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[FFmpeg-devel,1/3] avfilter/vf_unsharp: add 10bit support

Message ID 1603967178-3765-1-git-send-email-lance.lmwang@gmail.com
State Superseded
Headers show
Series [FFmpeg-devel,1/3] avfilter/vf_unsharp: add 10bit support | expand

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Commit Message

Lance Wang Oct. 29, 2020, 10:26 a.m. UTC
From: Limin Wang <lance.lmwang@gmail.com>

Signed-off-by: Limin Wang <lance.lmwang@gmail.com>
---
 libavfilter/unsharp.h    |   3 +
 libavfilter/vf_unsharp.c | 162 +++++++++++++++++++++++++----------------------
 2 files changed, 90 insertions(+), 75 deletions(-)

Comments

Linjie Fu Oct. 29, 2020, 1:09 p.m. UTC | #1
On Thu, Oct 29, 2020 at 7:16 PM <lance.lmwang@gmail.com> wrote:

> From: Limin Wang <lance.lmwang@gmail.com>
>
> Signed-off-by: Limin Wang <lance.lmwang@gmail.com>
> ---
>  libavfilter/unsharp.h    |   3 +
>  libavfilter/vf_unsharp.c | 162
> +++++++++++++++++++++++++----------------------
>  2 files changed, 90 insertions(+), 75 deletions(-)
>
> diff --git a/libavfilter/unsharp.h b/libavfilter/unsharp.h
> index a60b30f..253e32d 100644
> --- a/libavfilter/unsharp.h
> +++ b/libavfilter/unsharp.h
> @@ -48,9 +48,12 @@ typedef struct UnsharpContext {
>      UnsharpFilterParam luma;   ///< luma parameters (width, height,
> amount)
>      UnsharpFilterParam chroma; ///< chroma parameters (width, height,
> amount)
>      int hsub, vsub;
> +    int bitdepth;
> +    int bps;
>      int nb_threads;
>      int opencl;
>      int (* apply_unsharp)(AVFilterContext *ctx, AVFrame *in, AVFrame
> *out);
> +    int (* unsharp_slice)(AVFilterContext *ctx, void *arg, int jobnr, int
> nb_jobs);
>

Just curious:
Any special reason for the function moving?


>  } UnsharpContext;


>  #endif /* AVFILTER_UNSHARP_H */
> diff --git a/libavfilter/vf_unsharp.c b/libavfilter/vf_unsharp.c
> index 7b430b6..416bf1c 100644
> --- a/libavfilter/vf_unsharp.c
> +++ b/libavfilter/vf_unsharp.c
> @@ -57,81 +57,90 @@ typedef struct TheadData {
>      int height;
>  } ThreadData;
>
> -static int unsharp_slice(AVFilterContext *ctx, void *arg, int jobnr, int
> nb_jobs)
> -{
> -    ThreadData *td = arg;
> -    UnsharpFilterParam *fp = td->fp;
> -    uint32_t **sc = fp->sc;
> -    uint32_t *sr = fp->sr;
> -    const uint8_t *src2 = NULL;  //silence a warning
> -    const int amount = fp->amount;
> -    const int steps_x = fp->steps_x;
> -    const int steps_y = fp->steps_y;
> -    const int scalebits = fp->scalebits;
> -    const int32_t halfscale = fp->halfscale;
> -
> -    uint8_t *dst = td->dst;
> -    const uint8_t *src = td->src;
> -    const int dst_stride = td->dst_stride;
> -    const int src_stride = td->src_stride;
> -    const int width = td->width;
> -    const int height = td->height;
> -    const int sc_offset = jobnr * 2 * steps_y;
> -    const int sr_offset = jobnr * (MAX_MATRIX_SIZE - 1);
> -    const int slice_start = (height * jobnr) / nb_jobs;
> -    const int slice_end = (height * (jobnr+1)) / nb_jobs;
> -
> -    int32_t res;
> -    int x, y, z;
> -    uint32_t tmp1, tmp2;
> -
> -    if (!amount) {
> -        av_image_copy_plane(dst + slice_start * dst_stride, dst_stride,
> -                            src + slice_start * src_stride, src_stride,
> -                            width, slice_end - slice_start);
> -        return 0;
> -    }
> -
> -    for (y = 0; y < 2 * steps_y; y++)
> -        memset(sc[sc_offset + y], 0, sizeof(sc[y][0]) * (width + 2 *
> steps_x));
> -
> -    // if this is not the first tile, we start from (slice_start -
> steps_y),
> -    // so we can get smooth result at slice boundary
> -    if (slice_start > steps_y) {
> -        src += (slice_start - steps_y) * src_stride;
> -        dst += (slice_start - steps_y) * dst_stride;
> -    }
> -
> -    for (y = -steps_y + slice_start; y < steps_y + slice_end; y++) {
> -        if (y < height)
> -            src2 = src;
> -
> -        memset(sr + sr_offset, 0, sizeof(sr[0]) * (2 * steps_x - 1));
> -        for (x = -steps_x; x < width + steps_x; x++) {
> -            tmp1 = x <= 0 ? src2[0] : x >= width ? src2[width-1] :
> src2[x];
> -            for (z = 0; z < steps_x * 2; z += 2) {
> -                tmp2 = sr[sr_offset + z + 0] + tmp1; sr[sr_offset + z +
> 0] = tmp1;
> -                tmp1 = sr[sr_offset + z + 1] + tmp2; sr[sr_offset + z +
> 1] = tmp2;
> -            }
> -            for (z = 0; z < steps_y * 2; z += 2) {
> -                tmp2 = sc[sc_offset + z + 0][x + steps_x] + tmp1;
> sc[sc_offset + z + 0][x + steps_x] = tmp1;
> -                tmp1 = sc[sc_offset + z + 1][x + steps_x] + tmp2;
> sc[sc_offset + z + 1][x + steps_x] = tmp2;
> -            }
> -            if (x >= steps_x && y >= (steps_y + slice_start)) {
> -                const uint8_t *srx = src - steps_y * src_stride + x -
> steps_x;
> -                uint8_t *dsx       = dst - steps_y * dst_stride + x -
> steps_x;
> -
> -                res = (int32_t)*srx + ((((int32_t) * srx -
> (int32_t)((tmp1 + halfscale) >> scalebits)) * amount) >> 16);
> -                *dsx = av_clip_uint8(res);
> -            }
> -        }
> -        if (y >= 0) {
> -            dst += dst_stride;
> -            src += src_stride;
> -        }
> -    }
> -    return 0;
> +#define DEF_UNSHARP_SLICE_FUNC(name, nbits)
>                              \
> +static int name##_##nbits(AVFilterContext *ctx, void *arg, int jobnr, int
> nb_jobs)                    \
> +{
>                              \
> +    ThreadData *td = arg;
>                              \
> +    UnsharpFilterParam *fp = td->fp;
>                             \
> +    UnsharpContext *s = ctx->priv;
>                             \
> +    uint32_t **sc = fp->sc;
>                              \
> +    uint32_t *sr = fp->sr;
>                             \
> +    const uint##nbits##_t *src2 = NULL;
>                              \
> +    const int amount = fp->amount;
>                             \
> +    const int steps_x = fp->steps_x;
>                             \
> +    const int steps_y = fp->steps_y;
>                             \
> +    const int scalebits = fp->scalebits;
>                             \
> +    const int32_t halfscale = fp->halfscale;
>                             \
> +
>                             \
> +    uint##nbits##_t *dst = (uint##nbits##_t*)td->dst;
>                              \
> +    const uint##nbits##_t *src = (const uint##nbits##_t *)td->src;
>                             \
> +    int dst_stride = td->dst_stride;
>                             \
> +    int src_stride = td->src_stride;
>                             \
> +    const int width = td->width;
>                             \
> +    const int height = td->height;
>                             \
> +    const int sc_offset = jobnr * 2 * steps_y;
>                             \
> +    const int sr_offset = jobnr * (MAX_MATRIX_SIZE - 1);
>                             \
> +    const int slice_start = (height * jobnr) / nb_jobs;
>                              \
> +    const int slice_end = (height * (jobnr+1)) / nb_jobs;
>                              \
> +
>                             \
> +    int32_t res;
>                             \
> +    int x, y, z;
>                             \
> +    uint32_t tmp1, tmp2;
>                             \
> +
>                             \
> +    if (!amount) {
>                             \
> +        av_image_copy_plane(td->dst + slice_start * dst_stride,
> dst_stride,                           \
> +                            td->src + slice_start * src_stride,
> src_stride,                           \
> +                            width * s->bps, slice_end - slice_start);
>                              \
> +        return 0;
>                              \
> +    }
>                              \
> +
>                             \
> +    for (y = 0; y < 2 * steps_y; y++)
>                              \
> +        memset(sc[sc_offset + y], 0, sizeof(sc[y][0]) * (width + 2 *
> steps_x));                       \
> +
>                             \
> +    dst_stride = dst_stride / s->bps;
>                              \
> +    src_stride = src_stride / s->bps;
>                              \
> +    /* if this is not the first tile, we start from (slice_start -
> steps_y) */                        \
> +    /* so we can get smooth result at slice boundary */
>                              \
> +    if (slice_start > steps_y) {
>                             \
> +        src += (slice_start - steps_y) * src_stride;
>                             \
> +        dst += (slice_start - steps_y) * dst_stride;
>                             \
> +    }
>                              \
> +
>                             \
> +    for (y = -steps_y + slice_start; y < steps_y + slice_end; y++) {
>                             \
> +        if (y < height)
>                              \
> +            src2 = src;
>                              \
> +
>                             \
> +        memset(sr + sr_offset, 0, sizeof(sr[0]) * (2 * steps_x - 1));
>                              \
> +        for (x = -steps_x; x < width + steps_x; x++) {
>                             \
> +            tmp1 = x <= 0 ? src2[0] : x >= width ? src2[width-1] :
> src2[x];                           \
> +            for (z = 0; z < steps_x * 2; z += 2) {
>                             \
> +                tmp2 = sr[sr_offset + z + 0] + tmp1; sr[sr_offset + z +
> 0] = tmp1;                    \
> +                tmp1 = sr[sr_offset + z + 1] + tmp2; sr[sr_offset + z +
> 1] = tmp2;                    \
> +            }
>                              \
> +            for (z = 0; z < steps_y * 2; z += 2) {
>                             \
> +                tmp2 = sc[sc_offset + z + 0][x + steps_x] + tmp1;
>                              \
> +                sc[sc_offset + z + 0][x + steps_x] = tmp1;
>                             \
> +                tmp1 = sc[sc_offset + z + 1][x + steps_x] + tmp2;
>                              \
> +                sc[sc_offset + z + 1][x + steps_x] = tmp2;
>                             \
> +            }
>                              \
> +            if (x >= steps_x && y >= (steps_y + slice_start)) {
>                              \
> +                const uint##nbits##_t *srx = src - steps_y * src_stride +
> x - steps_x;                \
> +                uint##nbits##_t *dsx       = dst - steps_y * dst_stride +
> x - steps_x;                \
> +
>                             \
> +                res = (int32_t)*srx + ((((int32_t) * srx -
>                             \
> +                      (int32_t)((tmp1 + halfscale) >> scalebits)) *
> amount) >> (8+nbits));            \
> +                *dsx = av_clip_uint##nbits(res);
>                             \
> +            }
>                              \
> +        }
>                              \
> +        if (y >= 0) {
>                              \
> +            dst += dst_stride;
>                             \
> +            src += src_stride;
>                             \
> +        }
>                              \
> +    }
>                              \
> +    return 0;
>                              \
>  }
> +DEF_UNSHARP_SLICE_FUNC(unsharp_slice, 16);
> +DEF_UNSHARP_SLICE_FUNC(unsharp_slice, 8);
>

Since the only difference is the bit depth of src/dst/srx/dsx, would it be
better to  use one function only,
pass the bitdepth into the function and make the decision(uint8_t or
uint16_t) internally?(than #define the whole funcion)

- Linjie
Lance Wang Oct. 30, 2020, 1:18 a.m. UTC | #2
On Thu, Oct 29, 2020 at 09:09:00PM +0800, Linjie Fu wrote:
> On Thu, Oct 29, 2020 at 7:16 PM <lance.lmwang@gmail.com> wrote:
> 
> > From: Limin Wang <lance.lmwang@gmail.com>
> >
> > Signed-off-by: Limin Wang <lance.lmwang@gmail.com>
> > ---
> >  libavfilter/unsharp.h    |   3 +
> >  libavfilter/vf_unsharp.c | 162
> > +++++++++++++++++++++++++----------------------
> >  2 files changed, 90 insertions(+), 75 deletions(-)
> >
> > diff --git a/libavfilter/unsharp.h b/libavfilter/unsharp.h
> > index a60b30f..253e32d 100644
> > --- a/libavfilter/unsharp.h
> > +++ b/libavfilter/unsharp.h
> > @@ -48,9 +48,12 @@ typedef struct UnsharpContext {
> >      UnsharpFilterParam luma;   ///< luma parameters (width, height,
> > amount)
> >      UnsharpFilterParam chroma; ///< chroma parameters (width, height,
> > amount)
> >      int hsub, vsub;
> > +    int bitdepth;
> > +    int bps;
> >      int nb_threads;
> >      int opencl;
> >      int (* apply_unsharp)(AVFilterContext *ctx, AVFrame *in, AVFrame
> > *out);
> > +    int (* unsharp_slice)(AVFilterContext *ctx, void *arg, int jobnr, int
> > nb_jobs);
> >
> 
> Just curious:
> Any special reason for the function moving?

Sorry, I'm not clear about your question.

> 
> 
> >  } UnsharpContext;
> 
> 
> >  #endif /* AVFILTER_UNSHARP_H */
> > diff --git a/libavfilter/vf_unsharp.c b/libavfilter/vf_unsharp.c
> > index 7b430b6..416bf1c 100644
> > --- a/libavfilter/vf_unsharp.c
> > +++ b/libavfilter/vf_unsharp.c
> > @@ -57,81 +57,90 @@ typedef struct TheadData {
> >      int height;
> >  } ThreadData;
> >
> > -static int unsharp_slice(AVFilterContext *ctx, void *arg, int jobnr, int
> > nb_jobs)
> > -{
> > -    ThreadData *td = arg;
> > -    UnsharpFilterParam *fp = td->fp;
> > -    uint32_t **sc = fp->sc;
> > -    uint32_t *sr = fp->sr;
> > -    const uint8_t *src2 = NULL;  //silence a warning
> > -    const int amount = fp->amount;
> > -    const int steps_x = fp->steps_x;
> > -    const int steps_y = fp->steps_y;
> > -    const int scalebits = fp->scalebits;
> > -    const int32_t halfscale = fp->halfscale;
> > -
> > -    uint8_t *dst = td->dst;
> > -    const uint8_t *src = td->src;
> > -    const int dst_stride = td->dst_stride;
> > -    const int src_stride = td->src_stride;
> > -    const int width = td->width;
> > -    const int height = td->height;
> > -    const int sc_offset = jobnr * 2 * steps_y;
> > -    const int sr_offset = jobnr * (MAX_MATRIX_SIZE - 1);
> > -    const int slice_start = (height * jobnr) / nb_jobs;
> > -    const int slice_end = (height * (jobnr+1)) / nb_jobs;
> > -
> > -    int32_t res;
> > -    int x, y, z;
> > -    uint32_t tmp1, tmp2;
> > -
> > -    if (!amount) {
> > -        av_image_copy_plane(dst + slice_start * dst_stride, dst_stride,
> > -                            src + slice_start * src_stride, src_stride,
> > -                            width, slice_end - slice_start);
> > -        return 0;
> > -    }
> > -
> > -    for (y = 0; y < 2 * steps_y; y++)
> > -        memset(sc[sc_offset + y], 0, sizeof(sc[y][0]) * (width + 2 *
> > steps_x));
> > -
> > -    // if this is not the first tile, we start from (slice_start -
> > steps_y),
> > -    // so we can get smooth result at slice boundary
> > -    if (slice_start > steps_y) {
> > -        src += (slice_start - steps_y) * src_stride;
> > -        dst += (slice_start - steps_y) * dst_stride;
> > -    }
> > -
> > -    for (y = -steps_y + slice_start; y < steps_y + slice_end; y++) {
> > -        if (y < height)
> > -            src2 = src;
> > -
> > -        memset(sr + sr_offset, 0, sizeof(sr[0]) * (2 * steps_x - 1));
> > -        for (x = -steps_x; x < width + steps_x; x++) {
> > -            tmp1 = x <= 0 ? src2[0] : x >= width ? src2[width-1] :
> > src2[x];
> > -            for (z = 0; z < steps_x * 2; z += 2) {
> > -                tmp2 = sr[sr_offset + z + 0] + tmp1; sr[sr_offset + z +
> > 0] = tmp1;
> > -                tmp1 = sr[sr_offset + z + 1] + tmp2; sr[sr_offset + z +
> > 1] = tmp2;
> > -            }
> > -            for (z = 0; z < steps_y * 2; z += 2) {
> > -                tmp2 = sc[sc_offset + z + 0][x + steps_x] + tmp1;
> > sc[sc_offset + z + 0][x + steps_x] = tmp1;
> > -                tmp1 = sc[sc_offset + z + 1][x + steps_x] + tmp2;
> > sc[sc_offset + z + 1][x + steps_x] = tmp2;
> > -            }
> > -            if (x >= steps_x && y >= (steps_y + slice_start)) {
> > -                const uint8_t *srx = src - steps_y * src_stride + x -
> > steps_x;
> > -                uint8_t *dsx       = dst - steps_y * dst_stride + x -
> > steps_x;
> > -
> > -                res = (int32_t)*srx + ((((int32_t) * srx -
> > (int32_t)((tmp1 + halfscale) >> scalebits)) * amount) >> 16);
> > -                *dsx = av_clip_uint8(res);
> > -            }
> > -        }
> > -        if (y >= 0) {
> > -            dst += dst_stride;
> > -            src += src_stride;
> > -        }
> > -    }
> > -    return 0;
> > +#define DEF_UNSHARP_SLICE_FUNC(name, nbits)
> >                              \
> > +static int name##_##nbits(AVFilterContext *ctx, void *arg, int jobnr, int
> > nb_jobs)                    \
> > +{
> >                              \
> > +    ThreadData *td = arg;
> >                              \
> > +    UnsharpFilterParam *fp = td->fp;
> >                             \
> > +    UnsharpContext *s = ctx->priv;
> >                             \
> > +    uint32_t **sc = fp->sc;
> >                              \
> > +    uint32_t *sr = fp->sr;
> >                             \
> > +    const uint##nbits##_t *src2 = NULL;
> >                              \
> > +    const int amount = fp->amount;
> >                             \
> > +    const int steps_x = fp->steps_x;
> >                             \
> > +    const int steps_y = fp->steps_y;
> >                             \
> > +    const int scalebits = fp->scalebits;
> >                             \
> > +    const int32_t halfscale = fp->halfscale;
> >                             \
> > +
> >                             \
> > +    uint##nbits##_t *dst = (uint##nbits##_t*)td->dst;
> >                              \
> > +    const uint##nbits##_t *src = (const uint##nbits##_t *)td->src;
> >                             \
> > +    int dst_stride = td->dst_stride;
> >                             \
> > +    int src_stride = td->src_stride;
> >                             \
> > +    const int width = td->width;
> >                             \
> > +    const int height = td->height;
> >                             \
> > +    const int sc_offset = jobnr * 2 * steps_y;
> >                             \
> > +    const int sr_offset = jobnr * (MAX_MATRIX_SIZE - 1);
> >                             \
> > +    const int slice_start = (height * jobnr) / nb_jobs;
> >                              \
> > +    const int slice_end = (height * (jobnr+1)) / nb_jobs;
> >                              \
> > +
> >                             \
> > +    int32_t res;
> >                             \
> > +    int x, y, z;
> >                             \
> > +    uint32_t tmp1, tmp2;
> >                             \
> > +
> >                             \
> > +    if (!amount) {
> >                             \
> > +        av_image_copy_plane(td->dst + slice_start * dst_stride,
> > dst_stride,                           \
> > +                            td->src + slice_start * src_stride,
> > src_stride,                           \
> > +                            width * s->bps, slice_end - slice_start);
> >                              \
> > +        return 0;
> >                              \
> > +    }
> >                              \
> > +
> >                             \
> > +    for (y = 0; y < 2 * steps_y; y++)
> >                              \
> > +        memset(sc[sc_offset + y], 0, sizeof(sc[y][0]) * (width + 2 *
> > steps_x));                       \
> > +
> >                             \
> > +    dst_stride = dst_stride / s->bps;
> >                              \
> > +    src_stride = src_stride / s->bps;
> >                              \
> > +    /* if this is not the first tile, we start from (slice_start -
> > steps_y) */                        \
> > +    /* so we can get smooth result at slice boundary */
> >                              \
> > +    if (slice_start > steps_y) {
> >                             \
> > +        src += (slice_start - steps_y) * src_stride;
> >                             \
> > +        dst += (slice_start - steps_y) * dst_stride;
> >                             \
> > +    }
> >                              \
> > +
> >                             \
> > +    for (y = -steps_y + slice_start; y < steps_y + slice_end; y++) {
> >                             \
> > +        if (y < height)
> >                              \
> > +            src2 = src;
> >                              \
> > +
> >                             \
> > +        memset(sr + sr_offset, 0, sizeof(sr[0]) * (2 * steps_x - 1));
> >                              \
> > +        for (x = -steps_x; x < width + steps_x; x++) {
> >                             \
> > +            tmp1 = x <= 0 ? src2[0] : x >= width ? src2[width-1] :
> > src2[x];                           \
> > +            for (z = 0; z < steps_x * 2; z += 2) {
> >                             \
> > +                tmp2 = sr[sr_offset + z + 0] + tmp1; sr[sr_offset + z +
> > 0] = tmp1;                    \
> > +                tmp1 = sr[sr_offset + z + 1] + tmp2; sr[sr_offset + z +
> > 1] = tmp2;                    \
> > +            }
> >                              \
> > +            for (z = 0; z < steps_y * 2; z += 2) {
> >                             \
> > +                tmp2 = sc[sc_offset + z + 0][x + steps_x] + tmp1;
> >                              \
> > +                sc[sc_offset + z + 0][x + steps_x] = tmp1;
> >                             \
> > +                tmp1 = sc[sc_offset + z + 1][x + steps_x] + tmp2;
> >                              \
> > +                sc[sc_offset + z + 1][x + steps_x] = tmp2;
> >                             \
> > +            }
> >                              \
> > +            if (x >= steps_x && y >= (steps_y + slice_start)) {
> >                              \
> > +                const uint##nbits##_t *srx = src - steps_y * src_stride +
> > x - steps_x;                \
> > +                uint##nbits##_t *dsx       = dst - steps_y * dst_stride +
> > x - steps_x;                \
> > +
> >                             \
> > +                res = (int32_t)*srx + ((((int32_t) * srx -
> >                             \
> > +                      (int32_t)((tmp1 + halfscale) >> scalebits)) *
> > amount) >> (8+nbits));            \
> > +                *dsx = av_clip_uint##nbits(res);
> >                             \
> > +            }
> >                              \
> > +        }
> >                              \
> > +        if (y >= 0) {
> >                              \
> > +            dst += dst_stride;
> >                             \
> > +            src += src_stride;
> >                             \
> > +        }
> >                              \
> > +    }
> >                              \
> > +    return 0;
> >                              \
> >  }
> > +DEF_UNSHARP_SLICE_FUNC(unsharp_slice, 16);
> > +DEF_UNSHARP_SLICE_FUNC(unsharp_slice, 8);
> >
> 
> Since the only difference is the bit depth of src/dst/srx/dsx, would it be
> better to  use one function only,
> pass the bitdepth into the function and make the decision(uint8_t or
> uint16_t) internally?(than #define the whole funcion)
This is one general way to support more bit depth. 
Use macro based funtion(vf_lut3d.c..) or template file(see
vf_phase.c). 

So if you have better way for suggestion, please give
one example in the codebase. I'll study it.

> 
> - Linjie
Linjie Fu Oct. 30, 2020, 3:38 a.m. UTC | #3
On Fri, Oct 30, 2020 at 9:18 AM <lance.lmwang@gmail.com> wrote:

> On Thu, Oct 29, 2020 at 09:09:00PM +0800, Linjie Fu wrote:
> > On Thu, Oct 29, 2020 at 7:16 PM <lance.lmwang@gmail.com> wrote:
> >
> > > From: Limin Wang <lance.lmwang@gmail.com>
> > >
> > > Signed-off-by: Limin Wang <lance.lmwang@gmail.com>
> > > ---
> > >  libavfilter/unsharp.h    |   3 +
> > >  libavfilter/vf_unsharp.c | 162
> > > +++++++++++++++++++++++++----------------------
> > >  2 files changed, 90 insertions(+), 75 deletions(-)
> > >
> > > diff --git a/libavfilter/unsharp.h b/libavfilter/unsharp.h
> > > index a60b30f..253e32d 100644
> > > --- a/libavfilter/unsharp.h
> > > +++ b/libavfilter/unsharp.h
> > > @@ -48,9 +48,12 @@ typedef struct UnsharpContext {
> > >      UnsharpFilterParam luma;   ///< luma parameters (width, height,
> > > amount)
> > >      UnsharpFilterParam chroma; ///< chroma parameters (width, height,
> > > amount)
> > >      int hsub, vsub;
> > > +    int bitdepth;
> > > +    int bps;
> > >      int nb_threads;
> > >      int opencl;
> > >      int (* apply_unsharp)(AVFilterContext *ctx, AVFrame *in, AVFrame
> > > *out);
> > > +    int (* unsharp_slice)(AVFilterContext *ctx, void *arg, int jobnr,
> int
> > > nb_jobs);
> > >
> >
> > Just curious:
> > Any special reason for the function moving?
>
> Sorry, I'm not clear about your question.

>
> >
> > >  } UnsharpContext;
> >
> >
> > >  #endif /* AVFILTER_UNSHARP_H */
> > > diff --git a/libavfilter/vf_unsharp.c b/libavfilter/vf_unsharp.c
> > > index 7b430b6..416bf1c 100644
> > > --- a/libavfilter/vf_unsharp.c
> > > +++ b/libavfilter/vf_unsharp.c
> > > @@ -57,81 +57,90 @@ typedef struct TheadData {
> > >      int height;
> > >  } ThreadData;
> > >
> > > -static int unsharp_slice(AVFilterContext *ctx, void *arg, int jobnr,
> int
> > > nb_jobs)
> > > -{
> > > -    ThreadData *td = arg;
> > > -    UnsharpFilterParam *fp = td->fp;
> > > -    uint32_t **sc = fp->sc;
> > > -    uint32_t *sr = fp->sr;
> > > -    const uint8_t *src2 = NULL;  //silence a warning
> > > -    const int amount = fp->amount;
> > > -    const int steps_x = fp->steps_x;
> > > -    const int steps_y = fp->steps_y;
> > > -    const int scalebits = fp->scalebits;
> > > -    const int32_t halfscale = fp->halfscale;
> > > -
> > > -    uint8_t *dst = td->dst;
> > > -    const uint8_t *src = td->src;
> > > -    const int dst_stride = td->dst_stride;
> > > -    const int src_stride = td->src_stride;
> > > -    const int width = td->width;
> > > -    const int height = td->height;
> > > -    const int sc_offset = jobnr * 2 * steps_y;
> > > -    const int sr_offset = jobnr * (MAX_MATRIX_SIZE - 1);
> > > -    const int slice_start = (height * jobnr) / nb_jobs;
> > > -    const int slice_end = (height * (jobnr+1)) / nb_jobs;
> > > -
> > > -    int32_t res;
> > > -    int x, y, z;
> > > -    uint32_t tmp1, tmp2;
> > > -
> > > -    if (!amount) {
> > > -        av_image_copy_plane(dst + slice_start * dst_stride,
> dst_stride,
> > > -                            src + slice_start * src_stride,
> src_stride,
> > > -                            width, slice_end - slice_start);
> > > -        return 0;
> > > -    }
> > > -
> > > -    for (y = 0; y < 2 * steps_y; y++)
> > > -        memset(sc[sc_offset + y], 0, sizeof(sc[y][0]) * (width + 2 *
> > > steps_x));
> > > -
> > > -    // if this is not the first tile, we start from (slice_start -
> > > steps_y),
> > > -    // so we can get smooth result at slice boundary
> > > -    if (slice_start > steps_y) {
> > > -        src += (slice_start - steps_y) * src_stride;
> > > -        dst += (slice_start - steps_y) * dst_stride;
> > > -    }
> > > -
> > > -    for (y = -steps_y + slice_start; y < steps_y + slice_end; y++) {
> > > -        if (y < height)
> > > -            src2 = src;
> > > -
> > > -        memset(sr + sr_offset, 0, sizeof(sr[0]) * (2 * steps_x - 1));
> > > -        for (x = -steps_x; x < width + steps_x; x++) {
> > > -            tmp1 = x <= 0 ? src2[0] : x >= width ? src2[width-1] :
> > > src2[x];
> > > -            for (z = 0; z < steps_x * 2; z += 2) {
> > > -                tmp2 = sr[sr_offset + z + 0] + tmp1; sr[sr_offset + z
> +
> > > 0] = tmp1;
> > > -                tmp1 = sr[sr_offset + z + 1] + tmp2; sr[sr_offset + z
> +
> > > 1] = tmp2;
> > > -            }
> > > -            for (z = 0; z < steps_y * 2; z += 2) {
> > > -                tmp2 = sc[sc_offset + z + 0][x + steps_x] + tmp1;
> > > sc[sc_offset + z + 0][x + steps_x] = tmp1;
> > > -                tmp1 = sc[sc_offset + z + 1][x + steps_x] + tmp2;
> > > sc[sc_offset + z + 1][x + steps_x] = tmp2;
> > > -            }
> > > -            if (x >= steps_x && y >= (steps_y + slice_start)) {
> > > -                const uint8_t *srx = src - steps_y * src_stride + x -
> > > steps_x;
> > > -                uint8_t *dsx       = dst - steps_y * dst_stride + x -
> > > steps_x;
> > > -
> > > -                res = (int32_t)*srx + ((((int32_t) * srx -
> > > (int32_t)((tmp1 + halfscale) >> scalebits)) * amount) >> 16);
> > > -                *dsx = av_clip_uint8(res);
> > > -            }
> > > -        }
> > > -        if (y >= 0) {
> > > -            dst += dst_stride;
> > > -            src += src_stride;
> > > -        }
> > > -    }
> > > -    return 0;
> > > +#define DEF_UNSHARP_SLICE_FUNC(name, nbits)
> > >                              \
> > > +static int name##_##nbits(AVFilterContext *ctx, void *arg, int jobnr,
> int
> > > nb_jobs)                    \
> > > +{
> > >                              \
> > > +    ThreadData *td = arg;
> > >                              \
> > > +    UnsharpFilterParam *fp = td->fp;
> > >                             \
> > > +    UnsharpContext *s = ctx->priv;
> > >                             \
> > > +    uint32_t **sc = fp->sc;
> > >                              \
> > > +    uint32_t *sr = fp->sr;
> > >                             \
> > > +    const uint##nbits##_t *src2 = NULL;
> > >                              \
> > > +    const int amount = fp->amount;
> > >                             \
> > > +    const int steps_x = fp->steps_x;
> > >                             \
> > > +    const int steps_y = fp->steps_y;
> > >                             \
> > > +    const int scalebits = fp->scalebits;
> > >                             \
> > > +    const int32_t halfscale = fp->halfscale;
> > >                             \
> > > +
> > >                             \
> > > +    uint##nbits##_t *dst = (uint##nbits##_t*)td->dst;
> > >                              \
> > > +    const uint##nbits##_t *src = (const uint##nbits##_t *)td->src;
> > >                             \
> > > +    int dst_stride = td->dst_stride;
> > >                             \
> > > +    int src_stride = td->src_stride;
> > >                             \
> > > +    const int width = td->width;
> > >                             \
> > > +    const int height = td->height;
> > >                             \
> > > +    const int sc_offset = jobnr * 2 * steps_y;
> > >                             \
> > > +    const int sr_offset = jobnr * (MAX_MATRIX_SIZE - 1);
> > >                             \
> > > +    const int slice_start = (height * jobnr) / nb_jobs;
> > >                              \
> > > +    const int slice_end = (height * (jobnr+1)) / nb_jobs;
> > >                              \
> > > +
> > >                             \
> > > +    int32_t res;
> > >                             \
> > > +    int x, y, z;
> > >                             \
> > > +    uint32_t tmp1, tmp2;
> > >                             \
> > > +
> > >                             \
> > > +    if (!amount) {
> > >                             \
> > > +        av_image_copy_plane(td->dst + slice_start * dst_stride,
> > > dst_stride,                           \
> > > +                            td->src + slice_start * src_stride,
> > > src_stride,                           \
> > > +                            width * s->bps, slice_end - slice_start);
> > >                              \
> > > +        return 0;
> > >                              \
> > > +    }
> > >                              \
> > > +
> > >                             \
> > > +    for (y = 0; y < 2 * steps_y; y++)
> > >                              \
> > > +        memset(sc[sc_offset + y], 0, sizeof(sc[y][0]) * (width + 2 *
> > > steps_x));                       \
> > > +
> > >                             \
> > > +    dst_stride = dst_stride / s->bps;
> > >                              \
> > > +    src_stride = src_stride / s->bps;
> > >                              \
> > > +    /* if this is not the first tile, we start from (slice_start -
> > > steps_y) */                        \
> > > +    /* so we can get smooth result at slice boundary */
> > >                              \
> > > +    if (slice_start > steps_y) {
> > >                             \
> > > +        src += (slice_start - steps_y) * src_stride;
> > >                             \
> > > +        dst += (slice_start - steps_y) * dst_stride;
> > >                             \
> > > +    }
> > >                              \
> > > +
> > >                             \
> > > +    for (y = -steps_y + slice_start; y < steps_y + slice_end; y++) {
> > >                             \
> > > +        if (y < height)
> > >                              \
> > > +            src2 = src;
> > >                              \
> > > +
> > >                             \
> > > +        memset(sr + sr_offset, 0, sizeof(sr[0]) * (2 * steps_x - 1));
> > >                              \
> > > +        for (x = -steps_x; x < width + steps_x; x++) {
> > >                             \
> > > +            tmp1 = x <= 0 ? src2[0] : x >= width ? src2[width-1] :
> > > src2[x];                           \
> > > +            for (z = 0; z < steps_x * 2; z += 2) {
> > >                             \
> > > +                tmp2 = sr[sr_offset + z + 0] + tmp1; sr[sr_offset + z
> +
> > > 0] = tmp1;                    \
> > > +                tmp1 = sr[sr_offset + z + 1] + tmp2; sr[sr_offset + z
> +
> > > 1] = tmp2;                    \
> > > +            }
> > >                              \
> > > +            for (z = 0; z < steps_y * 2; z += 2) {
> > >                             \
> > > +                tmp2 = sc[sc_offset + z + 0][x + steps_x] + tmp1;
> > >                              \
> > > +                sc[sc_offset + z + 0][x + steps_x] = tmp1;
> > >                             \
> > > +                tmp1 = sc[sc_offset + z + 1][x + steps_x] + tmp2;
> > >                              \
> > > +                sc[sc_offset + z + 1][x + steps_x] = tmp2;
> > >                             \
> > > +            }
> > >                              \
> > > +            if (x >= steps_x && y >= (steps_y + slice_start)) {
> > >                              \
> > > +                const uint##nbits##_t *srx = src - steps_y *
> src_stride +
> > > x - steps_x;                \
> > > +                uint##nbits##_t *dsx       = dst - steps_y *
> dst_stride +
> > > x - steps_x;                \
> > > +
> > >                             \
> > > +                res = (int32_t)*srx + ((((int32_t) * srx -
> > >                             \
> > > +                      (int32_t)((tmp1 + halfscale) >> scalebits)) *
> > > amount) >> (8+nbits));            \
> > > +                *dsx = av_clip_uint##nbits(res);
> > >                             \
> > > +            }
> > >                              \
> > > +        }
> > >                              \
> > > +        if (y >= 0) {
> > >                              \
> > > +            dst += dst_stride;
> > >                             \
> > > +            src += src_stride;
> > >                             \
> > > +        }
> > >                              \
> > > +    }
> > >                              \
> > > +    return 0;
> > >                              \
> > >  }
> > > +DEF_UNSHARP_SLICE_FUNC(unsharp_slice, 16);
> > > +DEF_UNSHARP_SLICE_FUNC(unsharp_slice, 8);
> > >
> >
> > Since the only difference is the bit depth of src/dst/srx/dsx, would it
> be
> > better to  use one function only,
> > pass the bitdepth into the function and make the decision(uint8_t or
> > uint16_t) internally?(than #define the whole funcion)
> This is one general way to support more bit depth.
> Use macro based funtion(vf_lut3d.c..) or template file(see
> vf_phase.c).
>
> I see, thanks for elaborations.
diff mbox series

Patch

diff --git a/libavfilter/unsharp.h b/libavfilter/unsharp.h
index a60b30f..253e32d 100644
--- a/libavfilter/unsharp.h
+++ b/libavfilter/unsharp.h
@@ -48,9 +48,12 @@  typedef struct UnsharpContext {
     UnsharpFilterParam luma;   ///< luma parameters (width, height, amount)
     UnsharpFilterParam chroma; ///< chroma parameters (width, height, amount)
     int hsub, vsub;
+    int bitdepth;
+    int bps;
     int nb_threads;
     int opencl;
     int (* apply_unsharp)(AVFilterContext *ctx, AVFrame *in, AVFrame *out);
+    int (* unsharp_slice)(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs);
 } UnsharpContext;
 
 #endif /* AVFILTER_UNSHARP_H */
diff --git a/libavfilter/vf_unsharp.c b/libavfilter/vf_unsharp.c
index 7b430b6..416bf1c 100644
--- a/libavfilter/vf_unsharp.c
+++ b/libavfilter/vf_unsharp.c
@@ -57,81 +57,90 @@  typedef struct TheadData {
     int height;
 } ThreadData;
 
-static int unsharp_slice(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
-{
-    ThreadData *td = arg;
-    UnsharpFilterParam *fp = td->fp;
-    uint32_t **sc = fp->sc;
-    uint32_t *sr = fp->sr;
-    const uint8_t *src2 = NULL;  //silence a warning
-    const int amount = fp->amount;
-    const int steps_x = fp->steps_x;
-    const int steps_y = fp->steps_y;
-    const int scalebits = fp->scalebits;
-    const int32_t halfscale = fp->halfscale;
-
-    uint8_t *dst = td->dst;
-    const uint8_t *src = td->src;
-    const int dst_stride = td->dst_stride;
-    const int src_stride = td->src_stride;
-    const int width = td->width;
-    const int height = td->height;
-    const int sc_offset = jobnr * 2 * steps_y;
-    const int sr_offset = jobnr * (MAX_MATRIX_SIZE - 1);
-    const int slice_start = (height * jobnr) / nb_jobs;
-    const int slice_end = (height * (jobnr+1)) / nb_jobs;
-
-    int32_t res;
-    int x, y, z;
-    uint32_t tmp1, tmp2;
-
-    if (!amount) {
-        av_image_copy_plane(dst + slice_start * dst_stride, dst_stride,
-                            src + slice_start * src_stride, src_stride,
-                            width, slice_end - slice_start);
-        return 0;
-    }
-
-    for (y = 0; y < 2 * steps_y; y++)
-        memset(sc[sc_offset + y], 0, sizeof(sc[y][0]) * (width + 2 * steps_x));
-
-    // if this is not the first tile, we start from (slice_start - steps_y),
-    // so we can get smooth result at slice boundary
-    if (slice_start > steps_y) {
-        src += (slice_start - steps_y) * src_stride;
-        dst += (slice_start - steps_y) * dst_stride;
-    }
-
-    for (y = -steps_y + slice_start; y < steps_y + slice_end; y++) {
-        if (y < height)
-            src2 = src;
-
-        memset(sr + sr_offset, 0, sizeof(sr[0]) * (2 * steps_x - 1));
-        for (x = -steps_x; x < width + steps_x; x++) {
-            tmp1 = x <= 0 ? src2[0] : x >= width ? src2[width-1] : src2[x];
-            for (z = 0; z < steps_x * 2; z += 2) {
-                tmp2 = sr[sr_offset + z + 0] + tmp1; sr[sr_offset + z + 0] = tmp1;
-                tmp1 = sr[sr_offset + z + 1] + tmp2; sr[sr_offset + z + 1] = tmp2;
-            }
-            for (z = 0; z < steps_y * 2; z += 2) {
-                tmp2 = sc[sc_offset + z + 0][x + steps_x] + tmp1; sc[sc_offset + z + 0][x + steps_x] = tmp1;
-                tmp1 = sc[sc_offset + z + 1][x + steps_x] + tmp2; sc[sc_offset + z + 1][x + steps_x] = tmp2;
-            }
-            if (x >= steps_x && y >= (steps_y + slice_start)) {
-                const uint8_t *srx = src - steps_y * src_stride + x - steps_x;
-                uint8_t *dsx       = dst - steps_y * dst_stride + x - steps_x;
-
-                res = (int32_t)*srx + ((((int32_t) * srx - (int32_t)((tmp1 + halfscale) >> scalebits)) * amount) >> 16);
-                *dsx = av_clip_uint8(res);
-            }
-        }
-        if (y >= 0) {
-            dst += dst_stride;
-            src += src_stride;
-        }
-    }
-    return 0;
+#define DEF_UNSHARP_SLICE_FUNC(name, nbits)                                                           \
+static int name##_##nbits(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)                    \
+{                                                                                                     \
+    ThreadData *td = arg;                                                                             \
+    UnsharpFilterParam *fp = td->fp;                                                                  \
+    UnsharpContext *s = ctx->priv;                                                                    \
+    uint32_t **sc = fp->sc;                                                                           \
+    uint32_t *sr = fp->sr;                                                                            \
+    const uint##nbits##_t *src2 = NULL;                                                               \
+    const int amount = fp->amount;                                                                    \
+    const int steps_x = fp->steps_x;                                                                  \
+    const int steps_y = fp->steps_y;                                                                  \
+    const int scalebits = fp->scalebits;                                                              \
+    const int32_t halfscale = fp->halfscale;                                                          \
+                                                                                                      \
+    uint##nbits##_t *dst = (uint##nbits##_t*)td->dst;                                                 \
+    const uint##nbits##_t *src = (const uint##nbits##_t *)td->src;                                    \
+    int dst_stride = td->dst_stride;                                                                  \
+    int src_stride = td->src_stride;                                                                  \
+    const int width = td->width;                                                                      \
+    const int height = td->height;                                                                    \
+    const int sc_offset = jobnr * 2 * steps_y;                                                        \
+    const int sr_offset = jobnr * (MAX_MATRIX_SIZE - 1);                                              \
+    const int slice_start = (height * jobnr) / nb_jobs;                                               \
+    const int slice_end = (height * (jobnr+1)) / nb_jobs;                                             \
+                                                                                                      \
+    int32_t res;                                                                                      \
+    int x, y, z;                                                                                      \
+    uint32_t tmp1, tmp2;                                                                              \
+                                                                                                      \
+    if (!amount) {                                                                                    \
+        av_image_copy_plane(td->dst + slice_start * dst_stride, dst_stride,                           \
+                            td->src + slice_start * src_stride, src_stride,                           \
+                            width * s->bps, slice_end - slice_start);                                 \
+        return 0;                                                                                     \
+    }                                                                                                 \
+                                                                                                      \
+    for (y = 0; y < 2 * steps_y; y++)                                                                 \
+        memset(sc[sc_offset + y], 0, sizeof(sc[y][0]) * (width + 2 * steps_x));                       \
+                                                                                                      \
+    dst_stride = dst_stride / s->bps;                                                                 \
+    src_stride = src_stride / s->bps;                                                                 \
+    /* if this is not the first tile, we start from (slice_start - steps_y) */                        \
+    /* so we can get smooth result at slice boundary */                                               \
+    if (slice_start > steps_y) {                                                                      \
+        src += (slice_start - steps_y) * src_stride;                                                  \
+        dst += (slice_start - steps_y) * dst_stride;                                                  \
+    }                                                                                                 \
+                                                                                                      \
+    for (y = -steps_y + slice_start; y < steps_y + slice_end; y++) {                                  \
+        if (y < height)                                                                               \
+            src2 = src;                                                                               \
+                                                                                                      \
+        memset(sr + sr_offset, 0, sizeof(sr[0]) * (2 * steps_x - 1));                                 \
+        for (x = -steps_x; x < width + steps_x; x++) {                                                \
+            tmp1 = x <= 0 ? src2[0] : x >= width ? src2[width-1] : src2[x];                           \
+            for (z = 0; z < steps_x * 2; z += 2) {                                                    \
+                tmp2 = sr[sr_offset + z + 0] + tmp1; sr[sr_offset + z + 0] = tmp1;                    \
+                tmp1 = sr[sr_offset + z + 1] + tmp2; sr[sr_offset + z + 1] = tmp2;                    \
+            }                                                                                         \
+            for (z = 0; z < steps_y * 2; z += 2) {                                                    \
+                tmp2 = sc[sc_offset + z + 0][x + steps_x] + tmp1;                                     \
+                sc[sc_offset + z + 0][x + steps_x] = tmp1;                                            \
+                tmp1 = sc[sc_offset + z + 1][x + steps_x] + tmp2;                                     \
+                sc[sc_offset + z + 1][x + steps_x] = tmp2;                                            \
+            }                                                                                         \
+            if (x >= steps_x && y >= (steps_y + slice_start)) {                                       \
+                const uint##nbits##_t *srx = src - steps_y * src_stride + x - steps_x;                \
+                uint##nbits##_t *dsx       = dst - steps_y * dst_stride + x - steps_x;                \
+                                                                                                      \
+                res = (int32_t)*srx + ((((int32_t) * srx -                                            \
+                      (int32_t)((tmp1 + halfscale) >> scalebits)) * amount) >> (8+nbits));            \
+                *dsx = av_clip_uint##nbits(res);                                                      \
+            }                                                                                         \
+        }                                                                                             \
+        if (y >= 0) {                                                                                 \
+            dst += dst_stride;                                                                        \
+            src += src_stride;                                                                        \
+        }                                                                                             \
+    }                                                                                                 \
+    return 0;                                                                                         \
 }
+DEF_UNSHARP_SLICE_FUNC(unsharp_slice, 16);
+DEF_UNSHARP_SLICE_FUNC(unsharp_slice, 8);
 
 static int apply_unsharp_c(AVFilterContext *ctx, AVFrame *in, AVFrame *out)
 {
@@ -155,7 +164,7 @@  static int apply_unsharp_c(AVFilterContext *ctx, AVFrame *in, AVFrame *out)
         td.height = plane_h[i];
         td.dst_stride = out->linesize[i];
         td.src_stride = in->linesize[i];
-        ctx->internal->execute(ctx, unsharp_slice, &td, NULL, FFMIN(plane_h[i], s->nb_threads));
+        ctx->internal->execute(ctx, s->unsharp_slice, &td, NULL, FFMIN(plane_h[i], s->nb_threads));
     }
     return 0;
 }
@@ -238,6 +247,9 @@  static int config_input(AVFilterLink *inlink)
 
     s->hsub = desc->log2_chroma_w;
     s->vsub = desc->log2_chroma_h;
+    s->bitdepth = desc->comp[0].depth;
+    s->bps = s->bitdepth > 8 ? 2 : 1;
+    s->unsharp_slice = s->bitdepth > 8 ? unsharp_slice_16 : unsharp_slice_8;
 
     // ensure (height / nb_threads) > 4 * steps_y,
     // so that we don't have too much overlap between two threads