Message ID | DU0PR03MB956744CBEDE6FC5EB5AF8B88ECB82@DU0PR03MB9567.eurprd03.prod.outlook.com |
---|---|
State | New |
Headers | show |
Series | [FFmpeg-devel] avcodec/mediacodecdec: call MediaCodec.stop on close | expand |
Context | Check | Description |
---|---|---|
yinshiyou/make_loongarch64 | success | Make finished |
yinshiyou/make_fate_loongarch64 | success | Make fate finished |
On Wed, Aug 7, 2024 at 6:28 PM sfan5 <sfan5@live.de> wrote: > > Hi all, > > attached is a small fix for the MediaCodec code. Tested on Android 14. > LGTM, will apply in a few days.
> On Aug 8, 2024, at 00:27, sfan5 <sfan5@live.de> wrote: > > Hi all, > > attached is a small fix for the MediaCodec code. Tested on Android 14. > This can free up vital resources in case of using multiple > decoding instances and there are buffer references left over > and not immediately cleaned up. > > Signed-off-by: sfan5 <sfan5@live.de> > --- > libavcodec/mediacodecdec_common.c | 12 ++++++++++++ > 1 file changed, 12 insertions(+) > > diff --git a/libavcodec/mediacodecdec_common.c b/libavcodec/mediacodecdec_common.c > index d6f91e6e89..c888dea8cf 100644 > --- a/libavcodec/mediacodecdec_common.c > +++ b/libavcodec/mediacodecdec_common.c > @@ -841,6 +841,18 @@ int ff_mediacodec_dec_flush(AVCodecContext *avctx, MediaCodecDecContext *s) > > int ff_mediacodec_dec_close(AVCodecContext *avctx, MediaCodecDecContext *s) > { > + if (!s) > + return 0; > + > + if (s->codec) { > + if (atomic_load(&s->hw_buffer_count) == 0) { > + ff_AMediaCodec_stop(s->codec); > + av_log(avctx, AV_LOG_DEBUG, "MediaCodec %p stopped\n", s->codec); > + } else { > + av_log(avctx, AV_LOG_DEBUG, "Not stopping MediaCodec (there are buffers pending)\n"); > + } > + } > + Could you elaborate on how this resolved the issue? If hw_buffer_count is zero, isn’t MediaCodecDecContext will be released immediately? If hw_buffer_count isn’t zero, the patch make no real change, so how does this patch work? > ff_mediacodec_dec_unref(s); > > return 0; > -- > 2.46.0 > > > <0001-avcodec-mediacodecdec-call-MediaCodec.stop-on-close.patch>_______________________________________________ > ffmpeg-devel mailing list > ffmpeg-devel@ffmpeg.org > https://ffmpeg.org/mailman/listinfo/ffmpeg-devel > > To unsubscribe, visit link above, or email > ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".
Am 08.08.24 um 17:29 schrieb Zhao Zhili: >> On Aug 8, 2024, at 00:27, sfan5<sfan5@live.de> wrote: >> >> Hi all, >> >> attached is a small fix for the MediaCodec code. Tested on Android 14. >> >> This can free up vital resources in case of using multiple >> decoding instances and there are buffer references left over >> and not immediately cleaned up. >> >> Signed-off-by: sfan5<sfan5@live.de> >> --- >> libavcodec/mediacodecdec_common.c | 12 ++++++++++++ >> 1 file changed, 12 insertions(+) >> >> diff --git a/libavcodec/mediacodecdec_common.c b/libavcodec/mediacodecdec_common.c >> index d6f91e6e89..c888dea8cf 100644 >> --- a/libavcodec/mediacodecdec_common.c >> +++ b/libavcodec/mediacodecdec_common.c >> @@ -841,6 +841,18 @@ int ff_mediacodec_dec_flush(AVCodecContext *avctx, MediaCodecDecContext *s) >> >> int ff_mediacodec_dec_close(AVCodecContext *avctx, MediaCodecDecContext *s) >> { >> + if (!s) >> + return 0; >> + >> + if (s->codec) { >> + if (atomic_load(&s->hw_buffer_count) == 0) { >> + ff_AMediaCodec_stop(s->codec); >> + av_log(avctx, AV_LOG_DEBUG, "MediaCodec %p stopped\n", s->codec); >> + } else { >> + av_log(avctx, AV_LOG_DEBUG, "Not stopping MediaCodec (there are buffers pending)\n"); >> + } >> + } >> + > Could you elaborate on how this resolved the issue? > If hw_buffer_count is zero, isn’t MediaCodecDecContext will be released immediately? > If hw_buffer_count isn’t zero, the patch make no real change, so how does this patch work? Sure. here's the original report: https://github.com/mpv-android/mpv-android/issues/966 summary: mpv's hwdec code uses a single surface to facilitate zero-copy video playback. Keeping an active MediaCodec instance connected to the surface blocks the same surface from being used with a different MediaCodec instance. However mpv also keeps a reference to the last rendered frame alive even when switching between files. It also flushes the codec when it's done with a file. This leads to a situation where hw_buffer_count == 0 && refcount > 1. If you were to say that this should be fixed in mpv I would agree and I have indeed proposed a PR for this. But I noticed we're never calling stop() in mediacodecdec and it's a very simple remedy.
> On Aug 9, 2024, at 02:14, sfan5 <sfan5@live.de> wrote: > > Am 08.08.24 um 17:29 schrieb Zhao Zhili: >>> On Aug 8, 2024, at 00:27, sfan5<sfan5@live.de> wrote: >>> >>> Hi all, >>> >>> attached is a small fix for the MediaCodec code. Tested on Android 14. >>> >>> This can free up vital resources in case of using multiple >>> decoding instances and there are buffer references left over >>> and not immediately cleaned up. >>> >>> Signed-off-by: sfan5<sfan5@live.de> >>> --- >>> libavcodec/mediacodecdec_common.c | 12 ++++++++++++ >>> 1 file changed, 12 insertions(+) >>> >>> diff --git a/libavcodec/mediacodecdec_common.c b/libavcodec/mediacodecdec_common.c >>> index d6f91e6e89..c888dea8cf 100644 >>> --- a/libavcodec/mediacodecdec_common.c >>> +++ b/libavcodec/mediacodecdec_common.c >>> @@ -841,6 +841,18 @@ int ff_mediacodec_dec_flush(AVCodecContext *avctx, MediaCodecDecContext *s) >>> int ff_mediacodec_dec_close(AVCodecContext *avctx, MediaCodecDecContext *s) >>> { >>> + if (!s) >>> + return 0; >>> + >>> + if (s->codec) { >>> + if (atomic_load(&s->hw_buffer_count) == 0) { >>> + ff_AMediaCodec_stop(s->codec); >>> + av_log(avctx, AV_LOG_DEBUG, "MediaCodec %p stopped\n", s->codec); >>> + } else { >>> + av_log(avctx, AV_LOG_DEBUG, "Not stopping MediaCodec (there are buffers pending)\n"); >>> + } >>> + } >>> + >> Could you elaborate on how this resolved the issue? >> If hw_buffer_count is zero, isn’t MediaCodecDecContext will be released immediately? >> If hw_buffer_count isn’t zero, the patch make no real change, so how does this patch work? > > Sure. > > here's the original report: https://github.com/mpv-android/mpv-android/issues/966 > > summary: > > mpv's hwdec code uses a single surface to facilitate zero-copy video playback. Keeping an active MediaCodec instance connected to the surface blocks the same surface from being used with a different MediaCodec instance. > > However mpv also keeps a reference to the last rendered frame alive even when switching between files. It also flushes the codec when it's done with a file. This leads to a situation where hw_buffer_count == 0 && refcount > 1. > > If you were to say that this should be fixed in mpv I would agree and I have indeed proposed a PR for this. But I noticed we're never calling stop() in mediacodecdec and it's a very simple remedy. OK. Please add the background to the commit message. It’s not obvious how to trigger the "hw_buffer_count == 0 && refcount > 1” case. > _______________________________________________ > ffmpeg-devel mailing list > ffmpeg-devel@ffmpeg.org <mailto:ffmpeg-devel@ffmpeg.org> > https://ffmpeg.org/mailman/listinfo/ffmpeg-devel > > To unsubscribe, visit link above, or email > ffmpeg-devel-request@ffmpeg.org <mailto:ffmpeg-devel-request@ffmpeg.org> with subject "unsubscribe".
From 3f5d05920dc6826b4c0ea0ed7969e9259e08084e Mon Sep 17 00:00:00 2001 From: sfan5 <sfan5@live.de> Date: Wed, 7 Aug 2024 17:48:06 +0200 Subject: [PATCH] avcodec/mediacodecdec: call MediaCodec.stop on close This can free up vital resources in case of using multiple decoding instances and there are buffer references left over and not immediately cleaned up. Signed-off-by: sfan5 <sfan5@live.de> --- libavcodec/mediacodecdec_common.c | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/libavcodec/mediacodecdec_common.c b/libavcodec/mediacodecdec_common.c index d6f91e6e89..c888dea8cf 100644 --- a/libavcodec/mediacodecdec_common.c +++ b/libavcodec/mediacodecdec_common.c @@ -841,6 +841,18 @@ int ff_mediacodec_dec_flush(AVCodecContext *avctx, MediaCodecDecContext *s) int ff_mediacodec_dec_close(AVCodecContext *avctx, MediaCodecDecContext *s) { + if (!s) + return 0; + + if (s->codec) { + if (atomic_load(&s->hw_buffer_count) == 0) { + ff_AMediaCodec_stop(s->codec); + av_log(avctx, AV_LOG_DEBUG, "MediaCodec %p stopped\n", s->codec); + } else { + av_log(avctx, AV_LOG_DEBUG, "Not stopping MediaCodec (there are buffers pending)\n"); + } + } + ff_mediacodec_dec_unref(s); return 0; -- 2.46.0