@@ -647,28 +647,11 @@ static int dxt5ys_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
return 16;
}
-/**
- * Compress one block of RGBA pixels in a RGTC1U texture and store the
- * resulting bytes in 'dst'. Use the alpha channel of the input image.
- *
- * @param dst output buffer.
- * @param stride scanline in bytes.
- * @param block block to compress.
- * @return how much texture data has been written.
- */
-static int rgtc1u_alpha_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
-{
- compress_alpha(dst, stride, block);
-
- return 8;
-}
-
av_cold void ff_texturedspenc_init(TextureDSPContext *c)
{
c->dxt1_block = dxt1_block;
c->dxt5_block = dxt5_block;
c->dxt5ys_block = dxt5ys_block;
- c->rgtc1u_alpha_block = rgtc1u_alpha_block;
}
#define TEXTUREDSP_FUNC_NAME ff_texturedsp_compress_thread
Effectively reverts 50a20de6b9edd1d893fe0ea652ccf796dd9850fb. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com> --- libavcodec/texturedspenc.c | 17 ----------------- 1 file changed, 17 deletions(-)