@@ -54,7 +54,7 @@ static void decode_row(const uint32_t *src, uint16_t *y, uint16_t *u, uint16_t *
void (*unpack_frame)(const uint32_t *src, uint16_t *y, uint16_t *u, uint16_t *v, int width))
{
uint32_t val;
- int w = (width / 12) * 12;
+ int w = (FFMAX(0, width - 12) / 12) * 12;
unpack_frame(src, y, u, v, w);
@@ -63,7 +63,7 @@ static void decode_row(const uint32_t *src, uint16_t *y, uint16_t *u, uint16_t *
v += w >> 1;
src += (w << 1) / 3;
- if (w < width - 5) {
+ while (w < width - 5) {
READ_PIXELS(u, y, v);
READ_PIXELS(y, u, y);
READ_PIXELS(v, y, u);
ASM code tends to overwrite the buffers by 2-4 bytes and it can cause issues with slice threads. Signed-off-by: Marton Balint <cus@passwd.hu> --- libavcodec/v210dec.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)