Message ID | 1603967178-3765-1-git-send-email-lance.lmwang@gmail.com |
---|---|
State | Superseded |
Headers | show |
Series | [FFmpeg-devel,1/3] avfilter/vf_unsharp: add 10bit support | expand |
Context | Check | Description |
---|---|---|
andriy/x86_make | success | Make finished |
andriy/x86_make_fate | success | Make fate finished |
On Thu, Oct 29, 2020 at 7:16 PM <lance.lmwang@gmail.com> wrote: > From: Limin Wang <lance.lmwang@gmail.com> > > Signed-off-by: Limin Wang <lance.lmwang@gmail.com> > --- > libavfilter/unsharp.h | 3 + > libavfilter/vf_unsharp.c | 162 > +++++++++++++++++++++++++---------------------- > 2 files changed, 90 insertions(+), 75 deletions(-) > > diff --git a/libavfilter/unsharp.h b/libavfilter/unsharp.h > index a60b30f..253e32d 100644 > --- a/libavfilter/unsharp.h > +++ b/libavfilter/unsharp.h > @@ -48,9 +48,12 @@ typedef struct UnsharpContext { > UnsharpFilterParam luma; ///< luma parameters (width, height, > amount) > UnsharpFilterParam chroma; ///< chroma parameters (width, height, > amount) > int hsub, vsub; > + int bitdepth; > + int bps; > int nb_threads; > int opencl; > int (* apply_unsharp)(AVFilterContext *ctx, AVFrame *in, AVFrame > *out); > + int (* unsharp_slice)(AVFilterContext *ctx, void *arg, int jobnr, int > nb_jobs); > Just curious: Any special reason for the function moving? > } UnsharpContext; > #endif /* AVFILTER_UNSHARP_H */ > diff --git a/libavfilter/vf_unsharp.c b/libavfilter/vf_unsharp.c > index 7b430b6..416bf1c 100644 > --- a/libavfilter/vf_unsharp.c > +++ b/libavfilter/vf_unsharp.c > @@ -57,81 +57,90 @@ typedef struct TheadData { > int height; > } ThreadData; > > -static int unsharp_slice(AVFilterContext *ctx, void *arg, int jobnr, int > nb_jobs) > -{ > - ThreadData *td = arg; > - UnsharpFilterParam *fp = td->fp; > - uint32_t **sc = fp->sc; > - uint32_t *sr = fp->sr; > - const uint8_t *src2 = NULL; //silence a warning > - const int amount = fp->amount; > - const int steps_x = fp->steps_x; > - const int steps_y = fp->steps_y; > - const int scalebits = fp->scalebits; > - const int32_t halfscale = fp->halfscale; > - > - uint8_t *dst = td->dst; > - const uint8_t *src = td->src; > - const int dst_stride = td->dst_stride; > - const int src_stride = td->src_stride; > - const int width = td->width; > - const int height = td->height; > - const int sc_offset = jobnr * 2 * steps_y; > - const int sr_offset = jobnr * (MAX_MATRIX_SIZE - 1); > - const int slice_start = (height * jobnr) / nb_jobs; > - const int slice_end = (height * (jobnr+1)) / nb_jobs; > - > - int32_t res; > - int x, y, z; > - uint32_t tmp1, tmp2; > - > - if (!amount) { > - av_image_copy_plane(dst + slice_start * dst_stride, dst_stride, > - src + slice_start * src_stride, src_stride, > - width, slice_end - slice_start); > - return 0; > - } > - > - for (y = 0; y < 2 * steps_y; y++) > - memset(sc[sc_offset + y], 0, sizeof(sc[y][0]) * (width + 2 * > steps_x)); > - > - // if this is not the first tile, we start from (slice_start - > steps_y), > - // so we can get smooth result at slice boundary > - if (slice_start > steps_y) { > - src += (slice_start - steps_y) * src_stride; > - dst += (slice_start - steps_y) * dst_stride; > - } > - > - for (y = -steps_y + slice_start; y < steps_y + slice_end; y++) { > - if (y < height) > - src2 = src; > - > - memset(sr + sr_offset, 0, sizeof(sr[0]) * (2 * steps_x - 1)); > - for (x = -steps_x; x < width + steps_x; x++) { > - tmp1 = x <= 0 ? src2[0] : x >= width ? src2[width-1] : > src2[x]; > - for (z = 0; z < steps_x * 2; z += 2) { > - tmp2 = sr[sr_offset + z + 0] + tmp1; sr[sr_offset + z + > 0] = tmp1; > - tmp1 = sr[sr_offset + z + 1] + tmp2; sr[sr_offset + z + > 1] = tmp2; > - } > - for (z = 0; z < steps_y * 2; z += 2) { > - tmp2 = sc[sc_offset + z + 0][x + steps_x] + tmp1; > sc[sc_offset + z + 0][x + steps_x] = tmp1; > - tmp1 = sc[sc_offset + z + 1][x + steps_x] + tmp2; > sc[sc_offset + z + 1][x + steps_x] = tmp2; > - } > - if (x >= steps_x && y >= (steps_y + slice_start)) { > - const uint8_t *srx = src - steps_y * src_stride + x - > steps_x; > - uint8_t *dsx = dst - steps_y * dst_stride + x - > steps_x; > - > - res = (int32_t)*srx + ((((int32_t) * srx - > (int32_t)((tmp1 + halfscale) >> scalebits)) * amount) >> 16); > - *dsx = av_clip_uint8(res); > - } > - } > - if (y >= 0) { > - dst += dst_stride; > - src += src_stride; > - } > - } > - return 0; > +#define DEF_UNSHARP_SLICE_FUNC(name, nbits) > \ > +static int name##_##nbits(AVFilterContext *ctx, void *arg, int jobnr, int > nb_jobs) \ > +{ > \ > + ThreadData *td = arg; > \ > + UnsharpFilterParam *fp = td->fp; > \ > + UnsharpContext *s = ctx->priv; > \ > + uint32_t **sc = fp->sc; > \ > + uint32_t *sr = fp->sr; > \ > + const uint##nbits##_t *src2 = NULL; > \ > + const int amount = fp->amount; > \ > + const int steps_x = fp->steps_x; > \ > + const int steps_y = fp->steps_y; > \ > + const int scalebits = fp->scalebits; > \ > + const int32_t halfscale = fp->halfscale; > \ > + > \ > + uint##nbits##_t *dst = (uint##nbits##_t*)td->dst; > \ > + const uint##nbits##_t *src = (const uint##nbits##_t *)td->src; > \ > + int dst_stride = td->dst_stride; > \ > + int src_stride = td->src_stride; > \ > + const int width = td->width; > \ > + const int height = td->height; > \ > + const int sc_offset = jobnr * 2 * steps_y; > \ > + const int sr_offset = jobnr * (MAX_MATRIX_SIZE - 1); > \ > + const int slice_start = (height * jobnr) / nb_jobs; > \ > + const int slice_end = (height * (jobnr+1)) / nb_jobs; > \ > + > \ > + int32_t res; > \ > + int x, y, z; > \ > + uint32_t tmp1, tmp2; > \ > + > \ > + if (!amount) { > \ > + av_image_copy_plane(td->dst + slice_start * dst_stride, > dst_stride, \ > + td->src + slice_start * src_stride, > src_stride, \ > + width * s->bps, slice_end - slice_start); > \ > + return 0; > \ > + } > \ > + > \ > + for (y = 0; y < 2 * steps_y; y++) > \ > + memset(sc[sc_offset + y], 0, sizeof(sc[y][0]) * (width + 2 * > steps_x)); \ > + > \ > + dst_stride = dst_stride / s->bps; > \ > + src_stride = src_stride / s->bps; > \ > + /* if this is not the first tile, we start from (slice_start - > steps_y) */ \ > + /* so we can get smooth result at slice boundary */ > \ > + if (slice_start > steps_y) { > \ > + src += (slice_start - steps_y) * src_stride; > \ > + dst += (slice_start - steps_y) * dst_stride; > \ > + } > \ > + > \ > + for (y = -steps_y + slice_start; y < steps_y + slice_end; y++) { > \ > + if (y < height) > \ > + src2 = src; > \ > + > \ > + memset(sr + sr_offset, 0, sizeof(sr[0]) * (2 * steps_x - 1)); > \ > + for (x = -steps_x; x < width + steps_x; x++) { > \ > + tmp1 = x <= 0 ? src2[0] : x >= width ? src2[width-1] : > src2[x]; \ > + for (z = 0; z < steps_x * 2; z += 2) { > \ > + tmp2 = sr[sr_offset + z + 0] + tmp1; sr[sr_offset + z + > 0] = tmp1; \ > + tmp1 = sr[sr_offset + z + 1] + tmp2; sr[sr_offset + z + > 1] = tmp2; \ > + } > \ > + for (z = 0; z < steps_y * 2; z += 2) { > \ > + tmp2 = sc[sc_offset + z + 0][x + steps_x] + tmp1; > \ > + sc[sc_offset + z + 0][x + steps_x] = tmp1; > \ > + tmp1 = sc[sc_offset + z + 1][x + steps_x] + tmp2; > \ > + sc[sc_offset + z + 1][x + steps_x] = tmp2; > \ > + } > \ > + if (x >= steps_x && y >= (steps_y + slice_start)) { > \ > + const uint##nbits##_t *srx = src - steps_y * src_stride + > x - steps_x; \ > + uint##nbits##_t *dsx = dst - steps_y * dst_stride + > x - steps_x; \ > + > \ > + res = (int32_t)*srx + ((((int32_t) * srx - > \ > + (int32_t)((tmp1 + halfscale) >> scalebits)) * > amount) >> (8+nbits)); \ > + *dsx = av_clip_uint##nbits(res); > \ > + } > \ > + } > \ > + if (y >= 0) { > \ > + dst += dst_stride; > \ > + src += src_stride; > \ > + } > \ > + } > \ > + return 0; > \ > } > +DEF_UNSHARP_SLICE_FUNC(unsharp_slice, 16); > +DEF_UNSHARP_SLICE_FUNC(unsharp_slice, 8); > Since the only difference is the bit depth of src/dst/srx/dsx, would it be better to use one function only, pass the bitdepth into the function and make the decision(uint8_t or uint16_t) internally?(than #define the whole funcion) - Linjie
On Thu, Oct 29, 2020 at 09:09:00PM +0800, Linjie Fu wrote: > On Thu, Oct 29, 2020 at 7:16 PM <lance.lmwang@gmail.com> wrote: > > > From: Limin Wang <lance.lmwang@gmail.com> > > > > Signed-off-by: Limin Wang <lance.lmwang@gmail.com> > > --- > > libavfilter/unsharp.h | 3 + > > libavfilter/vf_unsharp.c | 162 > > +++++++++++++++++++++++++---------------------- > > 2 files changed, 90 insertions(+), 75 deletions(-) > > > > diff --git a/libavfilter/unsharp.h b/libavfilter/unsharp.h > > index a60b30f..253e32d 100644 > > --- a/libavfilter/unsharp.h > > +++ b/libavfilter/unsharp.h > > @@ -48,9 +48,12 @@ typedef struct UnsharpContext { > > UnsharpFilterParam luma; ///< luma parameters (width, height, > > amount) > > UnsharpFilterParam chroma; ///< chroma parameters (width, height, > > amount) > > int hsub, vsub; > > + int bitdepth; > > + int bps; > > int nb_threads; > > int opencl; > > int (* apply_unsharp)(AVFilterContext *ctx, AVFrame *in, AVFrame > > *out); > > + int (* unsharp_slice)(AVFilterContext *ctx, void *arg, int jobnr, int > > nb_jobs); > > > > Just curious: > Any special reason for the function moving? Sorry, I'm not clear about your question. > > > > } UnsharpContext; > > > > #endif /* AVFILTER_UNSHARP_H */ > > diff --git a/libavfilter/vf_unsharp.c b/libavfilter/vf_unsharp.c > > index 7b430b6..416bf1c 100644 > > --- a/libavfilter/vf_unsharp.c > > +++ b/libavfilter/vf_unsharp.c > > @@ -57,81 +57,90 @@ typedef struct TheadData { > > int height; > > } ThreadData; > > > > -static int unsharp_slice(AVFilterContext *ctx, void *arg, int jobnr, int > > nb_jobs) > > -{ > > - ThreadData *td = arg; > > - UnsharpFilterParam *fp = td->fp; > > - uint32_t **sc = fp->sc; > > - uint32_t *sr = fp->sr; > > - const uint8_t *src2 = NULL; //silence a warning > > - const int amount = fp->amount; > > - const int steps_x = fp->steps_x; > > - const int steps_y = fp->steps_y; > > - const int scalebits = fp->scalebits; > > - const int32_t halfscale = fp->halfscale; > > - > > - uint8_t *dst = td->dst; > > - const uint8_t *src = td->src; > > - const int dst_stride = td->dst_stride; > > - const int src_stride = td->src_stride; > > - const int width = td->width; > > - const int height = td->height; > > - const int sc_offset = jobnr * 2 * steps_y; > > - const int sr_offset = jobnr * (MAX_MATRIX_SIZE - 1); > > - const int slice_start = (height * jobnr) / nb_jobs; > > - const int slice_end = (height * (jobnr+1)) / nb_jobs; > > - > > - int32_t res; > > - int x, y, z; > > - uint32_t tmp1, tmp2; > > - > > - if (!amount) { > > - av_image_copy_plane(dst + slice_start * dst_stride, dst_stride, > > - src + slice_start * src_stride, src_stride, > > - width, slice_end - slice_start); > > - return 0; > > - } > > - > > - for (y = 0; y < 2 * steps_y; y++) > > - memset(sc[sc_offset + y], 0, sizeof(sc[y][0]) * (width + 2 * > > steps_x)); > > - > > - // if this is not the first tile, we start from (slice_start - > > steps_y), > > - // so we can get smooth result at slice boundary > > - if (slice_start > steps_y) { > > - src += (slice_start - steps_y) * src_stride; > > - dst += (slice_start - steps_y) * dst_stride; > > - } > > - > > - for (y = -steps_y + slice_start; y < steps_y + slice_end; y++) { > > - if (y < height) > > - src2 = src; > > - > > - memset(sr + sr_offset, 0, sizeof(sr[0]) * (2 * steps_x - 1)); > > - for (x = -steps_x; x < width + steps_x; x++) { > > - tmp1 = x <= 0 ? src2[0] : x >= width ? src2[width-1] : > > src2[x]; > > - for (z = 0; z < steps_x * 2; z += 2) { > > - tmp2 = sr[sr_offset + z + 0] + tmp1; sr[sr_offset + z + > > 0] = tmp1; > > - tmp1 = sr[sr_offset + z + 1] + tmp2; sr[sr_offset + z + > > 1] = tmp2; > > - } > > - for (z = 0; z < steps_y * 2; z += 2) { > > - tmp2 = sc[sc_offset + z + 0][x + steps_x] + tmp1; > > sc[sc_offset + z + 0][x + steps_x] = tmp1; > > - tmp1 = sc[sc_offset + z + 1][x + steps_x] + tmp2; > > sc[sc_offset + z + 1][x + steps_x] = tmp2; > > - } > > - if (x >= steps_x && y >= (steps_y + slice_start)) { > > - const uint8_t *srx = src - steps_y * src_stride + x - > > steps_x; > > - uint8_t *dsx = dst - steps_y * dst_stride + x - > > steps_x; > > - > > - res = (int32_t)*srx + ((((int32_t) * srx - > > (int32_t)((tmp1 + halfscale) >> scalebits)) * amount) >> 16); > > - *dsx = av_clip_uint8(res); > > - } > > - } > > - if (y >= 0) { > > - dst += dst_stride; > > - src += src_stride; > > - } > > - } > > - return 0; > > +#define DEF_UNSHARP_SLICE_FUNC(name, nbits) > > \ > > +static int name##_##nbits(AVFilterContext *ctx, void *arg, int jobnr, int > > nb_jobs) \ > > +{ > > \ > > + ThreadData *td = arg; > > \ > > + UnsharpFilterParam *fp = td->fp; > > \ > > + UnsharpContext *s = ctx->priv; > > \ > > + uint32_t **sc = fp->sc; > > \ > > + uint32_t *sr = fp->sr; > > \ > > + const uint##nbits##_t *src2 = NULL; > > \ > > + const int amount = fp->amount; > > \ > > + const int steps_x = fp->steps_x; > > \ > > + const int steps_y = fp->steps_y; > > \ > > + const int scalebits = fp->scalebits; > > \ > > + const int32_t halfscale = fp->halfscale; > > \ > > + > > \ > > + uint##nbits##_t *dst = (uint##nbits##_t*)td->dst; > > \ > > + const uint##nbits##_t *src = (const uint##nbits##_t *)td->src; > > \ > > + int dst_stride = td->dst_stride; > > \ > > + int src_stride = td->src_stride; > > \ > > + const int width = td->width; > > \ > > + const int height = td->height; > > \ > > + const int sc_offset = jobnr * 2 * steps_y; > > \ > > + const int sr_offset = jobnr * (MAX_MATRIX_SIZE - 1); > > \ > > + const int slice_start = (height * jobnr) / nb_jobs; > > \ > > + const int slice_end = (height * (jobnr+1)) / nb_jobs; > > \ > > + > > \ > > + int32_t res; > > \ > > + int x, y, z; > > \ > > + uint32_t tmp1, tmp2; > > \ > > + > > \ > > + if (!amount) { > > \ > > + av_image_copy_plane(td->dst + slice_start * dst_stride, > > dst_stride, \ > > + td->src + slice_start * src_stride, > > src_stride, \ > > + width * s->bps, slice_end - slice_start); > > \ > > + return 0; > > \ > > + } > > \ > > + > > \ > > + for (y = 0; y < 2 * steps_y; y++) > > \ > > + memset(sc[sc_offset + y], 0, sizeof(sc[y][0]) * (width + 2 * > > steps_x)); \ > > + > > \ > > + dst_stride = dst_stride / s->bps; > > \ > > + src_stride = src_stride / s->bps; > > \ > > + /* if this is not the first tile, we start from (slice_start - > > steps_y) */ \ > > + /* so we can get smooth result at slice boundary */ > > \ > > + if (slice_start > steps_y) { > > \ > > + src += (slice_start - steps_y) * src_stride; > > \ > > + dst += (slice_start - steps_y) * dst_stride; > > \ > > + } > > \ > > + > > \ > > + for (y = -steps_y + slice_start; y < steps_y + slice_end; y++) { > > \ > > + if (y < height) > > \ > > + src2 = src; > > \ > > + > > \ > > + memset(sr + sr_offset, 0, sizeof(sr[0]) * (2 * steps_x - 1)); > > \ > > + for (x = -steps_x; x < width + steps_x; x++) { > > \ > > + tmp1 = x <= 0 ? src2[0] : x >= width ? src2[width-1] : > > src2[x]; \ > > + for (z = 0; z < steps_x * 2; z += 2) { > > \ > > + tmp2 = sr[sr_offset + z + 0] + tmp1; sr[sr_offset + z + > > 0] = tmp1; \ > > + tmp1 = sr[sr_offset + z + 1] + tmp2; sr[sr_offset + z + > > 1] = tmp2; \ > > + } > > \ > > + for (z = 0; z < steps_y * 2; z += 2) { > > \ > > + tmp2 = sc[sc_offset + z + 0][x + steps_x] + tmp1; > > \ > > + sc[sc_offset + z + 0][x + steps_x] = tmp1; > > \ > > + tmp1 = sc[sc_offset + z + 1][x + steps_x] + tmp2; > > \ > > + sc[sc_offset + z + 1][x + steps_x] = tmp2; > > \ > > + } > > \ > > + if (x >= steps_x && y >= (steps_y + slice_start)) { > > \ > > + const uint##nbits##_t *srx = src - steps_y * src_stride + > > x - steps_x; \ > > + uint##nbits##_t *dsx = dst - steps_y * dst_stride + > > x - steps_x; \ > > + > > \ > > + res = (int32_t)*srx + ((((int32_t) * srx - > > \ > > + (int32_t)((tmp1 + halfscale) >> scalebits)) * > > amount) >> (8+nbits)); \ > > + *dsx = av_clip_uint##nbits(res); > > \ > > + } > > \ > > + } > > \ > > + if (y >= 0) { > > \ > > + dst += dst_stride; > > \ > > + src += src_stride; > > \ > > + } > > \ > > + } > > \ > > + return 0; > > \ > > } > > +DEF_UNSHARP_SLICE_FUNC(unsharp_slice, 16); > > +DEF_UNSHARP_SLICE_FUNC(unsharp_slice, 8); > > > > Since the only difference is the bit depth of src/dst/srx/dsx, would it be > better to use one function only, > pass the bitdepth into the function and make the decision(uint8_t or > uint16_t) internally?(than #define the whole funcion) This is one general way to support more bit depth. Use macro based funtion(vf_lut3d.c..) or template file(see vf_phase.c). So if you have better way for suggestion, please give one example in the codebase. I'll study it. > > - Linjie
On Fri, Oct 30, 2020 at 9:18 AM <lance.lmwang@gmail.com> wrote: > On Thu, Oct 29, 2020 at 09:09:00PM +0800, Linjie Fu wrote: > > On Thu, Oct 29, 2020 at 7:16 PM <lance.lmwang@gmail.com> wrote: > > > > > From: Limin Wang <lance.lmwang@gmail.com> > > > > > > Signed-off-by: Limin Wang <lance.lmwang@gmail.com> > > > --- > > > libavfilter/unsharp.h | 3 + > > > libavfilter/vf_unsharp.c | 162 > > > +++++++++++++++++++++++++---------------------- > > > 2 files changed, 90 insertions(+), 75 deletions(-) > > > > > > diff --git a/libavfilter/unsharp.h b/libavfilter/unsharp.h > > > index a60b30f..253e32d 100644 > > > --- a/libavfilter/unsharp.h > > > +++ b/libavfilter/unsharp.h > > > @@ -48,9 +48,12 @@ typedef struct UnsharpContext { > > > UnsharpFilterParam luma; ///< luma parameters (width, height, > > > amount) > > > UnsharpFilterParam chroma; ///< chroma parameters (width, height, > > > amount) > > > int hsub, vsub; > > > + int bitdepth; > > > + int bps; > > > int nb_threads; > > > int opencl; > > > int (* apply_unsharp)(AVFilterContext *ctx, AVFrame *in, AVFrame > > > *out); > > > + int (* unsharp_slice)(AVFilterContext *ctx, void *arg, int jobnr, > int > > > nb_jobs); > > > > > > > Just curious: > > Any special reason for the function moving? > > Sorry, I'm not clear about your question. > > > > > > } UnsharpContext; > > > > > > > #endif /* AVFILTER_UNSHARP_H */ > > > diff --git a/libavfilter/vf_unsharp.c b/libavfilter/vf_unsharp.c > > > index 7b430b6..416bf1c 100644 > > > --- a/libavfilter/vf_unsharp.c > > > +++ b/libavfilter/vf_unsharp.c > > > @@ -57,81 +57,90 @@ typedef struct TheadData { > > > int height; > > > } ThreadData; > > > > > > -static int unsharp_slice(AVFilterContext *ctx, void *arg, int jobnr, > int > > > nb_jobs) > > > -{ > > > - ThreadData *td = arg; > > > - UnsharpFilterParam *fp = td->fp; > > > - uint32_t **sc = fp->sc; > > > - uint32_t *sr = fp->sr; > > > - const uint8_t *src2 = NULL; //silence a warning > > > - const int amount = fp->amount; > > > - const int steps_x = fp->steps_x; > > > - const int steps_y = fp->steps_y; > > > - const int scalebits = fp->scalebits; > > > - const int32_t halfscale = fp->halfscale; > > > - > > > - uint8_t *dst = td->dst; > > > - const uint8_t *src = td->src; > > > - const int dst_stride = td->dst_stride; > > > - const int src_stride = td->src_stride; > > > - const int width = td->width; > > > - const int height = td->height; > > > - const int sc_offset = jobnr * 2 * steps_y; > > > - const int sr_offset = jobnr * (MAX_MATRIX_SIZE - 1); > > > - const int slice_start = (height * jobnr) / nb_jobs; > > > - const int slice_end = (height * (jobnr+1)) / nb_jobs; > > > - > > > - int32_t res; > > > - int x, y, z; > > > - uint32_t tmp1, tmp2; > > > - > > > - if (!amount) { > > > - av_image_copy_plane(dst + slice_start * dst_stride, > dst_stride, > > > - src + slice_start * src_stride, > src_stride, > > > - width, slice_end - slice_start); > > > - return 0; > > > - } > > > - > > > - for (y = 0; y < 2 * steps_y; y++) > > > - memset(sc[sc_offset + y], 0, sizeof(sc[y][0]) * (width + 2 * > > > steps_x)); > > > - > > > - // if this is not the first tile, we start from (slice_start - > > > steps_y), > > > - // so we can get smooth result at slice boundary > > > - if (slice_start > steps_y) { > > > - src += (slice_start - steps_y) * src_stride; > > > - dst += (slice_start - steps_y) * dst_stride; > > > - } > > > - > > > - for (y = -steps_y + slice_start; y < steps_y + slice_end; y++) { > > > - if (y < height) > > > - src2 = src; > > > - > > > - memset(sr + sr_offset, 0, sizeof(sr[0]) * (2 * steps_x - 1)); > > > - for (x = -steps_x; x < width + steps_x; x++) { > > > - tmp1 = x <= 0 ? src2[0] : x >= width ? src2[width-1] : > > > src2[x]; > > > - for (z = 0; z < steps_x * 2; z += 2) { > > > - tmp2 = sr[sr_offset + z + 0] + tmp1; sr[sr_offset + z > + > > > 0] = tmp1; > > > - tmp1 = sr[sr_offset + z + 1] + tmp2; sr[sr_offset + z > + > > > 1] = tmp2; > > > - } > > > - for (z = 0; z < steps_y * 2; z += 2) { > > > - tmp2 = sc[sc_offset + z + 0][x + steps_x] + tmp1; > > > sc[sc_offset + z + 0][x + steps_x] = tmp1; > > > - tmp1 = sc[sc_offset + z + 1][x + steps_x] + tmp2; > > > sc[sc_offset + z + 1][x + steps_x] = tmp2; > > > - } > > > - if (x >= steps_x && y >= (steps_y + slice_start)) { > > > - const uint8_t *srx = src - steps_y * src_stride + x - > > > steps_x; > > > - uint8_t *dsx = dst - steps_y * dst_stride + x - > > > steps_x; > > > - > > > - res = (int32_t)*srx + ((((int32_t) * srx - > > > (int32_t)((tmp1 + halfscale) >> scalebits)) * amount) >> 16); > > > - *dsx = av_clip_uint8(res); > > > - } > > > - } > > > - if (y >= 0) { > > > - dst += dst_stride; > > > - src += src_stride; > > > - } > > > - } > > > - return 0; > > > +#define DEF_UNSHARP_SLICE_FUNC(name, nbits) > > > \ > > > +static int name##_##nbits(AVFilterContext *ctx, void *arg, int jobnr, > int > > > nb_jobs) \ > > > +{ > > > \ > > > + ThreadData *td = arg; > > > \ > > > + UnsharpFilterParam *fp = td->fp; > > > \ > > > + UnsharpContext *s = ctx->priv; > > > \ > > > + uint32_t **sc = fp->sc; > > > \ > > > + uint32_t *sr = fp->sr; > > > \ > > > + const uint##nbits##_t *src2 = NULL; > > > \ > > > + const int amount = fp->amount; > > > \ > > > + const int steps_x = fp->steps_x; > > > \ > > > + const int steps_y = fp->steps_y; > > > \ > > > + const int scalebits = fp->scalebits; > > > \ > > > + const int32_t halfscale = fp->halfscale; > > > \ > > > + > > > \ > > > + uint##nbits##_t *dst = (uint##nbits##_t*)td->dst; > > > \ > > > + const uint##nbits##_t *src = (const uint##nbits##_t *)td->src; > > > \ > > > + int dst_stride = td->dst_stride; > > > \ > > > + int src_stride = td->src_stride; > > > \ > > > + const int width = td->width; > > > \ > > > + const int height = td->height; > > > \ > > > + const int sc_offset = jobnr * 2 * steps_y; > > > \ > > > + const int sr_offset = jobnr * (MAX_MATRIX_SIZE - 1); > > > \ > > > + const int slice_start = (height * jobnr) / nb_jobs; > > > \ > > > + const int slice_end = (height * (jobnr+1)) / nb_jobs; > > > \ > > > + > > > \ > > > + int32_t res; > > > \ > > > + int x, y, z; > > > \ > > > + uint32_t tmp1, tmp2; > > > \ > > > + > > > \ > > > + if (!amount) { > > > \ > > > + av_image_copy_plane(td->dst + slice_start * dst_stride, > > > dst_stride, \ > > > + td->src + slice_start * src_stride, > > > src_stride, \ > > > + width * s->bps, slice_end - slice_start); > > > \ > > > + return 0; > > > \ > > > + } > > > \ > > > + > > > \ > > > + for (y = 0; y < 2 * steps_y; y++) > > > \ > > > + memset(sc[sc_offset + y], 0, sizeof(sc[y][0]) * (width + 2 * > > > steps_x)); \ > > > + > > > \ > > > + dst_stride = dst_stride / s->bps; > > > \ > > > + src_stride = src_stride / s->bps; > > > \ > > > + /* if this is not the first tile, we start from (slice_start - > > > steps_y) */ \ > > > + /* so we can get smooth result at slice boundary */ > > > \ > > > + if (slice_start > steps_y) { > > > \ > > > + src += (slice_start - steps_y) * src_stride; > > > \ > > > + dst += (slice_start - steps_y) * dst_stride; > > > \ > > > + } > > > \ > > > + > > > \ > > > + for (y = -steps_y + slice_start; y < steps_y + slice_end; y++) { > > > \ > > > + if (y < height) > > > \ > > > + src2 = src; > > > \ > > > + > > > \ > > > + memset(sr + sr_offset, 0, sizeof(sr[0]) * (2 * steps_x - 1)); > > > \ > > > + for (x = -steps_x; x < width + steps_x; x++) { > > > \ > > > + tmp1 = x <= 0 ? src2[0] : x >= width ? src2[width-1] : > > > src2[x]; \ > > > + for (z = 0; z < steps_x * 2; z += 2) { > > > \ > > > + tmp2 = sr[sr_offset + z + 0] + tmp1; sr[sr_offset + z > + > > > 0] = tmp1; \ > > > + tmp1 = sr[sr_offset + z + 1] + tmp2; sr[sr_offset + z > + > > > 1] = tmp2; \ > > > + } > > > \ > > > + for (z = 0; z < steps_y * 2; z += 2) { > > > \ > > > + tmp2 = sc[sc_offset + z + 0][x + steps_x] + tmp1; > > > \ > > > + sc[sc_offset + z + 0][x + steps_x] = tmp1; > > > \ > > > + tmp1 = sc[sc_offset + z + 1][x + steps_x] + tmp2; > > > \ > > > + sc[sc_offset + z + 1][x + steps_x] = tmp2; > > > \ > > > + } > > > \ > > > + if (x >= steps_x && y >= (steps_y + slice_start)) { > > > \ > > > + const uint##nbits##_t *srx = src - steps_y * > src_stride + > > > x - steps_x; \ > > > + uint##nbits##_t *dsx = dst - steps_y * > dst_stride + > > > x - steps_x; \ > > > + > > > \ > > > + res = (int32_t)*srx + ((((int32_t) * srx - > > > \ > > > + (int32_t)((tmp1 + halfscale) >> scalebits)) * > > > amount) >> (8+nbits)); \ > > > + *dsx = av_clip_uint##nbits(res); > > > \ > > > + } > > > \ > > > + } > > > \ > > > + if (y >= 0) { > > > \ > > > + dst += dst_stride; > > > \ > > > + src += src_stride; > > > \ > > > + } > > > \ > > > + } > > > \ > > > + return 0; > > > \ > > > } > > > +DEF_UNSHARP_SLICE_FUNC(unsharp_slice, 16); > > > +DEF_UNSHARP_SLICE_FUNC(unsharp_slice, 8); > > > > > > > Since the only difference is the bit depth of src/dst/srx/dsx, would it > be > > better to use one function only, > > pass the bitdepth into the function and make the decision(uint8_t or > > uint16_t) internally?(than #define the whole funcion) > This is one general way to support more bit depth. > Use macro based funtion(vf_lut3d.c..) or template file(see > vf_phase.c). > > I see, thanks for elaborations.
diff --git a/libavfilter/unsharp.h b/libavfilter/unsharp.h index a60b30f..253e32d 100644 --- a/libavfilter/unsharp.h +++ b/libavfilter/unsharp.h @@ -48,9 +48,12 @@ typedef struct UnsharpContext { UnsharpFilterParam luma; ///< luma parameters (width, height, amount) UnsharpFilterParam chroma; ///< chroma parameters (width, height, amount) int hsub, vsub; + int bitdepth; + int bps; int nb_threads; int opencl; int (* apply_unsharp)(AVFilterContext *ctx, AVFrame *in, AVFrame *out); + int (* unsharp_slice)(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs); } UnsharpContext; #endif /* AVFILTER_UNSHARP_H */ diff --git a/libavfilter/vf_unsharp.c b/libavfilter/vf_unsharp.c index 7b430b6..416bf1c 100644 --- a/libavfilter/vf_unsharp.c +++ b/libavfilter/vf_unsharp.c @@ -57,81 +57,90 @@ typedef struct TheadData { int height; } ThreadData; -static int unsharp_slice(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs) -{ - ThreadData *td = arg; - UnsharpFilterParam *fp = td->fp; - uint32_t **sc = fp->sc; - uint32_t *sr = fp->sr; - const uint8_t *src2 = NULL; //silence a warning - const int amount = fp->amount; - const int steps_x = fp->steps_x; - const int steps_y = fp->steps_y; - const int scalebits = fp->scalebits; - const int32_t halfscale = fp->halfscale; - - uint8_t *dst = td->dst; - const uint8_t *src = td->src; - const int dst_stride = td->dst_stride; - const int src_stride = td->src_stride; - const int width = td->width; - const int height = td->height; - const int sc_offset = jobnr * 2 * steps_y; - const int sr_offset = jobnr * (MAX_MATRIX_SIZE - 1); - const int slice_start = (height * jobnr) / nb_jobs; - const int slice_end = (height * (jobnr+1)) / nb_jobs; - - int32_t res; - int x, y, z; - uint32_t tmp1, tmp2; - - if (!amount) { - av_image_copy_plane(dst + slice_start * dst_stride, dst_stride, - src + slice_start * src_stride, src_stride, - width, slice_end - slice_start); - return 0; - } - - for (y = 0; y < 2 * steps_y; y++) - memset(sc[sc_offset + y], 0, sizeof(sc[y][0]) * (width + 2 * steps_x)); - - // if this is not the first tile, we start from (slice_start - steps_y), - // so we can get smooth result at slice boundary - if (slice_start > steps_y) { - src += (slice_start - steps_y) * src_stride; - dst += (slice_start - steps_y) * dst_stride; - } - - for (y = -steps_y + slice_start; y < steps_y + slice_end; y++) { - if (y < height) - src2 = src; - - memset(sr + sr_offset, 0, sizeof(sr[0]) * (2 * steps_x - 1)); - for (x = -steps_x; x < width + steps_x; x++) { - tmp1 = x <= 0 ? src2[0] : x >= width ? src2[width-1] : src2[x]; - for (z = 0; z < steps_x * 2; z += 2) { - tmp2 = sr[sr_offset + z + 0] + tmp1; sr[sr_offset + z + 0] = tmp1; - tmp1 = sr[sr_offset + z + 1] + tmp2; sr[sr_offset + z + 1] = tmp2; - } - for (z = 0; z < steps_y * 2; z += 2) { - tmp2 = sc[sc_offset + z + 0][x + steps_x] + tmp1; sc[sc_offset + z + 0][x + steps_x] = tmp1; - tmp1 = sc[sc_offset + z + 1][x + steps_x] + tmp2; sc[sc_offset + z + 1][x + steps_x] = tmp2; - } - if (x >= steps_x && y >= (steps_y + slice_start)) { - const uint8_t *srx = src - steps_y * src_stride + x - steps_x; - uint8_t *dsx = dst - steps_y * dst_stride + x - steps_x; - - res = (int32_t)*srx + ((((int32_t) * srx - (int32_t)((tmp1 + halfscale) >> scalebits)) * amount) >> 16); - *dsx = av_clip_uint8(res); - } - } - if (y >= 0) { - dst += dst_stride; - src += src_stride; - } - } - return 0; +#define DEF_UNSHARP_SLICE_FUNC(name, nbits) \ +static int name##_##nbits(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs) \ +{ \ + ThreadData *td = arg; \ + UnsharpFilterParam *fp = td->fp; \ + UnsharpContext *s = ctx->priv; \ + uint32_t **sc = fp->sc; \ + uint32_t *sr = fp->sr; \ + const uint##nbits##_t *src2 = NULL; \ + const int amount = fp->amount; \ + const int steps_x = fp->steps_x; \ + const int steps_y = fp->steps_y; \ + const int scalebits = fp->scalebits; \ + const int32_t halfscale = fp->halfscale; \ + \ + uint##nbits##_t *dst = (uint##nbits##_t*)td->dst; \ + const uint##nbits##_t *src = (const uint##nbits##_t *)td->src; \ + int dst_stride = td->dst_stride; \ + int src_stride = td->src_stride; \ + const int width = td->width; \ + const int height = td->height; \ + const int sc_offset = jobnr * 2 * steps_y; \ + const int sr_offset = jobnr * (MAX_MATRIX_SIZE - 1); \ + const int slice_start = (height * jobnr) / nb_jobs; \ + const int slice_end = (height * (jobnr+1)) / nb_jobs; \ + \ + int32_t res; \ + int x, y, z; \ + uint32_t tmp1, tmp2; \ + \ + if (!amount) { \ + av_image_copy_plane(td->dst + slice_start * dst_stride, dst_stride, \ + td->src + slice_start * src_stride, src_stride, \ + width * s->bps, slice_end - slice_start); \ + return 0; \ + } \ + \ + for (y = 0; y < 2 * steps_y; y++) \ + memset(sc[sc_offset + y], 0, sizeof(sc[y][0]) * (width + 2 * steps_x)); \ + \ + dst_stride = dst_stride / s->bps; \ + src_stride = src_stride / s->bps; \ + /* if this is not the first tile, we start from (slice_start - steps_y) */ \ + /* so we can get smooth result at slice boundary */ \ + if (slice_start > steps_y) { \ + src += (slice_start - steps_y) * src_stride; \ + dst += (slice_start - steps_y) * dst_stride; \ + } \ + \ + for (y = -steps_y + slice_start; y < steps_y + slice_end; y++) { \ + if (y < height) \ + src2 = src; \ + \ + memset(sr + sr_offset, 0, sizeof(sr[0]) * (2 * steps_x - 1)); \ + for (x = -steps_x; x < width + steps_x; x++) { \ + tmp1 = x <= 0 ? src2[0] : x >= width ? src2[width-1] : src2[x]; \ + for (z = 0; z < steps_x * 2; z += 2) { \ + tmp2 = sr[sr_offset + z + 0] + tmp1; sr[sr_offset + z + 0] = tmp1; \ + tmp1 = sr[sr_offset + z + 1] + tmp2; sr[sr_offset + z + 1] = tmp2; \ + } \ + for (z = 0; z < steps_y * 2; z += 2) { \ + tmp2 = sc[sc_offset + z + 0][x + steps_x] + tmp1; \ + sc[sc_offset + z + 0][x + steps_x] = tmp1; \ + tmp1 = sc[sc_offset + z + 1][x + steps_x] + tmp2; \ + sc[sc_offset + z + 1][x + steps_x] = tmp2; \ + } \ + if (x >= steps_x && y >= (steps_y + slice_start)) { \ + const uint##nbits##_t *srx = src - steps_y * src_stride + x - steps_x; \ + uint##nbits##_t *dsx = dst - steps_y * dst_stride + x - steps_x; \ + \ + res = (int32_t)*srx + ((((int32_t) * srx - \ + (int32_t)((tmp1 + halfscale) >> scalebits)) * amount) >> (8+nbits)); \ + *dsx = av_clip_uint##nbits(res); \ + } \ + } \ + if (y >= 0) { \ + dst += dst_stride; \ + src += src_stride; \ + } \ + } \ + return 0; \ } +DEF_UNSHARP_SLICE_FUNC(unsharp_slice, 16); +DEF_UNSHARP_SLICE_FUNC(unsharp_slice, 8); static int apply_unsharp_c(AVFilterContext *ctx, AVFrame *in, AVFrame *out) { @@ -155,7 +164,7 @@ static int apply_unsharp_c(AVFilterContext *ctx, AVFrame *in, AVFrame *out) td.height = plane_h[i]; td.dst_stride = out->linesize[i]; td.src_stride = in->linesize[i]; - ctx->internal->execute(ctx, unsharp_slice, &td, NULL, FFMIN(plane_h[i], s->nb_threads)); + ctx->internal->execute(ctx, s->unsharp_slice, &td, NULL, FFMIN(plane_h[i], s->nb_threads)); } return 0; } @@ -238,6 +247,9 @@ static int config_input(AVFilterLink *inlink) s->hsub = desc->log2_chroma_w; s->vsub = desc->log2_chroma_h; + s->bitdepth = desc->comp[0].depth; + s->bps = s->bitdepth > 8 ? 2 : 1; + s->unsharp_slice = s->bitdepth > 8 ? unsharp_slice_16 : unsharp_slice_8; // ensure (height / nb_threads) > 4 * steps_y, // so that we don't have too much overlap between two threads