Message ID | 20201006070821.1967-1-hwrenx@126.com |
---|---|
State | Accepted |
Commit | 682990a849ae7cd56e510a910845726c801eb8cd |
Headers | show |
Series | [FFmpeg-devel] doc/general_contents.texi: add uavs3d section | expand |
Context | Check | Description |
---|---|---|
andriy/default | pending | |
andriy/make | success | Make finished |
andriy/make_fate | success | Make fate finished |
Will apply if no more suggestions. Thanks, Huiwen Ren At 2020-10-06 15:08:21, hwrenx@126.com wrote: >From: hwren <hwrenx@126.com> > >Signed-off-by: hwren <hwrenx@126.com> >--- > doc/general_contents.texi | 10 ++++++++++ > 1 file changed, 10 insertions(+) > >diff --git a/doc/general_contents.texi b/doc/general_contents.texi >index 598e0e74da..f441a75ee9 100644 >--- a/doc/general_contents.texi >+++ b/doc/general_contents.texi >@@ -119,6 +119,14 @@ libdavs2 is under the GNU Public License Version 2 or later > details), you must upgrade FFmpeg's license to GPL in order to use it. > @end float > >+@section uavs3d >+ >+FFmpeg can make use of the uavs3d library for AVS3-P2/IEEE1857.10 video decoding. >+ >+Go to @url{https://github.com/uavs3/uavs3d} and follow the instructions for >+installing the library. Then pass @code{--enable-libuavs3d} to configure to >+enable it. >+ > @section Game Music Emu > > FFmpeg can make use of the Game Music Emu library to read audio from supported video game >@@ -816,6 +824,8 @@ following image formats are supported: > @tab Video encoding used by the Creature Shock game. > @item AVS2-P2/IEEE1857.4 @tab E @tab E > @tab Supported through external libraries libxavs2 and libdavs2 >+@item AVS3-P2/IEEE1857.10 @tab @tab E >+ @tab Supported through external library libuavs3d > @item AYUV @tab X @tab X > @tab Microsoft uncompressed packed 4:4:4:4 > @item Beam Software VB @tab @tab X >-- >2.23.0.windows.1 > >_______________________________________________ >ffmpeg-devel mailing list >ffmpeg-devel@ffmpeg.org >https://ffmpeg.org/mailman/listinfo/ffmpeg-devel > >To unsubscribe, visit link above, or email >ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".
On 20-10-2020 02:07 pm, hwren wrote: > Will apply if no more suggestions. LGTM. > > > Thanks, > Huiwen Ren > > At 2020-10-06 15:08:21, hwrenx@126.com wrote: >> From: hwren <hwrenx@126.com> >> >> Signed-off-by: hwren <hwrenx@126.com> >> --- >> doc/general_contents.texi | 10 ++++++++++ >> 1 file changed, 10 insertions(+) >> >> diff --git a/doc/general_contents.texi b/doc/general_contents.texi >> index 598e0e74da..f441a75ee9 100644 >> --- a/doc/general_contents.texi >> +++ b/doc/general_contents.texi >> @@ -119,6 +119,14 @@ libdavs2 is under the GNU Public License Version 2 or later >> details), you must upgrade FFmpeg's license to GPL in order to use it. >> @end float >> >> +@section uavs3d >> + >> +FFmpeg can make use of the uavs3d library for AVS3-P2/IEEE1857.10 video decoding. >> + >> +Go to @url{https://github.com/uavs3/uavs3d} and follow the instructions for >> +installing the library. Then pass @code{--enable-libuavs3d} to configure to >> +enable it. >> + >> @section Game Music Emu >> >> FFmpeg can make use of the Game Music Emu library to read audio from supported video game >> @@ -816,6 +824,8 @@ following image formats are supported: >> @tab Video encoding used by the Creature Shock game. >> @item AVS2-P2/IEEE1857.4 @tab E @tab E >> @tab Supported through external libraries libxavs2 and libdavs2 >> +@item AVS3-P2/IEEE1857.10 @tab @tab E >> + @tab Supported through external library libuavs3d >> @item AYUV @tab X @tab X >> @tab Microsoft uncompressed packed 4:4:4:4 >> @item Beam Software VB @tab @tab X >> -- >> 2.23.0.windows.1 >> >> _______________________________________________ >> ffmpeg-devel mailing list >> ffmpeg-devel@ffmpeg.org >> https://ffmpeg.org/mailman/listinfo/ffmpeg-devel >> >> To unsubscribe, visit link above, or email >> ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe". > > _______________________________________________ > ffmpeg-devel mailing list > ffmpeg-devel@ffmpeg.org > https://ffmpeg.org/mailman/listinfo/ffmpeg-devel > > To unsubscribe, visit link above, or email > ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".
diff --git a/doc/general_contents.texi b/doc/general_contents.texi index 598e0e74da..f441a75ee9 100644 --- a/doc/general_contents.texi +++ b/doc/general_contents.texi @@ -119,6 +119,14 @@ libdavs2 is under the GNU Public License Version 2 or later details), you must upgrade FFmpeg's license to GPL in order to use it. @end float +@section uavs3d + +FFmpeg can make use of the uavs3d library for AVS3-P2/IEEE1857.10 video decoding. + +Go to @url{https://github.com/uavs3/uavs3d} and follow the instructions for +installing the library. Then pass @code{--enable-libuavs3d} to configure to +enable it. + @section Game Music Emu FFmpeg can make use of the Game Music Emu library to read audio from supported video game @@ -816,6 +824,8 @@ following image formats are supported: @tab Video encoding used by the Creature Shock game. @item AVS2-P2/IEEE1857.4 @tab E @tab E @tab Supported through external libraries libxavs2 and libdavs2 +@item AVS3-P2/IEEE1857.10 @tab @tab E + @tab Supported through external library libuavs3d @item AYUV @tab X @tab X @tab Microsoft uncompressed packed 4:4:4:4 @item Beam Software VB @tab @tab X