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[FFmpeg-devel,1/5] vulkan: merge FFVkSPIRVShader and FFVkPipeline into FFVkShader
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| 5 patches
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michael
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[FFmpeg-devel,5/5] vulkan: check if current buffer has finished execution before picking another
[FFmpeg-devel,1/5] vulkan: merge FFVkSPIRVShader and FFVkPipeline into FFVkShader
- - - -
2
-
-
2024-09-29
Lynne
New
[FFmpeg-devel,4/5] vulkan: always enable GL_EXT_scalar_block_layout
[FFmpeg-devel,1/5] vulkan: merge FFVkSPIRVShader and FFVkPipeline into FFVkShader
- - - -
2
-
-
2024-09-29
Lynne
New
[FFmpeg-devel,3/5] vulkan: use shader objects if supported
[FFmpeg-devel,1/5] vulkan: merge FFVkSPIRVShader and FFVkPipeline into FFVkShader
- - - -
2
-
-
2024-09-29
Lynne
New
[FFmpeg-devel,2/5] vulkan: move shader data execution state to execution pools
[FFmpeg-devel,1/5] vulkan: merge FFVkSPIRVShader and FFVkPipeline into FFVkShader
- - - -
2
-
-
2024-09-29
Lynne
New
[FFmpeg-devel,1/5] vulkan: merge FFVkSPIRVShader and FFVkPipeline into FFVkShader
[FFmpeg-devel,1/5] vulkan: merge FFVkSPIRVShader and FFVkPipeline into FFVkShader
- - - -
2
-
-
2024-09-29
Lynne
New