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[FFmpeg-devel,v2,4/8] avutil/hwcontext_d3d11va: update hwctx flags from input texture

Message ID 20220708225404.23748-5-timo@rothenpieler.org
State Accepted
Commit 6cbb7d673d39e3077923123af9bc5425771d8b59
Headers show
Series ddagrab source filter, lavfi.c wrapped_avframe and dependent changes | expand

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Commit Message

Timo Rothenpieler July 8, 2022, 10:54 p.m. UTC
At least QSV relies on those being set correctly when deriving a hwctx.
---
 libavutil/hwcontext_d3d11va.c | 4 ++++
 1 file changed, 4 insertions(+)
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Patch

diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
index 6355bd1e29..d492489b79 100644
--- a/libavutil/hwcontext_d3d11va.c
+++ b/libavutil/hwcontext_d3d11va.c
@@ -287,6 +287,10 @@  static int d3d11va_frames_init(AVHWFramesContext *ctx)
             av_log(ctx, AV_LOG_ERROR, "User-provided texture has mismatching parameters\n");
             return AVERROR(EINVAL);
         }
+
+        ctx->initial_pool_size = texDesc2.ArraySize;
+        hwctx->BindFlags = texDesc2.BindFlags;
+        hwctx->MiscFlags = texDesc2.MiscFlags;
     } else if (!(texDesc.BindFlags & D3D11_BIND_RENDER_TARGET) && texDesc.ArraySize > 0) {
         hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &hwctx->texture);
         if (FAILED(hr)) {