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[FFmpeg-devel] avutil/hwcontext_d3d12va: wait the texture is used before to free it.

Message ID BLAPR07MB7668DB905A39FAF7238CAC85CC002@BLAPR07MB7668.namprd07.prod.outlook.com
State New
Headers show
Series [FFmpeg-devel] avutil/hwcontext_d3d12va: wait the texture is used before to free it. | expand

Checks

Context Check Description
yinshiyou/configure_loongarch64 warning Failed to apply patch
andriy/configure_x86 warning Failed to apply patch

Commit Message

Renan Lavarec April 8, 2024, 3:27 p.m. UTC
From: Renan Lavarec 124602499+rlavarec-gpsw@users.noreply.github.com<mailto:124602499+rlavarec-gpsw@users.noreply.github.com>
Date: Mon, 8 Apr 2024 14:38:10 +0200
Subject: [PATCH] avutil/hwcontext_d3d12va: wait the texture is used inside the
GPU before to free it.

fix: ID3D12Resource2::<final-release>: CORRUPTION: An ID3D12Resource object (0x00000222D58B5450:'Unnamed Object') is referenced by GPU operations in-flight on Command Queue (0x00000222EEC87090:'Unnamed ID3D12CommandQueue Object').
     It is not safe to final-release objects that may have GPU operations pending.  This can result in application instability. [ EXECUTION ERROR #921: OBJECT_DELETED_WHILE_STILL_IN_USE]
---
libavutil/hwcontext_d3d12va.c | 3 +++
1 file changed, 3 insertions(+)

--
2.44.0.windows.1

Comments

Wu, Tong1 April 9, 2024, 7:50 a.m. UTC | #1
Hi,

>From: ffmpeg-devel <ffmpeg-devel-bounces@ffmpeg.org> On Behalf Of Renan
>Lavarec via ffmpeg-devel
>Sent: Monday, April 8, 2024 11:27 PM
>To: ffmpeg-devel@ffmpeg.org
>Cc: Renan Lavarec <rlavarec@gopro.com>
>Subject: [FFmpeg-devel] [PATCH] avutil/hwcontext_d3d12va: wait the texture is
>used before to free it.
>
>From: Renan Lavarec 124602499+rlavarec-
>gpsw@users.noreply.github.com<mailto:124602499+rlavarec-
>gpsw@users.noreply.github.com>
>Date: Mon, 8 Apr 2024 14:38:10 +0200
>Subject: [PATCH] avutil/hwcontext_d3d12va: wait the texture is used inside the
>GPU before to free it.
>
>fix: ID3D12Resource2::<final-release>: CORRUPTION: An ID3D12Resource
>object (0x00000222D58B5450:'Unnamed Object') is referenced by GPU
>operations in-flight on Command Queue (0x00000222EEC87090:'Unnamed
>ID3D12CommandQueue Object').
>     It is not safe to final-release objects that may have GPU operations pending.
>This can result in application instability. [ EXECUTION ERROR #921:
>OBJECT_DELETED_WHILE_STILL_IN_USE]
>---
>libavutil/hwcontext_d3d12va.c | 3 +++
>1 file changed, 3 insertions(+)
>
>diff --git a/libavutil/hwcontext_d3d12va.c b/libavutil/hwcontext_d3d12va.c
>index cfc016315d..621a79d257 100644
>--- a/libavutil/hwcontext_d3d12va.c
>+++ b/libavutil/hwcontext_d3d12va.c
>@@ -220,6 +220,9 @@ static void free_texture(void *opaque, uint8_t *data)
>{
>     AVD3D12VAFrame *frame = (AVD3D12VAFrame *)data;
>
>+    // Wait texture to be available
>+    d3d12va_fence_completion(&frame->sync_ctx);
>+
>     D3D12_OBJECT_RELEASE(frame->texture);
>     D3D12_OBJECT_RELEASE(frame->sync_ctx.fence);
>     if (frame->sync_ctx.event)
>--
>2.44.0.windows.1

At what scenario will this happen? I think decoder should be responsible for the completion of the CommandQueue before releasing the buffer pool. And that's what d3d12va_decode has already done in uninit call. Thanks.

-Tong
diff mbox series

Patch

diff --git a/libavutil/hwcontext_d3d12va.c b/libavutil/hwcontext_d3d12va.c
index cfc016315d..621a79d257 100644
--- a/libavutil/hwcontext_d3d12va.c
+++ b/libavutil/hwcontext_d3d12va.c
@@ -220,6 +220,9 @@  static void free_texture(void *opaque, uint8_t *data)
{
     AVD3D12VAFrame *frame = (AVD3D12VAFrame *)data;

+    // Wait texture to be available
+    d3d12va_fence_completion(&frame->sync_ctx);
+
     D3D12_OBJECT_RELEASE(frame->texture);
     D3D12_OBJECT_RELEASE(frame->sync_ctx.fence);
     if (frame->sync_ctx.event)