Message ID | 20180116130837.22233-1-nfxjfg@googlemail.com |
---|---|
State | Accepted |
Commit | 27b9f82e2c5dca3ad642ed13c2360032a17687ec |
Headers | show |
On Tue, 16 Jan 2018 14:08:37 +0100 wm4 <nfxjfg@googlemail.com> wrote: > D3D11 has rather fine grained per texture format capabilities for > different uses that can be queried at runtime. Since we don't know at > the time av_hwdevice_get_hwframe_constraints() is called what the user > wants to do with this, we simply return all formats that have the most > basic support. > --- > libavutil/hwcontext_d3d11va.c | 33 +++++++++++++++++++++++++++++++++ > 1 file changed, 33 insertions(+) > > diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c > index 2f97156a54..960883c9d8 100644 > --- a/libavutil/hwcontext_d3d11va.c > +++ b/libavutil/hwcontext_d3d11va.c > @@ -120,6 +120,38 @@ static void d3d11va_frames_uninit(AVHWFramesContext *ctx) > s->staging_texture = NULL; > } > > +static int d3d11va_frames_get_constraints(AVHWDeviceContext *ctx, > + const void *hwconfig, > + AVHWFramesConstraints *constraints) > +{ > + AVD3D11VADeviceContext *device_hwctx = ctx->hwctx; > + int nb_sw_formats = 0; > + HRESULT hr; > + int i; > + > + constraints->valid_sw_formats = av_malloc_array(FF_ARRAY_ELEMS(supported_formats) + 1, > + sizeof(*constraints->valid_sw_formats)); > + if (!constraints->valid_sw_formats) > + return AVERROR(ENOMEM); > + > + for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) { > + UINT format_support = 0; > + hr = ID3D11Device_CheckFormatSupport(device_hwctx->device, supported_formats[i].d3d_format, &format_support); > + if (SUCCEEDED(hr) && (format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D)) > + constraints->valid_sw_formats[nb_sw_formats++] = supported_formats[i].pix_fmt; > + } > + constraints->valid_sw_formats[nb_sw_formats] = AV_PIX_FMT_NONE; > + > + constraints->valid_hw_formats = av_malloc_array(2, sizeof(*constraints->valid_hw_formats)); > + if (!constraints->valid_hw_formats) > + return AVERROR(ENOMEM); > + > + constraints->valid_hw_formats[0] = AV_PIX_FMT_D3D11; > + constraints->valid_hw_formats[1] = AV_PIX_FMT_NONE; > + > + return 0; > +} > + > static void free_texture(void *opaque, uint8_t *data) > { > ID3D11Texture2D_Release((ID3D11Texture2D *)opaque); > @@ -576,6 +608,7 @@ const HWContextType ff_hwcontext_type_d3d11va = { > .device_create = d3d11va_device_create, > .device_init = d3d11va_device_init, > .device_uninit = d3d11va_device_uninit, > + .frames_get_constraints = d3d11va_frames_get_constraints, > .frames_init = d3d11va_frames_init, > .frames_uninit = d3d11va_frames_uninit, > .frames_get_buffer = d3d11va_get_buffer, Received a casual OK from atomnuker on IRC - pushed.
Le 16/01/2018 à 17:42, wm4 a écrit : > On Tue, 16 Jan 2018 14:08:37 +0100 > wm4 <nfxjfg@googlemail.com> wrote: > >> D3D11 has rather fine grained per texture format capabilities for >> different uses that can be queried at runtime. Since we don't know at >> the time av_hwdevice_get_hwframe_constraints() is called what the user >> wants to do with this, we simply return all formats that have the most >> basic support. >> --- >> libavutil/hwcontext_d3d11va.c | 33 +++++++++++++++++++++++++++++++++ >> 1 file changed, 33 insertions(+) >> >> diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c >> index 2f97156a54..960883c9d8 100644 >> --- a/libavutil/hwcontext_d3d11va.c >> +++ b/libavutil/hwcontext_d3d11va.c >> @@ -120,6 +120,38 @@ static void d3d11va_frames_uninit(AVHWFramesContext *ctx) >> s->staging_texture = NULL; >> } >> >> +static int d3d11va_frames_get_constraints(AVHWDeviceContext *ctx, >> + const void *hwconfig, >> + AVHWFramesConstraints *constraints) >> +{ >> + AVD3D11VADeviceContext *device_hwctx = ctx->hwctx; >> + int nb_sw_formats = 0; >> + HRESULT hr; >> + int i; >> + >> + constraints->valid_sw_formats = av_malloc_array(FF_ARRAY_ELEMS(supported_formats) + 1, >> + sizeof(*constraints->valid_sw_formats)); >> + if (!constraints->valid_sw_formats) >> + return AVERROR(ENOMEM); >> + >> + for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) { >> + UINT format_support = 0; >> + hr = ID3D11Device_CheckFormatSupport(device_hwctx->device, supported_formats[i].d3d_format, &format_support); >> + if (SUCCEEDED(hr) && (format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D)) If you want to check the format can be used by the decoder, you should at least check for D3D11_FORMAT_SUPPORT_DECODER_OUTPUT >> + constraints->valid_sw_formats[nb_sw_formats++] = supported_formats[i].pix_fmt; >> + } >> + constraints->valid_sw_formats[nb_sw_formats] = AV_PIX_FMT_NONE; >> + >> + constraints->valid_hw_formats = av_malloc_array(2, sizeof(*constraints->valid_hw_formats)); >> + if (!constraints->valid_hw_formats) >> + return AVERROR(ENOMEM); >> + >> + constraints->valid_hw_formats[0] = AV_PIX_FMT_D3D11; >> + constraints->valid_hw_formats[1] = AV_PIX_FMT_NONE; >> + >> + return 0; >> +} >> + >> static void free_texture(void *opaque, uint8_t *data) >> { >> ID3D11Texture2D_Release((ID3D11Texture2D *)opaque); >> @@ -576,6 +608,7 @@ const HWContextType ff_hwcontext_type_d3d11va = { >> .device_create = d3d11va_device_create, >> .device_init = d3d11va_device_init, >> .device_uninit = d3d11va_device_uninit, >> + .frames_get_constraints = d3d11va_frames_get_constraints, >> .frames_init = d3d11va_frames_init, >> .frames_uninit = d3d11va_frames_uninit, >> .frames_get_buffer = d3d11va_get_buffer, > Received a casual OK from atomnuker on IRC - pushed. > _______________________________________________ > ffmpeg-devel mailing list > ffmpeg-devel@ffmpeg.org > http://ffmpeg.org/mailman/listinfo/ffmpeg-devel
On Tue, 16 Jan 2018 17:47:14 +0100 Steve Lhomme <robux4@ycbcr.xyz> wrote: > Le 16/01/2018 à 17:42, wm4 a écrit : > > On Tue, 16 Jan 2018 14:08:37 +0100 > > wm4 <nfxjfg@googlemail.com> wrote: > > > >> D3D11 has rather fine grained per texture format capabilities for > >> different uses that can be queried at runtime. Since we don't know at > >> the time av_hwdevice_get_hwframe_constraints() is called what the user > >> wants to do with this, we simply return all formats that have the most > >> basic support. > >> --- > >> libavutil/hwcontext_d3d11va.c | 33 +++++++++++++++++++++++++++++++++ > >> 1 file changed, 33 insertions(+) > >> > >> diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c > >> index 2f97156a54..960883c9d8 100644 > >> --- a/libavutil/hwcontext_d3d11va.c > >> +++ b/libavutil/hwcontext_d3d11va.c > >> @@ -120,6 +120,38 @@ static void d3d11va_frames_uninit(AVHWFramesContext *ctx) > >> s->staging_texture = NULL; > >> } > >> > >> +static int d3d11va_frames_get_constraints(AVHWDeviceContext *ctx, > >> + const void *hwconfig, > >> + AVHWFramesConstraints *constraints) > >> +{ > >> + AVD3D11VADeviceContext *device_hwctx = ctx->hwctx; > >> + int nb_sw_formats = 0; > >> + HRESULT hr; > >> + int i; > >> + > >> + constraints->valid_sw_formats = av_malloc_array(FF_ARRAY_ELEMS(supported_formats) + 1, > >> + sizeof(*constraints->valid_sw_formats)); > >> + if (!constraints->valid_sw_formats) > >> + return AVERROR(ENOMEM); > >> + > >> + for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) { > >> + UINT format_support = 0; > >> + hr = ID3D11Device_CheckFormatSupport(device_hwctx->device, supported_formats[i].d3d_format, &format_support); > >> + if (SUCCEEDED(hr) && (format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D)) > > If you want to check the format can be used by the decoder, you should > at least check for > D3D11_FORMAT_SUPPORT_DECODER_OUTPUT Yeah, but it's not necessarily used for decoding. There are other valid uses of D3D surfaces, e.g. video processor input (and it's realistic that someone would add support for that to libavfilter). Mark Thompson suggested on IRC that hwconfig could be used to pass special requirements (such as whether the surface is to be used for decoding), so if we ever need this later, it's extensible.
diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c index 2f97156a54..960883c9d8 100644 --- a/libavutil/hwcontext_d3d11va.c +++ b/libavutil/hwcontext_d3d11va.c @@ -120,6 +120,38 @@ static void d3d11va_frames_uninit(AVHWFramesContext *ctx) s->staging_texture = NULL; } +static int d3d11va_frames_get_constraints(AVHWDeviceContext *ctx, + const void *hwconfig, + AVHWFramesConstraints *constraints) +{ + AVD3D11VADeviceContext *device_hwctx = ctx->hwctx; + int nb_sw_formats = 0; + HRESULT hr; + int i; + + constraints->valid_sw_formats = av_malloc_array(FF_ARRAY_ELEMS(supported_formats) + 1, + sizeof(*constraints->valid_sw_formats)); + if (!constraints->valid_sw_formats) + return AVERROR(ENOMEM); + + for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) { + UINT format_support = 0; + hr = ID3D11Device_CheckFormatSupport(device_hwctx->device, supported_formats[i].d3d_format, &format_support); + if (SUCCEEDED(hr) && (format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D)) + constraints->valid_sw_formats[nb_sw_formats++] = supported_formats[i].pix_fmt; + } + constraints->valid_sw_formats[nb_sw_formats] = AV_PIX_FMT_NONE; + + constraints->valid_hw_formats = av_malloc_array(2, sizeof(*constraints->valid_hw_formats)); + if (!constraints->valid_hw_formats) + return AVERROR(ENOMEM); + + constraints->valid_hw_formats[0] = AV_PIX_FMT_D3D11; + constraints->valid_hw_formats[1] = AV_PIX_FMT_NONE; + + return 0; +} + static void free_texture(void *opaque, uint8_t *data) { ID3D11Texture2D_Release((ID3D11Texture2D *)opaque); @@ -576,6 +608,7 @@ const HWContextType ff_hwcontext_type_d3d11va = { .device_create = d3d11va_device_create, .device_init = d3d11va_device_init, .device_uninit = d3d11va_device_uninit, + .frames_get_constraints = d3d11va_frames_get_constraints, .frames_init = d3d11va_frames_init, .frames_uninit = d3d11va_frames_uninit, .frames_get_buffer = d3d11va_get_buffer,