Message ID | 20201225154724.287465-2-andreas.rheinhardt@gmail.com |
---|---|
State | Accepted |
Commit | ea70c39deecb64f94fe7ae0ea419cbef1c7f9372 |
Headers | show |
Series | [FFmpeg-devel,1/7] avcodec/mpeg12dec: Remove update_thread_context | expand |
Context | Check | Description |
---|---|---|
andriy/x86_make | success | Make finished |
andriy/x86_make_fate | success | Make fate finished |
andriy/PPC64_make | success | Make finished |
andriy/PPC64_make_fate | success | Make fate finished |
Andreas Rheinhardt: > Up until now, the VC-1 decoders allocated an AVFrame for usage with > sprites during vc1_decode_init(); yet said AVFrame can be freed if > (re)initializing the context (which happens ordinarily during decoding) > fails. The AVFrame does not get allocated again lateron in this case, > leading to segfaults. > > Fix this by moving the allocation of said frame immediately before it is > used (this also means that said frame won't be allocated at all any more > in case of a regular (i.e. non-image) stream). > > Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com> > --- > libavcodec/vc1dec.c | 20 +++++++------------- > 1 file changed, 7 insertions(+), 13 deletions(-) > > diff --git a/libavcodec/vc1dec.c b/libavcodec/vc1dec.c > index 7809234ff7..5cdf197da7 100644 > --- a/libavcodec/vc1dec.c > +++ b/libavcodec/vc1dec.c > @@ -539,12 +539,6 @@ static av_cold int vc1_decode_init(AVCodecContext *avctx) > ff_h264chroma_init(&v->h264chroma, 8); > ff_qpeldsp_init(&s->qdsp); > > - // Must happen after calling ff_vc1_decode_end > - // to avoid de-allocating the sprite_output_frame > - v->sprite_output_frame = av_frame_alloc(); > - if (!v->sprite_output_frame) > - return AVERROR(ENOMEM); > - > avctx->has_b_frames = !!avctx->max_b_frames; > > if (v->color_prim == 1 || v->color_prim == 5 || v->color_prim == 6) > @@ -577,20 +571,15 @@ static av_cold int vc1_decode_init(AVCodecContext *avctx) > v->sprite_height > 1 << 14 || > v->output_width > 1 << 14 || > v->output_height > 1 << 14) { > - ret = AVERROR_INVALIDDATA; > - goto error; > + return AVERROR_INVALIDDATA; > } > > if ((v->sprite_width&1) || (v->sprite_height&1)) { > avpriv_request_sample(avctx, "odd sprites support"); > - ret = AVERROR_PATCHWELCOME; > - goto error; > + return AVERROR_PATCHWELCOME; > } > } > return 0; > -error: > - av_frame_free(&v->sprite_output_frame); > - return ret; > } > > /** Close a VC1/WMV3 decoder > @@ -1147,6 +1136,11 @@ image: > avctx->height = avctx->coded_height = v->output_height; > if (avctx->skip_frame >= AVDISCARD_NONREF) > goto end; > + if (!v->sprite_output_frame && > + !(v->sprite_output_frame = av_frame_alloc())) { > + ret = AVERROR(ENOMEM); > + goto err; > + } > #if CONFIG_WMV3IMAGE_DECODER || CONFIG_VC1IMAGE_DECODER > if ((ret = vc1_decode_sprites(v, &s->gb)) < 0) > goto err; > Will apply tonight unless there are objections. - Andreas
diff --git a/libavcodec/vc1dec.c b/libavcodec/vc1dec.c index 7809234ff7..5cdf197da7 100644 --- a/libavcodec/vc1dec.c +++ b/libavcodec/vc1dec.c @@ -539,12 +539,6 @@ static av_cold int vc1_decode_init(AVCodecContext *avctx) ff_h264chroma_init(&v->h264chroma, 8); ff_qpeldsp_init(&s->qdsp); - // Must happen after calling ff_vc1_decode_end - // to avoid de-allocating the sprite_output_frame - v->sprite_output_frame = av_frame_alloc(); - if (!v->sprite_output_frame) - return AVERROR(ENOMEM); - avctx->has_b_frames = !!avctx->max_b_frames; if (v->color_prim == 1 || v->color_prim == 5 || v->color_prim == 6) @@ -577,20 +571,15 @@ static av_cold int vc1_decode_init(AVCodecContext *avctx) v->sprite_height > 1 << 14 || v->output_width > 1 << 14 || v->output_height > 1 << 14) { - ret = AVERROR_INVALIDDATA; - goto error; + return AVERROR_INVALIDDATA; } if ((v->sprite_width&1) || (v->sprite_height&1)) { avpriv_request_sample(avctx, "odd sprites support"); - ret = AVERROR_PATCHWELCOME; - goto error; + return AVERROR_PATCHWELCOME; } } return 0; -error: - av_frame_free(&v->sprite_output_frame); - return ret; } /** Close a VC1/WMV3 decoder @@ -1147,6 +1136,11 @@ image: avctx->height = avctx->coded_height = v->output_height; if (avctx->skip_frame >= AVDISCARD_NONREF) goto end; + if (!v->sprite_output_frame && + !(v->sprite_output_frame = av_frame_alloc())) { + ret = AVERROR(ENOMEM); + goto err; + } #if CONFIG_WMV3IMAGE_DECODER || CONFIG_VC1IMAGE_DECODER if ((ret = vc1_decode_sprites(v, &s->gb)) < 0) goto err;
Up until now, the VC-1 decoders allocated an AVFrame for usage with sprites during vc1_decode_init(); yet said AVFrame can be freed if (re)initializing the context (which happens ordinarily during decoding) fails. The AVFrame does not get allocated again lateron in this case, leading to segfaults. Fix this by moving the allocation of said frame immediately before it is used (this also means that said frame won't be allocated at all any more in case of a regular (i.e. non-image) stream). Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com> --- libavcodec/vc1dec.c | 20 +++++++------------- 1 file changed, 7 insertions(+), 13 deletions(-)