option to decode correctly.
-@item codec2 (.c2 files)        @tab X @tab X
-    @tab Contains header with version and mode info, simplifying playback.
-@item CRI ADX                   @tab X @tab X
-    @tab Audio-only format used in console video games.
-@item CRI AIX                   @tab   @tab X
-@item CRI HCA                   @tab   @tab X
-    @tab Audio-only format used in console video games.
-@item Discworld II BMV          @tab   @tab X
-@item Interplay C93             @tab   @tab X
-    @tab Used in the game Cyberia from Interplay.
-@item Delphine Software International CIN @tab   @tab X
-    @tab Multimedia format used by Delphine Software games.
-@item Digital Speech Standard (DSS) @tab   @tab X
-@item CD+G                      @tab   @tab X
-    @tab Video format used by CD+G karaoke disks
-@item Phantom Cine              @tab   @tab X
-@item Commodore CDXL            @tab   @tab X
-    @tab Amiga CD video format
-@item Core Audio Format         @tab X @tab X
-    @tab Apple Core Audio Format
-@item CRC testing format        @tab X @tab
-@item Creative Voice            @tab X @tab X
-    @tab Created for the Sound Blaster Pro.
-@item CRYO APC                  @tab   @tab X
-    @tab Audio format used in some games by CRYO Interactive Entertainment.
-@item D-Cinema audio            @tab X @tab X
-@item Deluxe Paint Animation    @tab   @tab X
-@item DCSTR                     @tab   @tab X
-@item DFA                       @tab   @tab X
-    @tab This format is used in Chronomaster game
-@item DirectDraw Surface        @tab   @tab X
-@item DSD Stream File (DSF)     @tab   @tab X
-@item DV video                  @tab X @tab X
-@item DXA                       @tab   @tab X
-    @tab This format is used in the non-Windows version of the Feeble Files
-         game and different game cutscenes repacked for use with ScummVM.
-@item Electronic Arts cdata  @tab    @tab X
-@item Electronic Arts Multimedia  @tab    @tab X
-    @tab Used in various EA games; files have extensions like WVE and UV2.
-@item Ensoniq Paris Audio File  @tab   @tab X
-@item FFM (FFserver live feed)  @tab X @tab X
-@item Flash (SWF)               @tab X @tab X
-@item Flash 9 (AVM2)            @tab X @tab X
-    @tab Only embedded audio is decoded.
-@item FLI/FLC/FLX animation     @tab   @tab X
-    @tab .fli/.flc files
-@item Flash Video (FLV)         @tab X @tab X
-    @tab Macromedia Flash video files
-@item framecrc testing format   @tab X @tab
-@item FunCom ISS                @tab   @tab X
-    @tab Audio format used in various games from FunCom like The Longest Journey.
-@item G.723.1                   @tab X @tab X
-@item G.726                     @tab   @tab X @tab Both left- and right-justified.
-@item G.729 BIT                 @tab X @tab X
-@item G.729 raw                 @tab   @tab X
-@item GENH                      @tab   @tab X
-    @tab Audio format for various games.
-@item GIF Animation             @tab X @tab X
-@item GXF                       @tab X @tab X
-    @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
-         playout servers.
-@item HNM @tab   @tab X
-    @tab Only version 4 supported, used in some games from Cryo Interactive
-@item iCEDraw File              @tab   @tab X
-@item ICO                       @tab X @tab X
-    @tab Microsoft Windows ICO
-@item id Quake II CIN video     @tab   @tab X
-@item id RoQ                    @tab X @tab X
-    @tab Used in Quake III, Jedi Knight 2 and other computer games.
-@item IEC61937 encapsulation @tab X @tab X
-@item IFF                       @tab   @tab X
-    @tab Interchange File Format
-@item IFV                       @tab   @tab X
-    @tab A format used by some old CCTV DVRs.
-@item iLBC                      @tab X @tab X
-@item Interplay MVE             @tab   @tab X
-    @tab Format used in various Interplay computer games.
-@item Iterated Systems ClearVideo @tab     @tab  X
-    @tab I-frames only
-@item IV8                       @tab   @tab X
-    @tab A format generated by IndigoVision 8000 video server.
-@item IVF (On2)                 @tab X @tab X
-    @tab A format used by libvpx
-@item Internet Video Recording  @tab   @tab X
-@item IRCAM                     @tab X @tab X
-@item LATM                      @tab X @tab X
-@item LMLM4                     @tab   @tab X
-    @tab Used by Linux Media Labs MPEG-4 PCI boards
-@item LOAS                      @tab   @tab X
-    @tab contains LATM multiplexed AAC audio
-@item LRC                       @tab X @tab X
-@item LVF                       @tab   @tab X
-@item LXF                       @tab   @tab X
-    @tab VR native stream format, used by Leitch/Harris' video servers.
-@item Magic Lantern Video (MLV) @tab   @tab X
-@item Matroska                  @tab X @tab X
-@item Matroska audio            @tab X @tab
-@item FFmpeg metadata           @tab X @tab X
-    @tab Metadata in text format.
-@item MAXIS XA                  @tab   @tab X
-    @tab Used in Sim City 3000; file extension .xa.
-@item MD Studio                 @tab   @tab X
-@item Metal Gear Solid: The Twin Snakes @tab @tab X
-@item Megalux Frame             @tab   @tab X
-    @tab Used by Megalux Ultimate Paint
-@item Mobotix .mxg              @tab   @tab X
-@item Monkey's Audio            @tab   @tab X
-@item Motion Pixels MVI         @tab   @tab X
-@item MOV/QuickTime/MP4         @tab X @tab X
-    @tab 3GP, 3GP2, PSP, iPod variants supported
-@item MP2                       @tab X @tab X
-@item MP3                       @tab X @tab X
-@item MPEG-1 System             @tab X @tab X
-    @tab muxed audio and video, VCD format supported
-@item MPEG-PS (program stream)  @tab X @tab X
-    @tab also known as @code{VOB} file, SVCD and DVD format supported
-@item MPEG-TS (transport stream) @tab X @tab X
-    @tab also known as DVB Transport Stream
-@item MPEG-4                    @tab X @tab X
-    @tab MPEG-4 is a variant of QuickTime.
-@item MSF                       @tab   @tab X
-    @tab Audio format used on the PS3.
-@item Mirillis FIC video        @tab   @tab X
-    @tab No cursor rendering.
-@item MIDI Sample Dump Standard @tab   @tab X
-@item MIME multipart JPEG       @tab X @tab
-@item MSN TCP webcam            @tab   @tab X
-    @tab Used by MSN Messenger webcam streams.
-@item MTV                       @tab   @tab X
-@item Musepack                  @tab   @tab X
-@item Musepack SV8              @tab   @tab X
-@item Material eXchange Format (MXF) @tab X @tab X
-    @tab SMPTE 377M, used by D-Cinema, broadcast industry.
-@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
-    @tab SMPTE 386M, D-10/IMX Mapping.
-@item NC camera feed            @tab   @tab X
-    @tab NC (AVIP NC4600) camera streams
-@item NIST SPeech HEader REsources @tab   @tab X
-@item Computerized Speech Lab NSP @tab   @tab X
-@item NTT TwinVQ (VQF)          @tab   @tab X
-    @tab Nippon Telegraph and Telephone Corporation TwinVQ.
-@item Nullsoft Streaming Video  @tab   @tab X
-@item NuppelVideo               @tab   @tab X
-@item NUT                       @tab X @tab X
-    @tab NUT Open Container Format
-@item Ogg                       @tab X @tab X
-@item Playstation Portable PMP  @tab   @tab X
-@item Portable Voice Format     @tab   @tab X
-@item TechnoTrend PVA           @tab   @tab X
-    @tab Used by TechnoTrend DVB PCI boards.
-@item QCP                       @tab   @tab X
-@item raw ADTS (AAC)            @tab X @tab X
-@item raw AC-3                  @tab X @tab X
-@item raw AMR-NB                @tab   @tab X
-@item raw AMR-WB                @tab   @tab X
-@item raw aptX                  @tab X @tab X
-@item raw aptX HD               @tab X @tab X
-@item raw Chinese AVS video     @tab X @tab X
-@item raw Dirac                 @tab X @tab X
-@item raw DNxHD                 @tab X @tab X
-@item raw DTS                   @tab X @tab X
-@item raw DTS-HD                @tab   @tab X
-@item raw E-AC-3                @tab X @tab X
-@item raw FLAC                  @tab X @tab X
-@item raw GSM                   @tab   @tab X
-@item raw H.261                 @tab X @tab X
-@item raw H.263                 @tab X @tab X
-@item raw H.264                 @tab X @tab X
-@item raw HEVC                  @tab X @tab X
-@item raw Ingenient MJPEG       @tab   @tab X
-@item raw MJPEG                 @tab X @tab X
-@item raw MLP                   @tab   @tab X
-@item raw MPEG                  @tab   @tab X
-@item raw MPEG-1                @tab   @tab X
-@item raw MPEG-2                @tab   @tab X
-@item raw MPEG-4                @tab X @tab X
-@item raw NULL                  @tab X @tab
-@item raw video                 @tab X @tab X
-@item raw id RoQ                @tab X @tab
-@item raw SBC                   @tab X @tab X
-@item raw Shorten               @tab   @tab X
-@item raw TAK                   @tab   @tab X
-@item raw TrueHD                @tab X @tab X
-@item raw VC-1                  @tab X @tab X
-@item raw PCM A-law             @tab X @tab X
-@item raw PCM mu-law            @tab X @tab X
-@item raw PCM Archimedes VIDC   @tab X @tab X
-@item raw PCM signed 8 bit      @tab X @tab X
-@item raw PCM signed 16 bit big-endian  @tab X @tab X
-@item raw PCM signed 16 bit little-endian  @tab X @tab X
-@item raw PCM signed 24 bit big-endian  @tab X @tab X
-@item raw PCM signed 24 bit little-endian  @tab X @tab X
-@item raw PCM signed 32 bit big-endian  @tab X @tab X
-@item raw PCM signed 32 bit little-endian  @tab X @tab X
-@item raw PCM signed 64 bit big-endian  @tab X @tab X
-@item raw PCM signed 64 bit little-endian  @tab X @tab X
-@item raw PCM unsigned 8 bit    @tab X @tab X
-@item raw PCM unsigned 16 bit big-endian  @tab X @tab X
-@item raw PCM unsigned 16 bit little-endian  @tab X @tab X
-@item raw PCM unsigned 24 bit big-endian  @tab X @tab X
-@item raw PCM unsigned 24 bit little-endian  @tab X @tab X
-@item raw PCM unsigned 32 bit big-endian  @tab X @tab X
-@item raw PCM unsigned 32 bit little-endian  @tab X @tab X
-@item raw PCM 16.8 floating point little-endian @tab   @tab X
-@item raw PCM 24.0 floating point little-endian @tab   @tab X
-@item raw PCM floating-point 32 bit big-endian  @tab X @tab X
-@item raw PCM floating-point 32 bit little-endian  @tab X @tab X
-@item raw PCM floating-point 64 bit big-endian  @tab X @tab X
-@item raw PCM floating-point 64 bit little-endian  @tab X @tab X
-@item RDT                       @tab   @tab X
-@item REDCODE R3D               @tab   @tab X
-    @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
-@item RealMedia                 @tab X @tab X
-@item Redirector                @tab   @tab X
-@item RedSpark                  @tab   @tab X
-@item Renderware TeXture Dictionary @tab   @tab X
-@item Resolume DXV              @tab   @tab X
-@item RL2                       @tab   @tab X
-    @tab Audio and video format used in some games by Entertainment Software Partners.
-@item RPL/ARMovie               @tab   @tab X
-@item Lego Mindstorms RSO       @tab X @tab X
-@item RSD                       @tab   @tab X
-@item RTMP                      @tab X @tab X
-    @tab Output is performed by publishing stream to RTMP server
-@item RTP                       @tab X @tab X
-@item RTSP                      @tab X @tab X
-@item Sample Dump eXchange      @tab   @tab X
-@item SAP                       @tab X @tab X
-@item SBG                       @tab   @tab X
-@item SDP                       @tab   @tab X
-@item SER                       @tab   @tab X
-@item Sega FILM/CPK             @tab X @tab X
-    @tab Used in many Sega Saturn console games.
-@item Silicon Graphics Movie    @tab   @tab X
-@item Sierra SOL                @tab   @tab X
-    @tab .sol files used in Sierra Online games.
-@item Sierra VMD                @tab   @tab X
-    @tab Used in Sierra CD-ROM games.
-@item Smacker                   @tab   @tab X
-    @tab Multimedia format used by many games.
-@item SMJPEG                    @tab X @tab X
-    @tab Used in certain Loki game ports.
-@item SMPTE 337M encapsulation  @tab   @tab X
-@item Smush                     @tab   @tab X
-    @tab Multimedia format used in some LucasArts games.
-@item Sony OpenMG (OMA)         @tab X @tab X
-    @tab Audio format used in Sony Sonic Stage and Sony Vegas.
-@item Sony PlayStation STR      @tab   @tab X
-@item Sony Wave64 (W64)         @tab X @tab X
-@item SoX native format         @tab X @tab X
-@item SUN AU format             @tab X @tab X
-@item SUP raw PGS subtitles     @tab X @tab X
-@item SVAG                      @tab   @tab X
-    @tab Audio format used in Konami PS2 games.
-@item TDSC                      @tab   @tab X
-@item Text files                @tab   @tab X
-@item THP                       @tab   @tab X
-    @tab Used on the Nintendo GameCube.
-@item Tiertex Limited SEQ       @tab   @tab X
-    @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
-@item True Audio                @tab X @tab X
-@item VAG                       @tab   @tab X
-    @tab Audio format used in many Sony PS2 games.
-@item VC-1 test bitstream       @tab X @tab X
-@item Vidvox Hap                @tab X @tab X
-@item Vivo                      @tab   @tab X
-@item VPK                       @tab   @tab X
-    @tab Audio format used in Sony PS games.
-@item WAV                       @tab X @tab X
-@item WavPack                   @tab X @tab X
-@item WebM                      @tab X @tab X
-@item Windows Televison (WTV)   @tab X @tab X
-@item Wing Commander III movie  @tab   @tab X
-    @tab Multimedia format used in Origin's Wing Commander III computer game.
-@item Westwood Studios audio    @tab   @tab X
-    @tab Multimedia format used in Westwood Studios games.
-@item Westwood Studios VQA      @tab   @tab X
-    @tab Multimedia format used in Westwood Studios games.
-@item Wideband Single-bit Data (WSD) @tab   @tab X
-@item WVE                       @tab   @tab X
-@item XMV                       @tab   @tab X
-    @tab Microsoft video container used in Xbox games.
-@item XVAG                      @tab   @tab X
-    @tab Audio format used on the PS3.
-@item xWMA                      @tab   @tab X
-    @tab Microsoft audio container used by XAudio 2.
-@item eXtended BINary text (XBIN) @tab @tab X
-@item YUV4MPEG pipe             @tab X @tab X
-@item Psygnosis YOP             @tab   @tab X
-@end multitable
-
-@code{X} means that the feature in that column (encoding / decoding) is supported.
-
-@section Image Formats
-
-FFmpeg can read and write images for each frame of a video sequence. The
-following image formats are supported:
-
-@multitable @columnfractions .4 .1 .1 .4
-@item Name @tab Encoding @tab Decoding @tab Comments
-@item .Y.U.V       @tab X @tab X
-    @tab one raw file per component
-@item Alias PIX    @tab X @tab X
-    @tab Alias/Wavefront PIX image format
-@item animated GIF @tab X @tab X
-@item APNG         @tab X @tab X
-@item BMP          @tab X @tab X
-    @tab Microsoft BMP image
-@item BRender PIX  @tab   @tab X
-    @tab Argonaut BRender 3D engine image format.
-@item DPX          @tab X @tab X
-    @tab Digital Picture Exchange
-@item EXR          @tab   @tab X
-    @tab OpenEXR
-@item FITS         @tab X @tab X
-    @tab Flexible Image Transport System
-@item JPEG         @tab X @tab X
-    @tab Progressive JPEG is not supported.
-@item JPEG 2000    @tab X @tab X
-@item JPEG-LS      @tab X @tab X
-@item LJPEG        @tab X @tab
-    @tab Lossless JPEG
-@item PAM          @tab X @tab X
-    @tab PAM is a PNM extension with alpha support.
-@item PBM          @tab X @tab X
-    @tab Portable BitMap image
-@item PCX          @tab X @tab X
-    @tab PC Paintbrush
-@item PGM          @tab X @tab X
-    @tab Portable GrayMap image
-@item PGMYUV       @tab X @tab X
-    @tab PGM with U and V components in YUV 4:2:0
-@item PGX          @tab   @tab X
-    @tab PGX file decoder
-@item PIC          @tab @tab X
-    @tab Pictor/PC Paint
-@item PNG          @tab X @tab X
-@item PPM          @tab X @tab X
-    @tab Portable PixelMap image
-@item PSD          @tab   @tab X
-    @tab Photoshop
-@item PTX          @tab   @tab X
-    @tab V.Flash PTX format
-@item SGI          @tab X @tab X
-    @tab SGI RGB image format
-@item Sun Rasterfile  @tab X @tab X
-    @tab Sun RAS image format
-@item TIFF         @tab X @tab X
-    @tab YUV, JPEG and some extension is not supported yet.
-@item Truevision Targa  @tab X @tab X
-    @tab Targa (.TGA) image format
-@item WebP         @tab E @tab X
-    @tab WebP image format, encoding supported through external library libwebp
-@item XBM  @tab X @tab X
-    @tab X BitMap image format
-@item XFace @tab X @tab X
-    @tab X-Face image format
-@item XPM  @tab   @tab X
-    @tab X PixMap image format
-@item XWD  @tab X @tab X
-    @tab X Window Dump image format
-@end multitable
-
-@code{X} means that the feature in that column (encoding / decoding) is supported.
-
-@code{E} means that support is provided through an external library.
-
-@section Video Codecs
-
-@multitable @columnfractions .4 .1 .1 .4
-@item Name @tab Encoding @tab Decoding @tab Comments
-@item 4X Movie               @tab     @tab  X
-    @tab Used in certain computer games.
-@item 8088flex TMV           @tab     @tab  X
-@item A64 multicolor         @tab  X  @tab
-    @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
-@item Amazing Studio PAF Video @tab     @tab  X
-@item American Laser Games MM  @tab    @tab X
-    @tab Used in games like Mad Dog McCree.
-@item Amuse Graphics Movie   @tab     @tab  X
-@item AMV Video              @tab  X  @tab  X
-    @tab Used in Chinese MP3 players.
-@item ANSI/ASCII art         @tab     @tab  X
-@item Apple Intermediate Codec @tab     @tab  X
-@item Apple MJPEG-B          @tab     @tab  X
-@item Apple Pixlet           @tab     @tab  X
-@item Apple ProRes           @tab  X  @tab  X
-    @tab fourcc: apch,apcn,apcs,apco,ap4h,ap4x
-@item Apple QuickDraw        @tab     @tab  X
-    @tab fourcc: qdrw
-@item Asus v1                @tab  X  @tab  X
-    @tab fourcc: ASV1
-@item Asus v2                @tab  X  @tab  X
-    @tab fourcc: ASV2
-@item ATI VCR1               @tab     @tab  X
-    @tab fourcc: VCR1
-@item ATI VCR2               @tab     @tab  X
-    @tab fourcc: VCR2
-@item Auravision Aura        @tab     @tab  X
-@item Auravision Aura 2      @tab     @tab  X
-@item Autodesk Animator Flic video  @tab     @tab  X
-@item Autodesk RLE           @tab     @tab  X
-    @tab fourcc: AASC
-@item AV1                    @tab  E  @tab  E
-    @tab Supported through external libraries libaom, libdav1d, librav1e and libsvtav1
-@item Avid 1:1 10-bit RGB Packer  @tab  X  @tab  X
-    @tab fourcc: AVrp
-@item AVS (Audio Video Standard) video  @tab     @tab  X
-    @tab Video encoding used by the Creature Shock game.
-@item AVS2-P2/IEEE1857.4     @tab  E  @tab  E
-    @tab Supported through external libraries libxavs2 and libdavs2
-@item AYUV                   @tab  X  @tab  X
-    @tab Microsoft uncompressed packed 4:4:4:4
-@item Beam Software VB       @tab     @tab  X
-@item Bethesda VID video     @tab     @tab  X
-    @tab Used in some games from Bethesda Softworks.
-@item Bink Video             @tab     @tab  X
-@item BitJazz SheerVideo     @tab     @tab  X
-@item Bitmap Brothers JV video  @tab   @tab X
-@item y41p Brooktree uncompressed 4:1:1 12-bit     @tab  X  @tab  X
-@item Brooktree ProSumer Video  @tab     @tab  X
-    @tab fourcc: BT20
-@item Brute Force & Ignorance   @tab   @tab X
-    @tab Used in the game Flash Traffic: City of Angels.
-@item C93 video              @tab     @tab  X
-    @tab Codec used in Cyberia game.
-@item CamStudio              @tab     @tab  X
-    @tab fourcc: CSCD
-@item CD+G                   @tab     @tab  X
-    @tab Video codec for CD+G karaoke disks
-@item CDXL                   @tab     @tab  X
-    @tab Amiga CD video codec
-@item Chinese AVS video      @tab  E  @tab  X
-    @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
-@item Delphine Software International CIN video  @tab     @tab  X
-    @tab Codec used in Delphine Software International games.
-@item Discworld II BMV Video @tab     @tab  X
-@item CineForm HD            @tab  X  @tab  X
-@item Canopus HQ             @tab     @tab  X
-@item Canopus HQA            @tab     @tab  X
-@item Canopus HQX            @tab     @tab  X
-@item Canopus Lossless Codec @tab     @tab  X
-@item CDToons                @tab     @tab  X
-    @tab Codec used in various Broderbund games.
-@item Cinepak                @tab     @tab  X
-@item Cirrus Logic AccuPak   @tab  X  @tab  X
-    @tab fourcc: CLJR
-@item CPiA Video Format      @tab     @tab  X
-@item Creative YUV (CYUV)    @tab     @tab  X
-@item DFA                    @tab     @tab  X
-    @tab Codec used in Chronomaster game.
-@item Dirac                  @tab  E  @tab  X
-    @tab supported though the native vc2 (Dirac Pro) encoder
-@item Deluxe Paint Animation @tab     @tab  X
-@item DNxHD                  @tab   X @tab  X
-    @tab aka SMPTE VC3
-@item Duck TrueMotion 1.0   @tab     @tab  X
-    @tab fourcc: DUCK
-@item Duck TrueMotion 2.0    @tab     @tab  X
-    @tab fourcc: TM20
-@item Duck TrueMotion 2.0 RT @tab     @tab  X
-    @tab fourcc: TR20
-@item DV (Digital Video)     @tab  X  @tab  X
-@item Dxtory capture format  @tab     @tab  X
-@item Feeble Files/ScummVM DXA  @tab     @tab  X
-    @tab Codec originally used in Feeble Files game.
-@item Electronic Arts CMV video  @tab     @tab  X
-    @tab Used in NHL 95 game.
-@item Electronic Arts Madcow video  @tab     @tab  X
-@item Electronic Arts TGV video  @tab     @tab  X
-@item Electronic Arts TGQ video  @tab     @tab  X
-@item Electronic Arts TQI video  @tab     @tab  X
-@item Escape 124             @tab     @tab  X
-@item Escape 130             @tab     @tab  X
-@item FFmpeg video codec #1  @tab  X  @tab  X
-    @tab lossless codec (fourcc: FFV1)
-@item Flash Screen Video v1  @tab  X  @tab  X
-    @tab fourcc: FSV1
-@item Flash Screen Video v2  @tab  X  @tab  X
-@item Flash Video (FLV)      @tab  X  @tab  X
-    @tab Sorenson H.263 used in Flash
-@item FM Screen Capture Codec  @tab     @tab  X
-@item Forward Uncompressed   @tab     @tab  X
-@item Fraps                  @tab     @tab  X
-@item Go2Meeting             @tab     @tab  X
-    @tab fourcc: G2M2, G2M3
-@item Go2Webinar             @tab     @tab  X
-    @tab fourcc: G2M4
-@item Gremlin Digital Video  @tab     @tab  X
-@item H.261                  @tab  X  @tab  X
-@item H.263 / H.263-1996     @tab  X  @tab  X
-@item H.263+ / H.263-1998 / H.263 version 2  @tab  X  @tab  X
-@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10  @tab  E  @tab  X
-    @tab encoding supported through external library libx264 and OpenH264
-@item HEVC                   @tab  X  @tab  X
-    @tab encoding supported through external library libx265 and libkvazaar
-@item HNM version 4          @tab     @tab  X
-@item HuffYUV                @tab  X  @tab  X
-@item HuffYUV FFmpeg variant @tab  X  @tab  X
-@item IBM Ultimotion         @tab     @tab  X
-    @tab fourcc: ULTI
-@item id Cinematic video     @tab     @tab  X
-    @tab Used in Quake II.
-@item id RoQ video           @tab  X  @tab  X
-    @tab Used in Quake III, Jedi Knight 2, other computer games.
-@item IFF ILBM               @tab     @tab  X
-    @tab IFF interleaved bitmap
-@item IFF ByteRun1           @tab     @tab  X
-    @tab IFF run length encoded bitmap
-@item Infinity IMM4          @tab     @tab  X
-@item Intel H.263            @tab     @tab  X
-@item Intel Indeo 2          @tab     @tab  X
-@item Intel Indeo 3          @tab     @tab  X
-@item Intel Indeo 4          @tab     @tab  X
-@item Intel Indeo 5          @tab     @tab  X
-@item Interplay C93          @tab     @tab  X
-    @tab Used in the game Cyberia from Interplay.
-@item Interplay MVE video    @tab     @tab  X
-    @tab Used in Interplay .MVE files.
-@item J2K @tab  X  @tab  X
-@item Karl Morton's video codec  @tab     @tab  X
-    @tab Codec used in Worms games.
-@item Kega Game Video (KGV1) @tab      @tab  X
-    @tab Kega emulator screen capture codec.
-@item Lagarith               @tab     @tab  X
-@item LCL (LossLess Codec Library) MSZH  @tab     @tab  X
-@item LCL (LossLess Codec Library) ZLIB  @tab  E  @tab  E
-@item LOCO                   @tab     @tab  X
-@item LucasArts SANM/Smush   @tab     @tab  X
-    @tab Used in LucasArts games / SMUSH animations.
-@item lossless MJPEG         @tab  X  @tab  X
-@item MagicYUV Video         @tab  X  @tab  X
-@item Mandsoft Screen Capture Codec  @tab     @tab  X
-@item Microsoft ATC Screen   @tab     @tab  X
-    @tab Also known as Microsoft Screen 3.
-@item Microsoft Expression Encoder Screen  @tab     @tab  X
-    @tab Also known as Microsoft Titanium Screen 2.
-@item Microsoft RLE          @tab     @tab  X
-@item Microsoft Screen 1     @tab     @tab  X
-    @tab Also known as Windows Media Video V7 Screen.
-@item Microsoft Screen 2     @tab     @tab  X
-    @tab Also known as Windows Media Video V9 Screen.
-@item Microsoft Video 1      @tab     @tab  X
-@item Mimic                  @tab     @tab  X
-    @tab Used in MSN Messenger Webcam streams.
-@item Miro VideoXL           @tab     @tab  X
-    @tab fourcc: VIXL
-@item MJPEG (Motion JPEG)    @tab  X  @tab  X
-@item Mobotix MxPEG video    @tab     @tab  X
-@item Motion Pixels video    @tab     @tab  X
-@item MPEG-1 video           @tab  X  @tab  X
-@item MPEG-2 video           @tab  X  @tab  X
-@item MPEG-4 part 2          @tab  X  @tab  X
-    @tab libxvidcore can be used alternatively for encoding.
-@item MPEG-4 part 2 Microsoft variant version 1  @tab     @tab  X
-@item MPEG-4 part 2 Microsoft variant version 2  @tab  X  @tab  X
-@item MPEG-4 part 2 Microsoft variant version 3  @tab  X  @tab  X
-@item Newtek SpeedHQ               @tab     @tab  X
-@item Nintendo Gamecube THP video  @tab     @tab  X
-@item NotchLC                @tab     @tab  X
-@item NuppelVideo/RTjpeg     @tab     @tab  X
-    @tab Video encoding used in NuppelVideo files.
-@item On2 VP3                @tab     @tab  X
-    @tab still experimental
-@item On2 VP4                @tab     @tab  X
-    @tab fourcc: VP40
-@item On2 VP5                @tab     @tab  X
-    @tab fourcc: VP50
-@item On2 VP6                @tab     @tab  X
-    @tab fourcc: VP60,VP61,VP62
-@item On2 VP7                @tab     @tab  X
-    @tab fourcc: VP70,VP71
-@item VP8                    @tab  E  @tab  X
-    @tab fourcc: VP80, encoding supported through external library libvpx
-@item VP9                    @tab  E  @tab  X
-    @tab encoding supported through external library libvpx
-@item Pinnacle TARGA CineWave YUV16 @tab     @tab  X
-    @tab fourcc: Y216
-@item Q-team QPEG            @tab     @tab  X
-    @tab fourccs: QPEG, Q1.0, Q1.1
-@item QuickTime 8BPS video   @tab     @tab  X
-@item QuickTime Animation (RLE) video  @tab  X  @tab  X
-    @tab fourcc: 'rle '
-@item QuickTime Graphics (SMC)  @tab     @tab  X
-    @tab fourcc: 'smc '
-@item QuickTime video (RPZA) @tab  X  @tab  X
-    @tab fourcc: rpza
-@item R10K AJA Kona 10-bit RGB Codec     @tab  X  @tab  X
-@item R210 Quicktime Uncompressed RGB 10-bit     @tab  X  @tab  X
-@item Raw Video              @tab  X  @tab  X
-@item RealVideo 1.0          @tab  X  @tab  X
-@item RealVideo 2.0          @tab  X  @tab  X
-@item RealVideo 3.0          @tab     @tab  X
-    @tab still far from ideal
-@item RealVideo 4.0          @tab     @tab  X
-@item Renderware TXD (TeXture Dictionary)  @tab     @tab  X
-    @tab Texture dictionaries used by the Renderware Engine.
-@item RL2 video              @tab     @tab  X
-    @tab used in some games by Entertainment Software Partners
-@item ScreenPressor          @tab     @tab  X
-@item Screenpresso           @tab     @tab  X
-@item Screen Recorder Gold Codec  @tab     @tab  X
-@item Sierra VMD video       @tab     @tab  X
-    @tab Used in Sierra VMD files.
-@item Silicon Graphics Motion Video Compressor 1 (MVC1)  @tab     @tab  X
-@item Silicon Graphics Motion Video Compressor 2 (MVC2)  @tab     @tab  X
-@item Silicon Graphics RLE 8-bit video  @tab     @tab  X
-@item Smacker video          @tab     @tab  X
-    @tab Video encoding used in Smacker.
-@item SMPTE VC-1             @tab     @tab  X
-@item Snow                   @tab  X  @tab  X
-    @tab experimental wavelet codec (fourcc: SNOW)
-@item Sony PlayStation MDEC (Motion DECoder)  @tab     @tab  X
-@item Sorenson Vector Quantizer 1  @tab  X  @tab  X
-    @tab fourcc: SVQ1
-@item Sorenson Vector Quantizer 3  @tab     @tab  X
-    @tab fourcc: SVQ3
-@item Sunplus JPEG (SP5X)    @tab     @tab  X
-    @tab fourcc: SP5X
-@item TechSmith Screen Capture Codec  @tab     @tab  X
-    @tab fourcc: TSCC
-@item TechSmith Screen Capture Codec 2  @tab     @tab  X
-    @tab fourcc: TSC2
-@item Theora                 @tab  E  @tab  X
-    @tab encoding supported through external library libtheora
-@item Tiertex Limited SEQ video  @tab     @tab  X
-    @tab Codec used in DOS CD-ROM FlashBack game.
-@item Ut Video               @tab  X  @tab  X
-@item v210 QuickTime uncompressed 4:2:2 10-bit     @tab  X  @tab  X
-@item v308 QuickTime uncompressed 4:4:4            @tab  X  @tab  X
-@item v408 QuickTime uncompressed 4:4:4:4          @tab  X  @tab  X
-@item v410 QuickTime uncompressed 4:4:4 10-bit     @tab  X  @tab  X
-@item VBLE Lossless Codec    @tab     @tab  X
-@item VMware Screen Codec / VMware Video  @tab     @tab  X
-    @tab Codec used in videos captured by VMware.
-@item Westwood Studios VQA (Vector Quantized Animation) video  @tab     @tab  X
-@item Windows Media Image    @tab     @tab  X
-@item Windows Media Video 7  @tab  X  @tab  X
-@item Windows Media Video 8  @tab  X  @tab  X
-@item Windows Media Video 9  @tab     @tab  X
-    @tab not completely working
-@item Wing Commander III / Xan  @tab     @tab  X
-    @tab Used in Wing Commander III .MVE files.
-@item Wing Commander IV / Xan  @tab     @tab  X
-    @tab Used in Wing Commander IV.
-@item Winnov WNV1            @tab     @tab  X
-@item WMV7                   @tab  X  @tab  X
-@item YAMAHA SMAF            @tab  X  @tab  X
-@item Psygnosis YOP Video    @tab     @tab  X
-@item yuv4                   @tab  X  @tab  X
-    @tab libquicktime uncompressed packed 4:2:0
-@item ZeroCodec Lossless Video @tab     @tab  X
-@item ZLIB                   @tab  X  @tab  X
-    @tab part of LCL, encoder experimental
-@item Zip Motion Blocks Video  @tab   X @tab  X
-    @tab Encoder works only in PAL8.
-@end multitable
-
-@code{X} means that the feature in that column (encoding / decoding) is supported.
-
-@code{E} means that support is provided through an external library.
-
-@section Audio Codecs
-
-@multitable @columnfractions .4 .1 .1 .4
-@item Name @tab Encoding @tab Decoding @tab Comments
-@item 8SVX exponential       @tab     @tab  X
-@item 8SVX fibonacci         @tab     @tab  X
-@item AAC                    @tab EX  @tab  X
-    @tab encoding supported through internal encoder and external library libfdk-aac
-@item AAC+                   @tab  E  @tab  IX
-    @tab encoding supported through external library libfdk-aac
-@item AC-3                   @tab IX  @tab  IX
-@item ACELP.KELVIN           @tab     @tab  X
-@item ADPCM 4X Movie         @tab     @tab  X
-@item ADPCM Yamaha AICA      @tab     @tab  X
-@item ADPCM AmuseGraphics Movie @tab    @tab  X
-@item ADPCM Argonaut Games   @tab X   @tab  X
-@item ADPCM CDROM XA         @tab     @tab  X
-@item ADPCM Creative Technology @tab     @tab  X
-    @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
-@item ADPCM Electronic Arts  @tab     @tab  X
-    @tab Used in various EA titles.
-@item ADPCM Electronic Arts Maxis CDROM XS  @tab     @tab  X
-    @tab Used in Sim City 3000.
-@item ADPCM Electronic Arts R1  @tab     @tab  X
-@item ADPCM Electronic Arts R2  @tab     @tab  X
-@item ADPCM Electronic Arts R3  @tab     @tab  X
-@item ADPCM Electronic Arts XAS @tab     @tab  X
-@item ADPCM G.722            @tab  X  @tab  X
-@item ADPCM G.726            @tab  X  @tab  X
-@item ADPCM IMA AMV          @tab     @tab  X
-    @tab Used in AMV files
-@item ADPCM IMA Cunning Developments  @tab     @tab  X
-@item ADPCM IMA Electronic Arts EACS  @tab     @tab  X
-@item ADPCM IMA Electronic Arts SEAD  @tab     @tab  X
-@item ADPCM IMA Funcom       @tab     @tab  X
-@item ADPCM IMA High Voltage Software ALP   @tab     @tab  X
-@item ADPCM IMA QuickTime    @tab  X  @tab  X
-@item ADPCM IMA Simon & Schuster Interactive   @tab  X  @tab  X
-@item ADPCM IMA Ubisoft APM  @tab  X  @tab  X
-@item ADPCM IMA Loki SDL MJPEG  @tab     @tab  X
-@item ADPCM IMA WAV          @tab  X  @tab  X
-@item ADPCM IMA Westwood     @tab     @tab  X
-@item ADPCM ISS IMA          @tab     @tab  X
-    @tab Used in FunCom games.
-@item ADPCM IMA Dialogic     @tab     @tab  X
-@item ADPCM IMA Duck DK3     @tab     @tab  X
-    @tab Used in some Sega Saturn console games.
-@item ADPCM IMA Duck DK4     @tab     @tab  X
-    @tab Used in some Sega Saturn console games.
-@item ADPCM IMA Radical      @tab     @tab  X
-@item ADPCM Microsoft        @tab  X  @tab  X
-@item ADPCM MS IMA           @tab  X  @tab  X
-@item ADPCM Nintendo Gamecube AFC  @tab     @tab  X
-@item ADPCM Nintendo Gamecube DTK  @tab     @tab  X
-@item ADPCM Nintendo THP  @tab     @tab  X
-@item ADPCM Playstation      @tab     @tab  X
-@item ADPCM QT IMA           @tab  X  @tab  X
-@item ADPCM SEGA CRI ADX     @tab  X  @tab  X
-    @tab Used in Sega Dreamcast games.
-@item ADPCM Shockwave Flash  @tab  X  @tab  X
-@item ADPCM Sound Blaster Pro 2-bit  @tab     @tab  X
-@item ADPCM Sound Blaster Pro 2.6-bit  @tab     @tab  X
-@item ADPCM Sound Blaster Pro 4-bit  @tab     @tab  X
-@item ADPCM VIMA             @tab     @tab  X
-    @tab Used in LucasArts SMUSH animations.
-@item ADPCM Westwood Studios IMA @tab     @tab  X
-    @tab Used in Westwood Studios games like Command and Conquer.
-@item ADPCM Yamaha           @tab  X  @tab  X
-@item ADPCM Zork             @tab     @tab  X
-@item AMR-NB                 @tab  E  @tab  X
-    @tab encoding supported through external library libopencore-amrnb
-@item AMR-WB                 @tab  E  @tab  X
-    @tab encoding supported through external library libvo-amrwbenc
-@item Amazing Studio PAF Audio @tab     @tab  X
-@item Apple lossless audio   @tab  X  @tab  X
-    @tab QuickTime fourcc 'alac'
-@item aptX                   @tab  X  @tab  X
-    @tab Used in Bluetooth A2DP
-@item aptX HD                @tab  X  @tab  X
-    @tab Used in Bluetooth A2DP
-@item ATRAC1                 @tab     @tab  X
-@item ATRAC3                 @tab     @tab  X
-@item ATRAC3+                @tab     @tab  X
-@item ATRAC9                 @tab     @tab  X
-@item Bink Audio             @tab     @tab  X
-    @tab Used in Bink and Smacker files in many games.
-@item CELT                   @tab     @tab  E
-    @tab decoding supported through external library libcelt
-@item codec2                 @tab  E  @tab  E
-    @tab en/decoding supported through external library libcodec2
-@item CRI HCA                @tab     @tab X
-@item Delphine Software International CIN audio  @tab     @tab  X
-    @tab Codec used in Delphine Software International games.
-@item Digital Speech Standard - Standard Play mode (DSS SP) @tab     @tab  X
-@item Discworld II BMV Audio @tab     @tab  X
-@item COOK                   @tab     @tab  X
-    @tab All versions except 5.1 are supported.
-@item DCA (DTS Coherent Acoustics)  @tab  X  @tab  X
-    @tab supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially)
-@item Dolby E  @tab     @tab  X
-@item DPCM Gremlin           @tab     @tab  X
-@item DPCM id RoQ            @tab  X  @tab  X
-    @tab Used in Quake III, Jedi Knight 2 and other computer games.
-@item DPCM Interplay         @tab     @tab  X
-    @tab Used in various Interplay computer games.
-@item DPCM Squareroot-Delta-Exact  @tab  @tab  X
-    @tab Used in various games.
-@item DPCM Sierra Online     @tab     @tab  X
-    @tab Used in Sierra Online game audio files.
-@item DPCM Sol               @tab     @tab  X
-@item DPCM Xan               @tab     @tab  X
-    @tab Used in Origin's Wing Commander IV AVI files.
-@item DPCM Xilam DERF        @tab     @tab  X
-@item DSD (Direct Stream Digital), least significant bit first  @tab  @tab  X
-@item DSD (Direct Stream Digital), most significant bit first   @tab  @tab  X
-@item DSD (Direct Stream Digital), least significant bit first, planar  @tab  @tab  X
-@item DSD (Direct Stream Digital), most significant bit first, planar   @tab  @tab  X
-@item DSP Group TrueSpeech   @tab     @tab  X
-@item DST (Direct Stream Transfer) @tab  @tab  X
-@item DV audio               @tab     @tab  X
-@item Enhanced AC-3          @tab  X  @tab  X
-@item EVRC (Enhanced Variable Rate Codec) @tab     @tab  X
-@item FLAC (Free Lossless Audio Codec)  @tab  X  @tab  IX
-@item G.723.1                @tab X   @tab  X
-@item G.729                  @tab     @tab  X
-@item GSM                    @tab  E  @tab  X
-    @tab encoding supported through external library libgsm
-@item GSM Microsoft variant  @tab  E  @tab  X
-    @tab encoding supported through external library libgsm
-@item IAC (Indeo Audio Coder)  @tab     @tab  X
-@item iLBC (Internet Low Bitrate Codec) @tab  E  @tab  E
-    @tab encoding and decoding supported through external library libilbc
-@item IMC (Intel Music Coder)  @tab     @tab  X
-@item Interplay ACM            @tab     @tab  X
-@item MACE (Macintosh Audio Compression/Expansion) 3:1  @tab     @tab  X
-@item MACE (Macintosh Audio Compression/Expansion) 6:1  @tab     @tab  X
-@item MLP (Meridian Lossless Packing)  @tab  X  @tab  X
-    @tab Used in DVD-Audio discs.
-@item Monkey's Audio         @tab     @tab  X
-@item MP1 (MPEG audio layer 1)  @tab     @tab IX
-@item MP2 (MPEG audio layer 2)  @tab IX  @tab IX
-    @tab encoding supported also through external library TwoLAME
-@item MP3 (MPEG audio layer 3)  @tab  E  @tab IX
-    @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
-@item MPEG-4 Audio Lossless Coding (ALS)  @tab     @tab  X
-@item Musepack SV7           @tab     @tab  X
-@item Musepack SV8           @tab     @tab  X
-@item Nellymoser Asao        @tab  X  @tab  X
-@item On2 AVC (Audio for Video Codec) @tab     @tab  X
-@item Opus                   @tab  E  @tab  X
-    @tab encoding supported through external library libopus
-@item PCM A-law              @tab  X  @tab  X
-@item PCM mu-law             @tab  X  @tab  X
-@item PCM Archimedes VIDC    @tab  X  @tab  X
-@item PCM signed 8-bit planar  @tab  X  @tab  X
-@item PCM signed 16-bit big-endian planar  @tab  X  @tab  X
-@item PCM signed 16-bit little-endian planar  @tab  X  @tab  X
-@item PCM signed 24-bit little-endian planar  @tab  X  @tab  X
-@item PCM signed 32-bit little-endian planar  @tab  X  @tab  X
-@item PCM 32-bit floating point big-endian  @tab  X  @tab  X
-@item PCM 32-bit floating point little-endian  @tab  X  @tab  X
-@item PCM 64-bit floating point big-endian  @tab  X  @tab  X
-@item PCM 64-bit floating point little-endian  @tab  X  @tab  X
-@item PCM D-Cinema audio signed 24-bit   @tab  X  @tab  X
-@item PCM signed 8-bit       @tab  X  @tab  X
-@item PCM signed 16-bit big-endian  @tab  X  @tab  X
-@item PCM signed 16-bit little-endian  @tab  X  @tab  X
-@item PCM signed 24-bit big-endian  @tab  X  @tab  X
-@item PCM signed 24-bit little-endian  @tab  X  @tab  X
-@item PCM signed 32-bit big-endian  @tab  X  @tab  X
-@item PCM signed 32-bit little-endian  @tab  X  @tab  X
-@item PCM signed 16/20/24-bit big-endian in MPEG-TS  @tab     @tab  X
-@item PCM unsigned 8-bit     @tab  X  @tab  X
-@item PCM unsigned 16-bit big-endian  @tab  X  @tab  X
-@item PCM unsigned 16-bit little-endian  @tab  X  @tab  X
-@item PCM unsigned 24-bit big-endian  @tab  X  @tab  X
-@item PCM unsigned 24-bit little-endian  @tab  X  @tab  X
-@item PCM unsigned 32-bit big-endian  @tab  X  @tab  X
-@item PCM unsigned 32-bit little-endian  @tab  X  @tab  X
-@item QCELP / PureVoice      @tab     @tab  X
-@item QDesign Music Codec 1  @tab     @tab  X
-@item QDesign Music Codec 2  @tab     @tab  X
-    @tab There are still some distortions.
-@item RealAudio 1.0 (14.4K)  @tab  X  @tab  X
-    @tab Real 14400 bit/s codec
-@item RealAudio 2.0 (28.8K)  @tab     @tab  X
-    @tab Real 28800 bit/s codec
-@item RealAudio 3.0 (dnet)   @tab IX  @tab  X
-    @tab Real low bitrate AC-3 codec
-@item RealAudio Lossless     @tab     @tab  X
-@item RealAudio SIPR / ACELP.NET @tab     @tab  X
-@item SBC (low-complexity subband codec) @tab  X  @tab  X
-    @tab Used in Bluetooth A2DP
-@item Shorten                @tab     @tab  X
-@item Sierra VMD audio       @tab     @tab  X
-    @tab Used in Sierra VMD files.
-@item Smacker audio          @tab     @tab  X
-@item SMPTE 302M AES3 audio  @tab  X  @tab  X
-@item Sonic                  @tab  X  @tab  X
-    @tab experimental codec
-@item Sonic lossless         @tab  X  @tab  X
-    @tab experimental codec
-@item Speex                  @tab  E  @tab  E
-    @tab supported through external library libspeex
-@item TAK (Tom's lossless Audio Kompressor)  @tab     @tab  X
-@item True Audio (TTA)       @tab  X  @tab  X
-@item TrueHD                 @tab  X  @tab  X
-    @tab Used in HD-DVD and Blu-Ray discs.
-@item TwinVQ (VQF flavor)    @tab     @tab  X
-@item VIMA                   @tab     @tab  X
-    @tab Used in LucasArts SMUSH animations.
-@item Vorbis                 @tab  E  @tab  X
-    @tab A native but very primitive encoder exists.
-@item Voxware MetaSound      @tab     @tab  X
-@item WavPack                @tab  X  @tab  X
-@item Westwood Audio (SND1)  @tab     @tab  X
-@item Windows Media Audio 1  @tab  X  @tab  X
-@item Windows Media Audio 2  @tab  X  @tab  X
-@item Windows Media Audio Lossless @tab  @tab  X
-@item Windows Media Audio Pro @tab    @tab  X
-@item Windows Media Audio Voice @tab  @tab  X
-@item Xbox Media Audio 1     @tab     @tab  X
-@item Xbox Media Audio 2     @tab     @tab  X
-@end multitable
-
-@code{X} means that the feature in that column (encoding / decoding) is supported.
-
-@code{E} means that support is provided through an external library.
-
-@code{I} means that an integer-only version is available, too (ensures high
-performance on systems without hardware floating point support).
-
-@section Subtitle Formats
-
-@multitable @columnfractions .4 .1 .1 .1 .1
-@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
-@item 3GPP Timed Text  @tab   @tab   @tab X @tab X
-@item AQTitle          @tab   @tab X @tab   @tab X
-@item DVB              @tab X @tab X @tab X @tab X
-@item DVB teletext     @tab   @tab X @tab   @tab E
-@item DVD              @tab X @tab X @tab X @tab X
-@item JACOsub          @tab X @tab X @tab   @tab X
-@item MicroDVD         @tab X @tab X @tab   @tab X
-@item MPL2             @tab   @tab X @tab   @tab X
-@item MPsub (MPlayer)  @tab   @tab X @tab   @tab X
-@item PGS              @tab   @tab   @tab   @tab X
-@item PJS (Phoenix)    @tab   @tab X @tab   @tab X
-@item RealText         @tab   @tab X @tab   @tab X
-@item SAMI             @tab   @tab X @tab   @tab X
-@item Spruce format (STL) @tab   @tab X @tab   @tab X
-@item SSA/ASS          @tab X @tab X @tab X @tab X
-@item SubRip (SRT)     @tab X @tab X @tab X @tab X
-@item SubViewer v1     @tab   @tab X @tab   @tab X
-@item SubViewer        @tab   @tab X @tab   @tab X
-@item TED Talks captions @tab @tab X @tab   @tab X
-@item VobSub (IDX+SUB) @tab   @tab X @tab   @tab X
-@item VPlayer          @tab   @tab X @tab   @tab X
-@item WebVTT           @tab X @tab X @tab X @tab X
-@item XSUB             @tab   @tab   @tab X @tab X
-@end multitable
-
-@code{X} means that the feature is supported.
-
-@code{E} means that support is provided through an external library.
-
-@section Network Protocols
-
-@multitable @columnfractions .4 .1
-@item Name         @tab Support
-@item AMQP         @tab E
-@item file         @tab X
-@item FTP          @tab X
-@item Gopher       @tab X
-@item HLS          @tab X
-@item HTTP         @tab X
-@item HTTPS        @tab X
-@item Icecast      @tab X
-@item MMSH         @tab X
-@item MMST         @tab X
-@item pipe         @tab X
-@item Pro-MPEG FEC @tab X
-@item RTMP         @tab X
-@item RTMPE        @tab X
-@item RTMPS        @tab X
-@item RTMPT        @tab X
-@item RTMPTE       @tab X
-@item RTMPTS       @tab X
-@item RTP          @tab X
-@item SAMBA        @tab E
-@item SCTP         @tab X
-@item SFTP         @tab E
-@item TCP          @tab X
-@item TLS          @tab X
-@item UDP          @tab X
-@item ZMQ          @tab E
-@end multitable
-
-@code{X} means that the protocol is supported.
-
-@code{E} means that support is provided through an external library.
-
-
-@section Input/Output Devices
-
-@multitable @columnfractions .4 .1 .1
-@item Name              @tab Input  @tab Output
-@item ALSA              @tab X      @tab X
-@item BKTR              @tab X      @tab
-@item caca              @tab        @tab X
-@item DV1394            @tab X      @tab
-@item Lavfi virtual device @tab X   @tab
-@item Linux framebuffer @tab X      @tab X
-@item JACK              @tab X      @tab
-@item LIBCDIO           @tab X
-@item LIBDC1394         @tab X      @tab
-@item OpenAL            @tab X
-@item OpenGL            @tab        @tab X
-@item OSS               @tab X      @tab X
-@item PulseAudio        @tab X      @tab X
-@item SDL               @tab        @tab X
-@item Video4Linux2      @tab X      @tab X
-@item VfW capture       @tab X      @tab
-@item X11 grabbing      @tab X      @tab
-@item Win32 grabbing    @tab X      @tab
-@end multitable
-
-@code{X} means that input/output is supported.
-
-@section Timecode
-
-@multitable @columnfractions .4 .1 .1
-@item Codec/format      @tab Read   @tab Write
-@item AVI               @tab X      @tab X
-@item DV                @tab X      @tab X
-@item GXF               @tab X      @tab X
-@item MOV               @tab X      @tab X
-@item MPEG1/2           @tab X      @tab X
-@item MXF               @tab X      @tab X
-@end multitable
+@include general_contents.texi
 
 @bye
diff --git a/doc/general.texi b/doc/general_contents.texi
similarity index 99%
copy from doc/general.texi
copy to doc/general_contents.texi
index d618565347..024bf9ef3d 100644
--- a/doc/general.texi
+++ b/doc/general_contents.texi
@@ -1,15 +1,3 @@ 
-\input texinfo @c -*- texinfo -*-
-@documentencoding UTF-8
-
-@settitle General Documentation
-@titlepage
-@center @titlefont{General Documentation}
-@end titlepage
-
-@top
-
-@contents
-
 @chapter External libraries
 
 FFmpeg can be hooked up with a number of external libraries to add support
@@ -1424,5 +1412,3 @@  performance on systems without hardware floating point support).
 @item MPEG1/2           @tab X      @tab X
 @item MXF               @tab X      @tab X
 @end multitable
-
-@bye