@@ -914,8 +914,8 @@ static void encode_slice_header(FFV1Context *f, FFV1Context *fs)
put_symbol(c, state, (fs->slice_x +1)*f->num_h_slices / f->width , 0);
put_symbol(c, state, (fs->slice_y +1)*f->num_v_slices / f->height , 0);
- put_symbol(c, state, (fs->slice_width +1)*f->num_h_slices / f->width -1, 0);
- put_symbol(c, state, (fs->slice_height+1)*f->num_v_slices / f->height-1, 0);
+ put_symbol(c, state, 0, 0);
+ put_symbol(c, state, 0, 0);
for (j=0; j<f->plane_count; j++) {
put_symbol(c, state, f->plane[j].quant_table_index, 0);
av_assert0(f->plane[j].quant_table_index == f->context_model);
We always write minimal slices, the size calculation is wrong in some corner cases but as its always 1x1 (minus1) we can for now just hard-code it This helps with ticket 5548 Signed-off-by: Michael Niedermayer <michael@niedermayer.cc> --- libavcodec/ffv1enc.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)