@@ -88,16 +88,18 @@ static av_cold int init_filter(AVFilterContext *ctx, AVFrame *in)
GLSLC(0, void main() );
GLSLC(0, { );
GLSLC(1, ivec2 size; );
- GLSLC(1, const ivec2 pos = ivec2(gl_GlobalInvocationID.xy); );
+ GLSLC(1, ivec2 pos = ivec2(gl_GlobalInvocationID.xy); );
for (int i = 0; i < planes; i++) {
GLSLC(0, );
GLSLF(1, size = imageSize(output_images[%i]); ,i);
GLSLC(1, if (IS_WITHIN(pos, size)) { );
if (s->dir == TRANSPOSE_CCLOCK)
GLSLF(2, vec4 res = texture(input_images[%i], ivec2(size.y - pos.y, pos.x)); ,i);
- else if (s->dir == TRANSPOSE_CLOCK_FLIP)
+ else if (s->dir == TRANSPOSE_CLOCK_FLIP || s->dir == TRANSPOSE_CLOCK) {
GLSLF(2, vec4 res = texture(input_images[%i], ivec2(size.yx - pos.yx)); ,i);
- else
+ if (s->dir == TRANSPOSE_CLOCK)
+ GLSLC(2, pos = ivec2(pos.x, size.y - pos.y); );
+ } else
GLSLF(2, vec4 res = texture(input_images[%i], pos.yx); ,i);
GLSLF(2, imageStore(output_images[%i], pos, res); ,i);
GLSLC(1, } );
@@ -292,6 +294,7 @@ fail:
static const AVOption transpose_vulkan_options[] = {
{ "dir", "set transpose direction", OFFSET(dir), AV_OPT_TYPE_INT, { .i64 = TRANSPOSE_CCLOCK_FLIP }, 0, 7, FLAGS, "dir" },
{ "cclock_flip", "rotate counter-clockwise with vertical flip", 0, AV_OPT_TYPE_CONST, { .i64 = TRANSPOSE_CCLOCK_FLIP }, .flags=FLAGS, .unit = "dir" },
+ { "clock", "rotate clockwise", 0, AV_OPT_TYPE_CONST, { .i64 = TRANSPOSE_CLOCK }, .flags=FLAGS, .unit = "dir" },
{ "cclock", "rotate counter-clockwise", 0, AV_OPT_TYPE_CONST, { .i64 = TRANSPOSE_CCLOCK }, .flags=FLAGS, .unit = "dir" },
{ "clock_flip", "rotate clockwise with vertical flip", 0, AV_OPT_TYPE_CONST, { .i64 = TRANSPOSE_CLOCK_FLIP }, .flags=FLAGS, .unit = "dir" },
{ NULL }
The following command is on how to apply clock option: ffmpeg -init_hw_device vulkan -i input.264 -vf \ hwupload=extra_hw_frames=16,transpose_vulkan=dir=clock,hwdownload,format=yuv420p \ output.264 Signed-off-by: Wu Jianhua <jianhua.wu@intel.com> --- libavfilter/vf_transpose_vulkan.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-)