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[FFmpeg-devel] libavcodec/amfenc: Add more pixel formats support

Message ID 20230718073343.2060-1-lucenticus@gmail.com
State New
Headers show
Series [FFmpeg-devel] libavcodec/amfenc: Add more pixel formats support | expand

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Commit Message

Evgeny Pavlov July 18, 2023, 7:33 a.m. UTC
This commit adds BGRA, RGBA and ARGB pixel formats for AMF encoders

Signed-off-by: Evgeny Pavlov <lucenticus@gmail.com>
---
 libavcodec/amfenc.c | 3 +++
 1 file changed, 3 insertions(+)

Comments

Evgeny Pavlov Oct. 20, 2023, 8:13 a.m. UTC | #1
On Tue, Jul 18, 2023 at 10:32 AM Evgeny Pavlov <lucenticus@gmail.com> wrote:

> This commit adds BGRA, RGBA and ARGB pixel formats for AMF encoders
>
> Signed-off-by: Evgeny Pavlov <lucenticus@gmail.com>
> ---
>  libavcodec/amfenc.c | 3 +++
>  1 file changed, 3 insertions(+)
>
> diff --git a/libavcodec/amfenc.c b/libavcodec/amfenc.c
> index cb48f8c273..234cd012ef 100644
> --- a/libavcodec/amfenc.c
> +++ b/libavcodec/amfenc.c
> @@ -74,6 +74,9 @@ static const FormatMap format_map[] =
>      { AV_PIX_FMT_NV12,       AMF_SURFACE_NV12 },
>      { AV_PIX_FMT_BGR0,       AMF_SURFACE_BGRA },
>      { AV_PIX_FMT_RGB0,       AMF_SURFACE_RGBA },
> +    { AV_PIX_FMT_BGRA,       AMF_SURFACE_BGRA },
> +    { AV_PIX_FMT_RGBA,       AMF_SURFACE_RGBA },
> +    { AV_PIX_FMT_ARGB,       AMF_SURFACE_ARGB },
>      { AV_PIX_FMT_GRAY8,      AMF_SURFACE_GRAY8 },
>      { AV_PIX_FMT_YUV420P,    AMF_SURFACE_YUV420P },
>      { AV_PIX_FMT_YUYV422,    AMF_SURFACE_YUY2 },
> --
> 2.37.3.windows.1
>
> The purpose of this patch is to fix an issue with feeding ddagrab output
to AMF directly. The output of ddagrab might be BGRA, AMF supports this
input, but failed to encode due to missing mapping from AV_PIX_BGRA to
AMF_SURFACE_BGRA in amfenc.c
DXGI isn't firm to distinguish between RGBA & RGBX, so it is safer to
support both to avoid failures like with ddagrab.
Mark Thompson Oct. 22, 2023, 3:01 p.m. UTC | #2
On 20/10/2023 09:13, Evgeny Pavlov wrote:
> On Tue, Jul 18, 2023 at 10:32 AM Evgeny Pavlov <lucenticus@gmail.com> wrote:
> 
>> This commit adds BGRA, RGBA and ARGB pixel formats for AMF encoders
>>
>> Signed-off-by: Evgeny Pavlov <lucenticus@gmail.com>
>> ---
>>   libavcodec/amfenc.c | 3 +++
>>   1 file changed, 3 insertions(+)
>>
>> diff --git a/libavcodec/amfenc.c b/libavcodec/amfenc.c
>> index cb48f8c273..234cd012ef 100644
>> --- a/libavcodec/amfenc.c
>> +++ b/libavcodec/amfenc.c
>> @@ -74,6 +74,9 @@ static const FormatMap format_map[] =
>>       { AV_PIX_FMT_NV12,       AMF_SURFACE_NV12 },
>>       { AV_PIX_FMT_BGR0,       AMF_SURFACE_BGRA },
>>       { AV_PIX_FMT_RGB0,       AMF_SURFACE_RGBA },
>> +    { AV_PIX_FMT_BGRA,       AMF_SURFACE_BGRA },
>> +    { AV_PIX_FMT_RGBA,       AMF_SURFACE_RGBA },
>> +    { AV_PIX_FMT_ARGB,       AMF_SURFACE_ARGB },
>>       { AV_PIX_FMT_GRAY8,      AMF_SURFACE_GRAY8 },
>>       { AV_PIX_FMT_YUV420P,    AMF_SURFACE_YUV420P },
>>       { AV_PIX_FMT_YUYV422,    AMF_SURFACE_YUY2 },
>> --
>> 2.37.3.windows.1
>>
>> The purpose of this patch is to fix an issue with feeding ddagrab output
> to AMF directly. The output of ddagrab might be BGRA, AMF supports this
> input, but failed to encode due to missing mapping from AV_PIX_BGRA to
> AMF_SURFACE_BGRA in amfenc.c
> DXGI isn't firm to distinguish between RGBA & RGBX, so it is safer to
> support both to avoid failures like with ddagrab.

See patch just sent to fix the bug in ddagrab that it incorrectly advertises an alpha channel.

Do you have ddagrab->amfenc working with just something to fix the alpha channel?  To make it work I also need to mess with the bind flags because amfenc wants to use the textures as shader resources.

This has been noted as a problem before, where a proper fix would require large changes in the format negotiation setup and so it hasn't been done.  I'm wondering whether adding "-bind_flags shader_resource" option to ddagrab would be a plausible hack for these cases, or whether that's a bit too obscure for an actual user?

Thanks,

- Mark
Evgeny Pavlov Oct. 23, 2023, 1:12 p.m. UTC | #3
On Sun, Oct 22, 2023 at 5:01 PM Mark Thompson <sw@jkqxz.net> wrote:

> On 20/10/2023 09:13, Evgeny Pavlov wrote:
> > On Tue, Jul 18, 2023 at 10:32 AM Evgeny Pavlov <lucenticus@gmail.com>
> wrote:
> >
> >> This commit adds BGRA, RGBA and ARGB pixel formats for AMF encoders
> >>
> >> Signed-off-by: Evgeny Pavlov <lucenticus@gmail.com>
> >> ---
> >>   libavcodec/amfenc.c | 3 +++
> >>   1 file changed, 3 insertions(+)
> >>
> >> diff --git a/libavcodec/amfenc.c b/libavcodec/amfenc.c
> >> index cb48f8c273..234cd012ef 100644
> >> --- a/libavcodec/amfenc.c
> >> +++ b/libavcodec/amfenc.c
> >> @@ -74,6 +74,9 @@ static const FormatMap format_map[] =
> >>       { AV_PIX_FMT_NV12,       AMF_SURFACE_NV12 },
> >>       { AV_PIX_FMT_BGR0,       AMF_SURFACE_BGRA },
> >>       { AV_PIX_FMT_RGB0,       AMF_SURFACE_RGBA },
> >> +    { AV_PIX_FMT_BGRA,       AMF_SURFACE_BGRA },
> >> +    { AV_PIX_FMT_RGBA,       AMF_SURFACE_RGBA },
> >> +    { AV_PIX_FMT_ARGB,       AMF_SURFACE_ARGB },
> >>       { AV_PIX_FMT_GRAY8,      AMF_SURFACE_GRAY8 },
> >>       { AV_PIX_FMT_YUV420P,    AMF_SURFACE_YUV420P },
> >>       { AV_PIX_FMT_YUYV422,    AMF_SURFACE_YUY2 },
> >> --
> >> 2.37.3.windows.1
> >>
> >> The purpose of this patch is to fix an issue with feeding ddagrab output
> > to AMF directly. The output of ddagrab might be BGRA, AMF supports this
> > input, but failed to encode due to missing mapping from AV_PIX_BGRA to
> > AMF_SURFACE_BGRA in amfenc.c
> > DXGI isn't firm to distinguish between RGBA & RGBX, so it is safer to
> > support both to avoid failures like with ddagrab.
>
> See patch just sent to fix the bug in ddagrab that it incorrectly
> advertises an alpha channel.
>
> Do you have ddagrab->amfenc working with just something to fix the alpha
> channel?  To make it work I also need to mess with the bind flags because
> amfenc wants to use the textures as shader resources.
>
> This has been noted as a problem before, where a proper fix would require
> large changes in the format negotiation setup and so it hasn't been done.
> I'm wondering whether adding "-bind_flags shader_resource" option to
> ddagrab would be a plausible hack for these cases, or whether that's a bit
> too obscure for an actual user?
>
> Thanks,
>
> - Mark
> _______________________________________________
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>
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>
>
Yes, I have ddagrab->amfenc working with just fixing alpha channel, but AMF
encoders sometimes use shader, sometimes VCN for color conversion - it
depends on HW capabilities. I would suggest to always set bind in ddgrab to
D3D11_BIND_SHADER_RESOURCE, because this is no reason not to do it.

Thanks,
Evgeny
diff mbox series

Patch

diff --git a/libavcodec/amfenc.c b/libavcodec/amfenc.c
index cb48f8c273..234cd012ef 100644
--- a/libavcodec/amfenc.c
+++ b/libavcodec/amfenc.c
@@ -74,6 +74,9 @@  static const FormatMap format_map[] =
     { AV_PIX_FMT_NV12,       AMF_SURFACE_NV12 },
     { AV_PIX_FMT_BGR0,       AMF_SURFACE_BGRA },
     { AV_PIX_FMT_RGB0,       AMF_SURFACE_RGBA },
+    { AV_PIX_FMT_BGRA,       AMF_SURFACE_BGRA },
+    { AV_PIX_FMT_RGBA,       AMF_SURFACE_RGBA },
+    { AV_PIX_FMT_ARGB,       AMF_SURFACE_ARGB },
     { AV_PIX_FMT_GRAY8,      AMF_SURFACE_GRAY8 },
     { AV_PIX_FMT_YUV420P,    AMF_SURFACE_YUV420P },
     { AV_PIX_FMT_YUYV422,    AMF_SURFACE_YUY2 },