Message ID | 20230719075404.294478-1-haihao.xiang@intel.com |
---|---|
State | Accepted |
Commit | 5b11ee94299fe4e07d3921a3b8f29fff72e1daa1 |
Headers | show |
Series | [FFmpeg-devel] lavd/opengl_enc: fix a compiler error | expand |
Context | Check | Description |
---|---|---|
yinshiyou/make_loongarch64 | success | Make finished |
yinshiyou/make_fate_loongarch64 | success | Make fate finished |
andriy/make_x86 | success | Make finished |
andriy/make_fate_x86 | success | Make fate finished |
On Wo, 2023-07-19 at 15:54 +0800, Xiang, Haihao wrote: > From: Haihao Xiang <haihao.xiang@intel.com> > > glcontext was added under CONFIG_SDL2 > > libavdevice/opengl_enc.c: In function ‘opengl_draw’: > libavdevice/opengl_enc.c:1204:15: error: ‘OpenGLContext’ has no member > named ‘glcontext’ > > Signed-off-by: Haihao Xiang <haihao.xiang@intel.com> > --- > libavdevice/opengl_enc.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/libavdevice/opengl_enc.c b/libavdevice/opengl_enc.c > index 8d059343fb..f9dc846bf1 100644 > --- a/libavdevice/opengl_enc.c > +++ b/libavdevice/opengl_enc.c > @@ -1200,11 +1200,11 @@ static int opengl_draw(AVFormatContext *h, void > *input, int repaint, int is_pkt) > const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(pix_fmt); > int ret; > > +#if CONFIG_SDL2 > /* At this point, opengl->glcontext implies opengl->glcontext */ > if (opengl->glcontext) > SDL_GL_MakeCurrent(opengl->window, opengl->glcontext); > > -#if CONFIG_SDL2 > if (!opengl->no_window && (ret = opengl_sdl_process_events(h)) < 0) > goto fail; > #endif Will apply - Haihao
diff --git a/libavdevice/opengl_enc.c b/libavdevice/opengl_enc.c index 8d059343fb..f9dc846bf1 100644 --- a/libavdevice/opengl_enc.c +++ b/libavdevice/opengl_enc.c @@ -1200,11 +1200,11 @@ static int opengl_draw(AVFormatContext *h, void *input, int repaint, int is_pkt) const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(pix_fmt); int ret; +#if CONFIG_SDL2 /* At this point, opengl->glcontext implies opengl->glcontext */ if (opengl->glcontext) SDL_GL_MakeCurrent(opengl->window, opengl->glcontext); -#if CONFIG_SDL2 if (!opengl->no_window && (ret = opengl_sdl_process_events(h)) < 0) goto fail; #endif