diff mbox series

[FFmpeg-devel] doc/general_contents.texi: add uavs3d section

Message ID 20201006070821.1967-1-hwrenx@126.com
State Accepted
Commit 682990a849ae7cd56e510a910845726c801eb8cd
Headers show
Series [FFmpeg-devel] doc/general_contents.texi: add uavs3d section | expand

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Commit Message

hwren Oct. 6, 2020, 7:08 a.m. UTC
From: hwren <hwrenx@126.com>

Signed-off-by: hwren <hwrenx@126.com>
---
 doc/general_contents.texi | 10 ++++++++++
 1 file changed, 10 insertions(+)

Comments

hwren Oct. 20, 2020, 8:37 a.m. UTC | #1
Will apply if no more suggestions.


Thanks,
Huiwen Ren

At 2020-10-06 15:08:21, hwrenx@126.com wrote:
>From: hwren <hwrenx@126.com>
>
>Signed-off-by: hwren <hwrenx@126.com>
>---
> doc/general_contents.texi | 10 ++++++++++
> 1 file changed, 10 insertions(+)
>
>diff --git a/doc/general_contents.texi b/doc/general_contents.texi
>index 598e0e74da..f441a75ee9 100644
>--- a/doc/general_contents.texi
>+++ b/doc/general_contents.texi
>@@ -119,6 +119,14 @@ libdavs2 is under the GNU Public License Version 2 or later
> details), you must upgrade FFmpeg's license to GPL in order to use it.
> @end float
> 
>+@section uavs3d
>+
>+FFmpeg can make use of the uavs3d library for AVS3-P2/IEEE1857.10 video decoding.
>+
>+Go to @url{https://github.com/uavs3/uavs3d} and follow the instructions for
>+installing the library. Then pass @code{--enable-libuavs3d} to configure to
>+enable it.
>+
> @section Game Music Emu
> 
> FFmpeg can make use of the Game Music Emu library to read audio from supported video game
>@@ -816,6 +824,8 @@ following image formats are supported:
>     @tab Video encoding used by the Creature Shock game.
> @item AVS2-P2/IEEE1857.4     @tab  E  @tab  E
>     @tab Supported through external libraries libxavs2 and libdavs2
>+@item AVS3-P2/IEEE1857.10    @tab     @tab  E
>+    @tab Supported through external library libuavs3d
> @item AYUV                   @tab  X  @tab  X
>     @tab Microsoft uncompressed packed 4:4:4:4
> @item Beam Software VB       @tab     @tab  X
>-- 
>2.23.0.windows.1
>
>_______________________________________________
>ffmpeg-devel mailing list
>ffmpeg-devel@ffmpeg.org
>https://ffmpeg.org/mailman/listinfo/ffmpeg-devel
>
>To unsubscribe, visit link above, or email
>ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".
Gyan Doshi Oct. 20, 2020, 9:40 a.m. UTC | #2
On 20-10-2020 02:07 pm, hwren wrote:
> Will apply if no more suggestions.

LGTM.

>
>
> Thanks,
> Huiwen Ren
>
> At 2020-10-06 15:08:21, hwrenx@126.com wrote:
>> From: hwren <hwrenx@126.com>
>>
>> Signed-off-by: hwren <hwrenx@126.com>
>> ---
>> doc/general_contents.texi | 10 ++++++++++
>> 1 file changed, 10 insertions(+)
>>
>> diff --git a/doc/general_contents.texi b/doc/general_contents.texi
>> index 598e0e74da..f441a75ee9 100644
>> --- a/doc/general_contents.texi
>> +++ b/doc/general_contents.texi
>> @@ -119,6 +119,14 @@ libdavs2 is under the GNU Public License Version 2 or later
>> details), you must upgrade FFmpeg's license to GPL in order to use it.
>> @end float
>>
>> +@section uavs3d
>> +
>> +FFmpeg can make use of the uavs3d library for AVS3-P2/IEEE1857.10 video decoding.
>> +
>> +Go to @url{https://github.com/uavs3/uavs3d} and follow the instructions for
>> +installing the library. Then pass @code{--enable-libuavs3d} to configure to
>> +enable it.
>> +
>> @section Game Music Emu
>>
>> FFmpeg can make use of the Game Music Emu library to read audio from supported video game
>> @@ -816,6 +824,8 @@ following image formats are supported:
>>      @tab Video encoding used by the Creature Shock game.
>> @item AVS2-P2/IEEE1857.4     @tab  E  @tab  E
>>      @tab Supported through external libraries libxavs2 and libdavs2
>> +@item AVS3-P2/IEEE1857.10    @tab     @tab  E
>> +    @tab Supported through external library libuavs3d
>> @item AYUV                   @tab  X  @tab  X
>>      @tab Microsoft uncompressed packed 4:4:4:4
>> @item Beam Software VB       @tab     @tab  X
>> -- 
>> 2.23.0.windows.1
>>
>> _______________________________________________
>> ffmpeg-devel mailing list
>> ffmpeg-devel@ffmpeg.org
>> https://ffmpeg.org/mailman/listinfo/ffmpeg-devel
>>
>> To unsubscribe, visit link above, or email
>> ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".
>
> _______________________________________________
> ffmpeg-devel mailing list
> ffmpeg-devel@ffmpeg.org
> https://ffmpeg.org/mailman/listinfo/ffmpeg-devel
>
> To unsubscribe, visit link above, or email
> ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".
diff mbox series

Patch

diff --git a/doc/general_contents.texi b/doc/general_contents.texi
index 598e0e74da..f441a75ee9 100644
--- a/doc/general_contents.texi
+++ b/doc/general_contents.texi
@@ -119,6 +119,14 @@  libdavs2 is under the GNU Public License Version 2 or later
 details), you must upgrade FFmpeg's license to GPL in order to use it.
 @end float
 
+@section uavs3d
+
+FFmpeg can make use of the uavs3d library for AVS3-P2/IEEE1857.10 video decoding.
+
+Go to @url{https://github.com/uavs3/uavs3d} and follow the instructions for
+installing the library. Then pass @code{--enable-libuavs3d} to configure to
+enable it.
+
 @section Game Music Emu
 
 FFmpeg can make use of the Game Music Emu library to read audio from supported video game
@@ -816,6 +824,8 @@  following image formats are supported:
     @tab Video encoding used by the Creature Shock game.
 @item AVS2-P2/IEEE1857.4     @tab  E  @tab  E
     @tab Supported through external libraries libxavs2 and libdavs2
+@item AVS3-P2/IEEE1857.10    @tab     @tab  E
+    @tab Supported through external library libuavs3d
 @item AYUV                   @tab  X  @tab  X
     @tab Microsoft uncompressed packed 4:4:4:4
 @item Beam Software VB       @tab     @tab  X