@@ -616,8 +616,12 @@ static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device,
// (On UWP we can't check this.)
#if !HAVE_UWP
- if (!LoadLibrary("d3d11_1sdklayers.dll"))
+ if (!LoadLibrary("d3d11_1sdklayers.dll") && is_debug) {
+ av_log(ctx, AV_LOG_WARNING, "Failed loading d3d11 debug layers.\n");
is_debug = 0;
+ } else if (is_debug) {
+ av_log(ctx, AV_LOG_INFO, "Loaded d3d11 debug layers.\n");
+ }
#endif
if (is_debug)
@@ -689,9 +693,17 @@ static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device,
if (pf_DXGIGetDebugInterface) {
IDXGIDebug *dxgi_debug = NULL;
hr = pf_DXGIGetDebugInterface(&IID_IDXGIDebug, (void**)&dxgi_debug);
- if (SUCCEEDED(hr) && dxgi_debug)
+ if (SUCCEEDED(hr) && dxgi_debug) {
IDXGIDebug_ReportLiveObjects(dxgi_debug, DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_ALL);
+ av_log(ctx, AV_LOG_INFO, "Enabled dxgi debugging.\n");
+ } else {
+ av_log(ctx, AV_LOG_WARNING, "Failed enabling dxgi debugging.\n");
+ }
+ } else {
+ av_log(ctx, AV_LOG_WARNING, "Failed getting dxgi debug interface.\n");
}
+ } else {
+ av_log(ctx, AV_LOG_WARNING, "Failed loading dxgi debug library.\n");
}
}
#endif