@@ -2,6 +2,9 @@ The last version increases of all libraries were on 2024-03-07
API changes, most recent first:
+2024-05-xx - xxxxxxxxxx - lavu 59.18.100 - hwcontext_qsv.h
+ Add AVQSVFramesContext.info
+
2024-05-04 - xxxxxxxxxx - lavu 59.17.100 - opt.h
Add AV_OPT_TYPE_UINT and av_opt_eval_uint().
@@ -627,7 +627,7 @@ static mfxStatus frame_alloc(mfxHDL pthis, mfxFrameAllocRequest *req,
QSVFramesContext *s = ctx->hwctx;
AVQSVFramesContext *hwctx = &s->p;
mfxFrameInfo *i = &req->Info;
- mfxFrameInfo *i1 = &hwctx->surfaces[0].Info;
+ mfxFrameInfo *i1 = hwctx->nb_surfaces ? &hwctx->surfaces[0].Info : hwctx->info;
if (!(req->Type & MFX_MEMTYPE_VIDEO_MEMORY_PROCESSOR_TARGET) ||
!(req->Type & (MFX_MEMTYPE_FROM_VPPIN | MFX_MEMTYPE_FROM_VPPOUT)) ||
@@ -1207,7 +1207,7 @@ static int qsv_init_internal_session(AVHWFramesContext *ctx,
MFX_IOPATTERN_OUT_SYSTEM_MEMORY;
par.AsyncDepth = 1;
- par.vpp.In = frames_hwctx->surfaces[0].Info;
+ par.vpp.In = frames_hwctx->nb_surfaces ? frames_hwctx->surfaces[0].Info : *frames_hwctx->info;
/* Apparently VPP requires the frame rate to be set to some value, otherwise
* init will fail (probably for the framerate conversion filter). Since we
@@ -25,8 +25,8 @@
* @file
* An API-specific header for AV_HWDEVICE_TYPE_QSV.
*
- * This API does not support dynamic frame pools. AVHWFramesContext.pool must
- * contain AVBufferRefs whose data pointer points to an mfxFrameSurface1 struct.
+ * AVHWFramesContext.pool must contain AVBufferRefs whose data pointer points
+ * to a mfxFrameSurface1 struct.
*/
/**
@@ -51,13 +51,36 @@ typedef struct AVQSVDeviceContext {
* This struct is allocated as AVHWFramesContext.hwctx
*/
typedef struct AVQSVFramesContext {
+ /**
+ * A pointer to a mfxFrameSurface1 struct
+ *
+ * It is available when nb_surfaces is non-zero.
+ */
mfxFrameSurface1 *surfaces;
+
+ /**
+ * Number of frames in the pool
+ *
+ * It is 0 for dynamic frame pools or AVHWFramesContext.initial_pool_size
+ * for fixed frame pools.
+ *
+ * Note only oneVPL GPU runtime 2.9+ can support dynamic frame pools
+ * on d3d11va or vaapi
+ */
int nb_surfaces;
/**
* A combination of MFX_MEMTYPE_* describing the frame pool.
*/
int frame_type;
+
+ /**
+ * A pointer to a mfxFrameInfo struct
+ *
+ * It is available when nb_surfaces is 0, all buffers allocated from the
+ * pool have the same mfxFrameInfo.
+ */
+ mfxFrameInfo *info;
} AVQSVFramesContext;
#endif /* AVUTIL_HWCONTEXT_QSV_H */
@@ -79,7 +79,7 @@
*/
#define LIBAVUTIL_VERSION_MAJOR 59
-#define LIBAVUTIL_VERSION_MINOR 17
+#define LIBAVUTIL_VERSION_MINOR 18
#define LIBAVUTIL_VERSION_MICRO 100
#define LIBAVUTIL_VERSION_INT AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \