Message ID | d65b76a7-864a-4f6f-b9de-7f47ad99f104@gmail.com |
---|---|
State | New |
Headers | show |
Series | [FFmpeg-devel] fftools/ffplay: use SDL_WaitEvent instead of SDL_PeepEvents while paused | expand |
Context | Check | Description |
---|---|---|
andriy/configure_x86 | warning | Failed to apply patch |
yinshiyou/configure_loongarch64 | warning | Failed to apply patch |
On Tue, Nov 07, 2023 at 08:57:57PM +0000, Bolshoy Toster wrote: > Currently, when ffplay is paused, it still constantly polls for events at > the > REFRESH_RATE (100 times per second). This leads to a high (5-10% on the > latest > commit, using SDL2 2.28.5-1) CPU usage, when it should be idle. > > This commit changes this behavior to use SDL_WaitEvent while paused, > allowing > ffplay to use less (0-5% under X11) CPU time while paused on supported > platforms > (windows, X11 and wayland) with SDL versions >=2.0.16. > > This has the side effect of only running the refresh loop when there's an > event, > preventing the cursor from being hidden while paused. > > Signed-off-by: bolshoytoster <toasterbig@gmail.com> > --- > fftools/ffplay.c | 31 ++++++++++++++++++++----------- > 1 file changed, 20 insertions(+), 11 deletions(-) > > diff --git a/fftools/ffplay.c b/fftools/ffplay.c > index d8c69e1..7814589 100644 > --- a/fftools/ffplay.c > +++ b/fftools/ffplay.c > @@ -3221,20 +3221,29 @@ static void toggle_audio_display(VideoState *is) > } > } > +static void refresh(VideoState *is, double *remaining_time) { > + if (!cursor_hidden && av_gettime_relative() - cursor_last_shown > > CURSOR_HIDE_DELAY) { > + SDL_ShowCursor(0); patch corupted by line breaks Applying: fftools/ffplay: use SDL_WaitEvent instead of SDL_PeepEvents while paused error: corrupt patch at line 50 [...]
diff --git a/fftools/ffplay.c b/fftools/ffplay.c index d8c69e1..7814589 100644 --- a/fftools/ffplay.c +++ b/fftools/ffplay.c @@ -3221,20 +3221,29 @@ static void toggle_audio_display(VideoState *is) } } +static void refresh(VideoState *is, double *remaining_time) { + if (!cursor_hidden && av_gettime_relative() - cursor_last_shown > CURSOR_HIDE_DELAY) { + SDL_ShowCursor(0); + cursor_hidden = 1; + } + if (*remaining_time > 0.0) + av_usleep((int64_t)(*remaining_time * 1000000.0)); + *remaining_time = REFRESH_RATE; + if (is->show_mode != SHOW_MODE_NONE && (!is->paused || is->force_refresh)) + video_refresh(is, remaining_time); +} + static void refresh_loop_wait_event(VideoState *is, SDL_Event *event) { double remaining_time = 0.0; - SDL_PumpEvents(); - while (!SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT)) { - if (!cursor_hidden && av_gettime_relative() - cursor_last_shown > CURSOR_HIDE_DELAY) { - SDL_ShowCursor(0); - cursor_hidden = 1; - } - if (remaining_time > 0.0) - av_usleep((int64_t)(remaining_time * 1000000.0)); - remaining_time = REFRESH_RATE; - if (is->show_mode != SHOW_MODE_NONE && (!is->paused || is->force_refresh)) - video_refresh(is, &remaining_time); + if (is->paused) { + refresh(is, &remaining_time); + SDL_WaitEvent(event); + } else { SDL_PumpEvents(); + while (!SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT)) { + refresh(is, &remaining_time);
Currently, when ffplay is paused, it still constantly polls for events at the REFRESH_RATE (100 times per second). This leads to a high (5-10% on the latest commit, using SDL2 2.28.5-1) CPU usage, when it should be idle. This commit changes this behavior to use SDL_WaitEvent while paused, allowing ffplay to use less (0-5% under X11) CPU time while paused on supported platforms (windows, X11 and wayland) with SDL versions >=2.0.16. This has the side effect of only running the refresh loop when there's an event, preventing the cursor from being hidden while paused. Signed-off-by: bolshoytoster <toasterbig@gmail.com> --- fftools/ffplay.c | 31 ++++++++++++++++++++----------- 1 file changed, 20 insertions(+), 11 deletions(-) + SDL_PumpEvents(); + } } } -- 2.42.1