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[FFmpeg-devel] Fix failure to initialize ddagrab if adapter ID is specified

Message ID AM6PR02MB402208E5C01F0D0AEC33DFE9ED0DA@AM6PR02MB4022.eurprd02.prod.outlook.com
State New
Headers show
Series [FFmpeg-devel] Fix failure to initialize ddagrab if adapter ID is specified | expand

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Commit Message

Jøger Hansegård Aug. 8, 2023, 5:52 p.m. UTC
Fix failure to initialize ddagrab if adapter ID is specified.

If an adapter ID is specified when initializing hw device for d3d11va,
ddagrab does not work on Windows 11. This prevents capturing screens
connected to a secondary adapter.

Failing command:
    ffmpeg -init_hw_device d3d11va:0 -filter_complex ddagrab=0,hwdownload,format=bgra -c:v h264_mf output.mkv

The reason is that d3d11va_device_create uses CreateDXGIFactory to
create a DXGIFactory 1.0. This causes init_dxgi_dda's call to
IDXGIOutput5_DuplicateOutput1 to fail because it is only supported on
DXGI 1.1 and higher.

The fix is to always crate DXGI factory using CreateDXGIFactory1 as
proposed in this patch.

Fixes: #10385
---
 libavutil/hwcontext_d3d11va.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

--
2.40.1.windows.1



Jøger Hansegård
PhD
Senior R&D Manager
The Qt Company
Sandakerveien 116
0484 Oslo
Norway
joger.hansegard@qt.io<mailto:joger.hansegard@qt.io>
+4792642127
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Comments

James Almer Aug. 8, 2023, 6:34 p.m. UTC | #1
On 8/8/2023 2:52 PM, Jøger Hansegård wrote:
> Fix failure to initialize ddagrab if adapter ID is specified.
> 
> If an adapter ID is specified when initializing hw device for d3d11va,
> ddagrab does not work on Windows 11. This prevents capturing screens
> connected to a secondary adapter.
> 
> Failing command:
>      ffmpeg -init_hw_device d3d11va:0 -filter_complex ddagrab=0,hwdownload,format=bgra -c:v h264_mf output.mkv
> 
> The reason is that d3d11va_device_create uses CreateDXGIFactory to
> create a DXGIFactory 1.0. This causes init_dxgi_dda's call to
> IDXGIOutput5_DuplicateOutput1 to fail because it is only supported on
> DXGI 1.1 and higher.
> 
> The fix is to always crate DXGI factory using CreateDXGIFactory1 as
> proposed in this patch.
> 
> Fixes: #10385
> ---
>   libavutil/hwcontext_d3d11va.c | 2 +-
>   1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
> index aa50538d64..fa8d5410f2 100644
> --- a/libavutil/hwcontext_d3d11va.c
> +++ b/libavutil/hwcontext_d3d11va.c
> @@ -62,7 +62,7 @@ static av_cold void load_functions(void)
>           return;
> 
>       mD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE) GetProcAddress(d3dlib, "D3D11CreateDevice");
> -    mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib, "CreateDXGIFactory");
> +    mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib, "CreateDXGIFactory1");
>   #else
>       // In UWP (which lacks LoadLibrary), CreateDXGIFactory isn't available,
>       // only CreateDXGIFactory1
> --
> 2.40.1.windows.1

LGTM, but i wonder why are we using IDXGIFactory2 and its functions in 
hwcontext_d3d11va if we use DXGI 1.1?

Maybe we could do the following:

> diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
> index aa50538d64..fb6f240c56 100644
> --- a/libavutil/hwcontext_d3d11va.c
> +++ b/libavutil/hwcontext_d3d11va.c
> @@ -24,7 +24,7 @@
> 
>  #include <initguid.h>
>  #include <d3d11.h>
> -#include <dxgi1_2.h>
> +#include <dxgi.h>
> 
>  #if HAVE_DXGIDEBUG_H
>  #include <dxgidebug.h>
> @@ -62,7 +62,7 @@ static av_cold void load_functions(void)
>          return;
> 
>      mD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE) GetProcAddress(d3dlib, "D3D11CreateDevice");
> -    mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib, "CreateDXGIFactory");
> +    mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib, "CreateDXGIFactory1");
>  #else
>      // In UWP (which lacks LoadLibrary), CreateDXGIFactory isn't available,
>      // only CreateDXGIFactory1
> @@ -581,19 +581,19 @@ static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device,
>      }
> 
>      if (device) {
> -        IDXGIFactory2 *pDXGIFactory;
> -        hr = mCreateDXGIFactory(&IID_IDXGIFactory2, (void **)&pDXGIFactory);
> +        IDXGIFactory1 *pDXGIFactory;
> +        hr = mCreateDXGIFactory(&IID_IDXGIFactory1, (void **)&pDXGIFactory);
>          if (SUCCEEDED(hr)) {
>              int adapter = atoi(device);
> -            if (FAILED(IDXGIFactory2_EnumAdapters(pDXGIFactory, adapter, &pAdapter)))
> +            if (FAILED(IDXGIFactory1_EnumAdapters(pDXGIFactory, adapter, &pAdapter)))
>                  pAdapter = NULL;
> -            IDXGIFactory2_Release(pDXGIFactory);
> +            IDXGIFactory1_Release(pDXGIFactory);
>          }
>      }
> 
>      if (pAdapter) {
>          DXGI_ADAPTER_DESC desc;
> -        hr = IDXGIAdapter2_GetDesc(pAdapter, &desc);
> +        hr = IDXGIAdapter1_GetDesc(pAdapter, &desc);
>          if (!FAILED(hr)) {
>              av_log(ctx, AV_LOG_INFO, "Using device %04x:%04x (%ls).\n",
>                     desc.VendorId, desc.DeviceId, desc.Description);

Not sure what Martin thinks.
diff mbox series

Patch

diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
index aa50538d64..fa8d5410f2 100644
--- a/libavutil/hwcontext_d3d11va.c
+++ b/libavutil/hwcontext_d3d11va.c
@@ -62,7 +62,7 @@  static av_cold void load_functions(void)
         return;

     mD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE) GetProcAddress(d3dlib, "D3D11CreateDevice");
-    mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib, "CreateDXGIFactory");
+    mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib, "CreateDXGIFactory1");
 #else
     // In UWP (which lacks LoadLibrary), CreateDXGIFactory isn't available,
     // only CreateDXGIFactory1