Message ID | 20230718073343.2060-1-lucenticus@gmail.com |
---|---|
State | New |
Headers | show |
Series | [FFmpeg-devel] libavcodec/amfenc: Add more pixel formats support | expand |
Context | Check | Description |
---|---|---|
yinshiyou/make_loongarch64 | success | Make finished |
yinshiyou/make_fate_loongarch64 | success | Make fate finished |
andriy/make_x86 | success | Make finished |
andriy/make_fate_x86 | success | Make fate finished |
On Tue, Jul 18, 2023 at 10:32 AM Evgeny Pavlov <lucenticus@gmail.com> wrote: > This commit adds BGRA, RGBA and ARGB pixel formats for AMF encoders > > Signed-off-by: Evgeny Pavlov <lucenticus@gmail.com> > --- > libavcodec/amfenc.c | 3 +++ > 1 file changed, 3 insertions(+) > > diff --git a/libavcodec/amfenc.c b/libavcodec/amfenc.c > index cb48f8c273..234cd012ef 100644 > --- a/libavcodec/amfenc.c > +++ b/libavcodec/amfenc.c > @@ -74,6 +74,9 @@ static const FormatMap format_map[] = > { AV_PIX_FMT_NV12, AMF_SURFACE_NV12 }, > { AV_PIX_FMT_BGR0, AMF_SURFACE_BGRA }, > { AV_PIX_FMT_RGB0, AMF_SURFACE_RGBA }, > + { AV_PIX_FMT_BGRA, AMF_SURFACE_BGRA }, > + { AV_PIX_FMT_RGBA, AMF_SURFACE_RGBA }, > + { AV_PIX_FMT_ARGB, AMF_SURFACE_ARGB }, > { AV_PIX_FMT_GRAY8, AMF_SURFACE_GRAY8 }, > { AV_PIX_FMT_YUV420P, AMF_SURFACE_YUV420P }, > { AV_PIX_FMT_YUYV422, AMF_SURFACE_YUY2 }, > -- > 2.37.3.windows.1 > > The purpose of this patch is to fix an issue with feeding ddagrab output to AMF directly. The output of ddagrab might be BGRA, AMF supports this input, but failed to encode due to missing mapping from AV_PIX_BGRA to AMF_SURFACE_BGRA in amfenc.c DXGI isn't firm to distinguish between RGBA & RGBX, so it is safer to support both to avoid failures like with ddagrab.
On 20/10/2023 09:13, Evgeny Pavlov wrote: > On Tue, Jul 18, 2023 at 10:32 AM Evgeny Pavlov <lucenticus@gmail.com> wrote: > >> This commit adds BGRA, RGBA and ARGB pixel formats for AMF encoders >> >> Signed-off-by: Evgeny Pavlov <lucenticus@gmail.com> >> --- >> libavcodec/amfenc.c | 3 +++ >> 1 file changed, 3 insertions(+) >> >> diff --git a/libavcodec/amfenc.c b/libavcodec/amfenc.c >> index cb48f8c273..234cd012ef 100644 >> --- a/libavcodec/amfenc.c >> +++ b/libavcodec/amfenc.c >> @@ -74,6 +74,9 @@ static const FormatMap format_map[] = >> { AV_PIX_FMT_NV12, AMF_SURFACE_NV12 }, >> { AV_PIX_FMT_BGR0, AMF_SURFACE_BGRA }, >> { AV_PIX_FMT_RGB0, AMF_SURFACE_RGBA }, >> + { AV_PIX_FMT_BGRA, AMF_SURFACE_BGRA }, >> + { AV_PIX_FMT_RGBA, AMF_SURFACE_RGBA }, >> + { AV_PIX_FMT_ARGB, AMF_SURFACE_ARGB }, >> { AV_PIX_FMT_GRAY8, AMF_SURFACE_GRAY8 }, >> { AV_PIX_FMT_YUV420P, AMF_SURFACE_YUV420P }, >> { AV_PIX_FMT_YUYV422, AMF_SURFACE_YUY2 }, >> -- >> 2.37.3.windows.1 >> >> The purpose of this patch is to fix an issue with feeding ddagrab output > to AMF directly. The output of ddagrab might be BGRA, AMF supports this > input, but failed to encode due to missing mapping from AV_PIX_BGRA to > AMF_SURFACE_BGRA in amfenc.c > DXGI isn't firm to distinguish between RGBA & RGBX, so it is safer to > support both to avoid failures like with ddagrab. See patch just sent to fix the bug in ddagrab that it incorrectly advertises an alpha channel. Do you have ddagrab->amfenc working with just something to fix the alpha channel? To make it work I also need to mess with the bind flags because amfenc wants to use the textures as shader resources. This has been noted as a problem before, where a proper fix would require large changes in the format negotiation setup and so it hasn't been done. I'm wondering whether adding "-bind_flags shader_resource" option to ddagrab would be a plausible hack for these cases, or whether that's a bit too obscure for an actual user? Thanks, - Mark
On Sun, Oct 22, 2023 at 5:01 PM Mark Thompson <sw@jkqxz.net> wrote: > On 20/10/2023 09:13, Evgeny Pavlov wrote: > > On Tue, Jul 18, 2023 at 10:32 AM Evgeny Pavlov <lucenticus@gmail.com> > wrote: > > > >> This commit adds BGRA, RGBA and ARGB pixel formats for AMF encoders > >> > >> Signed-off-by: Evgeny Pavlov <lucenticus@gmail.com> > >> --- > >> libavcodec/amfenc.c | 3 +++ > >> 1 file changed, 3 insertions(+) > >> > >> diff --git a/libavcodec/amfenc.c b/libavcodec/amfenc.c > >> index cb48f8c273..234cd012ef 100644 > >> --- a/libavcodec/amfenc.c > >> +++ b/libavcodec/amfenc.c > >> @@ -74,6 +74,9 @@ static const FormatMap format_map[] = > >> { AV_PIX_FMT_NV12, AMF_SURFACE_NV12 }, > >> { AV_PIX_FMT_BGR0, AMF_SURFACE_BGRA }, > >> { AV_PIX_FMT_RGB0, AMF_SURFACE_RGBA }, > >> + { AV_PIX_FMT_BGRA, AMF_SURFACE_BGRA }, > >> + { AV_PIX_FMT_RGBA, AMF_SURFACE_RGBA }, > >> + { AV_PIX_FMT_ARGB, AMF_SURFACE_ARGB }, > >> { AV_PIX_FMT_GRAY8, AMF_SURFACE_GRAY8 }, > >> { AV_PIX_FMT_YUV420P, AMF_SURFACE_YUV420P }, > >> { AV_PIX_FMT_YUYV422, AMF_SURFACE_YUY2 }, > >> -- > >> 2.37.3.windows.1 > >> > >> The purpose of this patch is to fix an issue with feeding ddagrab output > > to AMF directly. The output of ddagrab might be BGRA, AMF supports this > > input, but failed to encode due to missing mapping from AV_PIX_BGRA to > > AMF_SURFACE_BGRA in amfenc.c > > DXGI isn't firm to distinguish between RGBA & RGBX, so it is safer to > > support both to avoid failures like with ddagrab. > > See patch just sent to fix the bug in ddagrab that it incorrectly > advertises an alpha channel. > > Do you have ddagrab->amfenc working with just something to fix the alpha > channel? To make it work I also need to mess with the bind flags because > amfenc wants to use the textures as shader resources. > > This has been noted as a problem before, where a proper fix would require > large changes in the format negotiation setup and so it hasn't been done. > I'm wondering whether adding "-bind_flags shader_resource" option to > ddagrab would be a plausible hack for these cases, or whether that's a bit > too obscure for an actual user? > > Thanks, > > - Mark > _______________________________________________ > ffmpeg-devel mailing list > ffmpeg-devel@ffmpeg.org > https://ffmpeg.org/mailman/listinfo/ffmpeg-devel > > To unsubscribe, visit link above, or email > ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".> > > Yes, I have ddagrab->amfenc working with just fixing alpha channel, but AMF encoders sometimes use shader, sometimes VCN for color conversion - it depends on HW capabilities. I would suggest to always set bind in ddgrab to D3D11_BIND_SHADER_RESOURCE, because this is no reason not to do it. Thanks, Evgeny
diff --git a/libavcodec/amfenc.c b/libavcodec/amfenc.c index cb48f8c273..234cd012ef 100644 --- a/libavcodec/amfenc.c +++ b/libavcodec/amfenc.c @@ -74,6 +74,9 @@ static const FormatMap format_map[] = { AV_PIX_FMT_NV12, AMF_SURFACE_NV12 }, { AV_PIX_FMT_BGR0, AMF_SURFACE_BGRA }, { AV_PIX_FMT_RGB0, AMF_SURFACE_RGBA }, + { AV_PIX_FMT_BGRA, AMF_SURFACE_BGRA }, + { AV_PIX_FMT_RGBA, AMF_SURFACE_RGBA }, + { AV_PIX_FMT_ARGB, AMF_SURFACE_ARGB }, { AV_PIX_FMT_GRAY8, AMF_SURFACE_GRAY8 }, { AV_PIX_FMT_YUV420P, AMF_SURFACE_YUV420P }, { AV_PIX_FMT_YUYV422, AMF_SURFACE_YUY2 },
This commit adds BGRA, RGBA and ARGB pixel formats for AMF encoders Signed-off-by: Evgeny Pavlov <lucenticus@gmail.com> --- libavcodec/amfenc.c | 3 +++ 1 file changed, 3 insertions(+)